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  1. A similar topic was back in July but its over a month old and I didn't want to get in trouble for reviving an old thread. Basically I'm looking for a completed save file of Pokemon Colosseum with all pokemon including Jirachi and Ho-Oh if possible. I need them in .gci format. I've seen the ones up on gamefaqs. One looks perfect but it is in .gcs format and despite my best attempts with a hex editor and a tool called gcs2gci I can't convert it. The other two saves there that are in .gci format are awful. Can anyone help me out with this? I'd really appreciate any help. Thank you.
  2. I put my sav file into pokesav and it wont load my details properly, it just comes up with all blanks, and once i make changed and save it, it wont load in my game the file im using is 521kb, saved directly from my game, how do i get it to work with pokesav? i heard you had to "convert" your game save file somehow but i dont know where/what to convert it into
  3. Hmm I don't know if this really count as a request, but does anyone have a PKMN file for a Latias that can pass the Vs. Recorder checking system and looks legal? I don't think this requires my in-game info since it can count as a Pokemon I Pal Parked. I would prefer it if it was this type of Latias Latias @ Life Orb Ability: Levitate EVs: 4 HP / 252 SpA / 252 Spe Timid nature (+Spe, -Atk) - Thunderbolt - Recover - Surf - Draco Meteor With great IVs and so. I have Pokesav and I used it but it was mostly to make bred Pokemons. I never tried it for Pal Parked Pokemnos so I wouldn't know how to make them legit. I just need the PKMN file since I can do the rest myself. Thanks.
  4. I'm trying to transfer my friend's Pokemon platinum save from his Supercard Compact-Flash to his new CycloDS. SCF saves are normally 256k, but the platinum save is 512k (seems odd, since his pearl and diamond saves are 256k) The platinum save works perfectly in-game on his Supercard, but so far I have been unable to convert it or load it with Pokesav. I've tried ndssavetool and that online sav converter page... both create output files but the output just gives blank info in Pokesav and a new game on the CycloDS. Presumably the Supercard has done something weird to the save file, but exactly what is beyond my expertise... someone suggested looking at it with a hex editor but I wouldn't know what to look for anyway! Anyone got any ideas? Many thanks
  5. I just started a game on Pokemon Platinum(U) and saved just before going to Rowan's lab.I tried to edit the savegame file but when I do it says "Wrong file type!" My No$Gba is version 2.6a and saves as .SAV.I don't know which size as it says it automatically detects save file type.All I know is that now it's 84kb.These are my settings taken directly from the ini. ;no$gba 2.6 generated config file - do not edit GBA Mode == GBA SP (backlight) NDS Mode == Nintendo DS (normal 4MB) Emulation Speed, LCD Refresh == -Realtime, Auto Reset/Startup Entrypoint == -Start Cartridge directly Topmost Display Lines == -Display Normal Sound Output Mode == Digital Stereo Sound Desired Sample Rate == -High (44kHz) (best) Video Output == 24bit True Color Emulate BIOS Functions == By real GBA.ROM (accurate) Solar Sensor Level == Darkness GBA Cartridge Backup Media == -Auto NDS-Cartridge Backup Media == -Auto Multiboot Port == -None/Disabled Multiboot Completion == -Auto-close Upload Box Multiboot Normal/BurstDelays == -Medium/Medium (stable) Game Screen Filter == None (fast) Decompressed Help File == Delete after Usage Create Game Window at == Upper/right of Debug Window Game Screen Sizing == Strict IIgame_size == normal Number of Emulated Gameboys == -Single Machine Link Gamepaks == -Gamepaks in all GBAs Link Cable Type == -Automatic Performance Indicator == -Show Timing only if <>100% Autosave Options == -Nope Load ROM-Images to == -All machines Joypad Button A == 1 Joypad Button B == 2 Joypad Select == 3 Joypad Start == 4 Joypad Button L == 5 Joypad Button R == 6 Joypad Button X == 7 Joypad Button Y == 8 SNESpad Adapter == -None/Disabled (fast) SNESpad Button A == -Button A SNESpad Button B == -Button B SNESpad Button X == -Button X SNESpad Button Y == -Button Y Mouse Control Mode == -Free Move (right button=on) Joysticks/Gamepads == -Enabled SAV/SNA File Format == Compressed IIautoRun == yes Firmware Boot == Manual 3D Renderer == nocash IIsnd == stereo IIreg == show IIcrk == show gdb_xsiz == 00000000 gdb_ysiz == 00000000 cht_xsiz == 00000000 cht_ysiz == 00000000 Game_xloc == 0000001E Game_yloc == 0000001E Game_xsiz == 000109D9 Game_ysiz == 000109CC KEYB_1 == A1A9A4A62C2D1F1C26131E1F KEYB_2 == A1A9A4A65253517526135959 KEYB_3 == 595959595959590259595959 KEYB_4 == 595959595959590359595959 KEYB_5 == 595959595959590459595959 KEYB_6 == 595959595959590559595959 KEYB_7 == 595959595959590659595959 KEYB_8 == 595959595959590759595959 KEYB_9 == 595959595959590859595959 KEYB_A == 595959595959590959595959 KEYB_B == 595959595959590A59595959 KEYB_C == 595959595959590B59595959 GIFname == NO$GBA.GIF I tried converting it manually(renaming .SAV to .sav) and automatically(using the online converter but to no avail.I even changed from 512K to 256K in pokesav's menu.My savefile is certainly not corrupted as I can save and play. Any help would be much appreciated. EDIT:I'm not sure I online converted the file to what I should have.
  6. A special bonus to all members of Project Pokemon: You all get a small preview of the NDS Save File Converter v2.5, that can convert between the following formats: Minimum System Requirements: -.Net Framwork 2.0 -Windows (Vista or 7 prefered, XP may or may not work) Screenshot(s): Credits: -evandixon, for making this tool -Matt140 for making the ARDSi/Media Edition convertion code, without which, I could not have the kind of ARDS MAX support I have now -Shuny at http://www.shunyweb.info/ for having the original save converter that inspired me to make this tool Official Site and Download Changelog: v2.5 -Added simple batch conversion (advanced options possibly comming soon) -Added plugin function, so 3rd party developers can add their own save file formats -Lots of internal changes v2.1 Beta: -Remembers Open/Save dialog locations separately (unfortunately, only for the current session) -Improved stability of reading game names of multi-save save files (ex Mario.1.sav, Other Game Name.7.sav) v2.0 Beta: Rewrote program to be more efficient, and hopefully