Jump to content

Search the Community

Showing results for tags 'script'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Pokémon
    • Pokémon (Ultra Sun/Ultra Moon)
    • Pokémon (Sun/Moon)
    • Pokémon (PSMD)
    • Pokémon (EoS)
  • Egg Groups
    • Egg Groups (Ultra Sun/Ultra Moon)
    • Egg Groups (Sun/Moon)
  • Moves
    • Moves (Ultra Sun/Ultra Moon)
    • Moves (Sun/Moon)
    • Moves (PSMD)
    • Moves (EoS)
  • Abilities
    • Abilities (Ultra Sun/Ultra Moon)
    • Abilities (Sun/Moon)
    • Abilities (PSMD)
  • Types
    • Types (Ultra Sun/Ultra Moon)
    • Types (SM)
    • Types (PSMD)
    • Types (EoS)

Categories

  • Generation 8
  • Generation 7
  • Generation 6
  • Generation 5
  • Generation 4
  • Mystery Dungeon 3DS
  • Mystery Dungeon NDS
  • Sprite Index
  • Other

Categories

  • Project Pokémon
  • Games
    • Pokémon Ultra Sun and Ultra Moon
    • Pokémon Sun and Moon
    • Pokémon Super Mystery Dungeon

Categories

  • Save Editing
    • Managing GB/GBC Saves
    • Managing GBA Saves
    • Managing NDS Saves
    • Managing 3DS Saves
    • Managing Gamecube Saves
    • Managing Wii Saves
    • Managing Switch Saves
    • Using PKHeX
    • Gen 3 Specific Edits
    • Gen 4 Specific Edits
    • Gen 5 Specific Edits
    • Gen 6 Specific Edits
    • Gen 7 Specific Edits
    • Gen 8 Specific Edits
  • ROM Editing
    • How to play Rescue Team DX ROM hacks
  • RAM Editing
    • GS ACE: Coin Case
    • GS ACE: TM17
  • Gameplay related support
    • Stars' Pokémon Colosseum and XD Hacking Tutorial
    • Editing ROMs with Sky Editor
    • NDS Pokémon Games Hacking Tutorials
    • 3DS Pokémon Games Hacking Tutorials
    • Switch Pokémon Games Hacking Tutorials
    • e-reader support
    • Max Raid RNG Manipulation

Forums

  • ProjectPokemon.org
    • Announcements
    • News Discussion
    • Project Pokémon Feedback
    • Introductions
  • Event Pokémon
    • Event Pokémon News
    • Event Contributions
  • Technical Discussions
    • ROM
    • Saves
    • RAM and Live Edits
    • Hardware
    • General Development
  • Pokémon Discussions
    • Pokémon Games Discussion
    • Pokémon Online Play
    • Pokémon Franchise
  • Other
    • Creative Discussion
    • General Gaming
    • Off Topic
  • Mystery Dungeon Hacking's Discussions
  • The "I Love Cats" Club's Discussions
  • The Cool Kids Corner's Discussions
  • Team Valor's General Discussion
  • Pokemon USUM Breeder's Club's Rules
  • Pokemon USUM Breeder's Club's Post breeding stories & pictures here
  • Pokemon USUM Breeder's Club's Competitive Breeding Requests
  • Pokemon USUM Breeder's Club's Non-Competitive Breeding Requests
  • Pokemon USUM Breeder's Club's Introduce self
  • The PBOE, (Pokémon Brotherhood of Evil)'s Topics
  • Sky Editor's Topics
  • Sky Editor's Questions
  • Hoopa's Café's Topics
  • Super pokemon POWER's Topics
  • Steel Of Time Club's Topics

Calendars

  • Pokémon Event Calendar
  • The "I Love Cats" Club's Events
  • Hoopa's Café's Important Dates
  • Super pokemon POWER's Events
  • Steel Of Time Club's Events

Categories

  • Event Gallery
    • Generation 8
    • Generation 7 (Switch)
    • Generation 7 (3DS)
    • Generation 6
    • Generation 5
    • Dream World
    • C-Gear Skins
    • Pokédex Skins
    • Pokémon Musicals
    • Pokémon World Tournaments
    • Generation 4
    • Generation 3
    • Generation 2
    • Generation 1
  • In-Game Series
    • Generation 8
    • Generation 7
    • Generation 6
    • Generation 5
    • Generation 4
    • Generation 3
    • Generation 2
    • Generation 1
  • Unreleased/Beta PKM Gallery
  • Tools
    • Save Editing
    • ROM Editing
    • RAM Editing
    • Files compatible w/ Saves
  • Saves
    • User Contributed Saves
    • User Contributed Super Secret Bases
  • PKM Files
    • User Contributed PKM files
  • ROM related entries
    • ROM hacks
    • Image Assets
    • Custom Resources
  • Misc
    • Images
    • Tools
  • Mystery Dungeon Hacking's Files
  • Hoopa's Café's Files
  • Super pokemon POWER's Files
  • Steel Of Time Club's Files

Blogs

  • Project Pokémon
  • Evan's Dev Blog
  • Diary
  • Pokémon Mystery Dungeon: Gate of the Shooting Star
  • theSLAYER's thoughts and ramblings
  • Alack Alay!
  • Mario and Lugi
  • Diary of Borjitasstoi
  • Bigjon357
  • Benjamen
  • Céliana || Cecillia || TheRealProcyon's Fun Blog
  • the manufacturing of steel structural parts
  • Pokemon and Wordscapes Puzzle
  • The Best in Career Guidance
  • How I Get My FREE ROBUX In One Easy Lesson
  • hello kitty has a day :3
  • Staff Discussions's Blog
  • Mystery Dungeon Hacking's Blog
  • The Cool Kids Corner's Blog
  • Project Pokemon Fun Club!'s Blog: Random Stuff
  • Project Pokemon Fun Club!'s Blog.. So fun..So wow...SHARE YOUR NEWS!
  • Create your own Pokemon Region's Storyline
  • Create your own Pokemon Region's Team Rocket of the Region
  • Create your own Pokemon Region's Pokemon Region base off of.....
  • Create your own Pokemon Region's Pokemon Region main Character
  • Sky Editor's Sky Editor
  • Sky Editor's Blog
  • Hoopa's Café's Blog
  • Steel Of Time Club's Blog
  • SkyTemple Documentation's Documentation & Tutorial Drafts

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gender


About Me


Friend Code (Nintendo Switch)


Friend Code (3DS)


NNID (Wii U)

Found 12 results

  1. I have created a new scripting language for Pokemon XD: Gale of Darkness. This will make editing scripts much easier and far more intuitive than before. So far only the decompiler is done which converts the raw binary data into human readable .xds scripts. It's quite a big project on it's own so I felt it needed a thread to collect input and document its progress. For now I have dumped every script in the game and uploaded them here: Pokemon XD .xds files A syntax highlighting scheme and a colour scheme for the Sublime Text 3 text editor developed just for .xds files are also included. There are still a lot of undocumented classes and functions in XD's script engine which have just been given default names for now. If you notice any patterns and think you've figured out what a function does then please let me know. Major thanks to @Tux for originally disassembling the scripts in XD. The decompiler is based on his tool. XD Script
  2. I was wondering if it's possible to create a script that reads PK6 files data and puts them in a spreadsheet (Google Sheets or Excel)? I'm actually trying to organize my pokemon in a spreadsheet, grabbing the information manually from PKHex. I have more than a thousand pokemon, so I thought that a little automatization would help a lot. If anyone is curious, here's a template https://docs.google.com/spreadsheets/d/1iQ7AXuvWvheHCwQsgfysnbMGEqJsVuurhTR3b1ZdKiQ/edit?usp=sharing I have absolutely no real coding experience, but this can be a good weekend project to get my mind off real stuff. Thanks in advance for any direction.
  3. This thread is for general help with PPRE Scripts. Do not ask for additions to be made to PPRE. We know that PPRE's script compiler has many flaws, so try and bear with us. You can read about the other PPRE business here: http://projectpokemon.org/forums/showthread.php?303-PPRE-Project-Pokemon-s-ROM-Editor. If you need help for a thread, try and do some of it on your own. This is not a script request thread.
  4. I have come to a roadblock in the development of my project. You see, I want to add move legendary pokemon encounters into the game, but if the species isn't already registered as a special encounter, e.g. White/Black Kyurem, Landorus, Musketeers, it will play the standard wild battle music by default. I have a couple questions: How do I indicate/program a special encounter marker? Do I have to edit over an encounter marker? Can I accomplish this easier through scripting? On a side note, If I were to edit the species of an already existing stationary encounter, how would I go about doing so? and yet another question: Can I add roaming encounters similar to Tornadus/Thundurus in Black and White? I know this is a lot to ask, but if this is possible, my project can be extremely better than it is now.
  5. Hi, I need some help, I dont understand some things with adding NPC. I know only how to add NPC with NPCE tool and via HxD editor, but I dont know what to do to speak with that NPC :C 1. For example I want to add NPC in Aspertia City [Overworld 163] X=52, Y=740 2. Next I want to talk with that NPC, but I dont know how to do that :C 3. When I will put that NPC I want to use "Script Event" what I found on this forum: 4. I analized all script and I dont understand these codes: 6D 00 0A 00 74 00 01 00 A8 02 00 00 Move Kyogre to spot 6D 00 0B 00 76 00 01 00 A8 02 00 00 Move PlasmaM to spot 6D 00 0C 00 78 00 01 00 A8 02 00 00 Move PlasmaF to spot 6D 00 0D 00 7A 00 01 00 A8 02 00 00 Move Groudon to spot Can someone explain me what each code does? If someone know how to add NPC and put that event in "Aspertia City" as I want, can someone give me Raw Script? I dont understand this lesson "NPC Manipulation (Add / Remove / MOVE)" on this thread: http://projectpokemon.org/forums/showthread.php?29456-B2W2-Scripting-Thread There is something like this: 0069 CreateNPC - u16: X coordinate - u16: Y coordinate - u16: Face direction - u16: Overworld ID - u16: Sprite Number - u16: Movement Permission 69 00 01 00 02 00 03 00 41 00 53 00 02 00 make NPC @ (X,Y)=(1,2) facing Right, NPC ID=0x41, sprite=SuitMan, looks around randomly but I dont understand it where I should put these codes, in which narc and in which place in HxD???? Please help :C
  6. Hi, does anyone knows if exists a script that save the game without ask to the player, i want to force the saving after the player receives a pokémon but idk how
  7. Hi, is there a way to make a flag random turn on?? I want to make appear a npc but making it flag turn on randomly...
  8. Can anyone make an easier tutorial about moving a Npc?? Including an example like moving/walk a npc from xy position to xy position in normal/standard speed pls help
  9. So im trying to make a ROM Hack(with the ROM Pokemon Fire Red). I have tried to learn how to script, but it never works, I have always been better at making the maps, so i need someone that can script really well. So these are the positions i need: Scripter (must be able to do lots of complicated thing, like events, ect.): 2-3 people Advance Maper (must know your way around adv map): 3-5 people Person that can make a title screen (From when you turn on the game to all the way until you press START): 1 person (YOU MUST HAVE EXPERINCE IN DOING THIS!) Tester: 2-3 Tile editor: 1 Name Maker (you will make names for the cities and the region): 1-2 Sprite maker: 2-4 Oh and it would be helpful if you know how to use Adcance Map. If you decide to help me, you WILL GET CREDIT!! So if your going to help me PM me. Thanks -PEPITO1O1O
  10. i noticed the php tags and my question is... what php commands are allowed cause i know some php scripting so i might be able to create a little quiz or some thing like that...
  11. *Edit* Never mind, I figured out the issue and it works now. But, I still can't quite get the IV out of a PID. Could someone that knows make a quick guide how you turn PID into IV? I know and I read on smogon.com about it but it was still complicated to me. I bet you want a taste, well here you go: http://vlacula.no-ip.com/pokemon/pid/?tid=28404&sid=20506&max=20 Basically tid is trainer id, sid is secret id and max is how many results to show. It caps at 5000 because my PHP script can not allocate more space in the memory buffer. It's like a simpler version of the PID calculation program, at least I try to make it like that.
  12. Did anyone else notice how terrible the English script of Platinum is? I tried to play it when it came out, and I couldn't even make it past Sandgem without vowing to never leave my Japanese version again. I'll post some examples a bit later... But anything the professor says just sounds completely unnatural, and things that he and Dawn say were obviously taken as literal translations from the Japanese... "Please let me pass," she says, as she walks away. What kind of English-speaking 10 year old talks like that unless there's some kind of giant bouncer blocking their way?! I think "Excuse me" or ANYTHING ELSE would have been more natural. The translation seemed to be so poorly done that for a second I thought my copy of the game had been switched with someone's terrible fan-translation. Don't even get me started on all the lame internet memes that the super-nerd translators snuck in there. Did anyone else feel like the English was really unnatural?? Also, do you remember if it was the same script as Diamond and Pearl? I'll replay the intro to Diamond a little later to see if I can find out, but let's discuss this .... issue... here.
×
×
  • Create New...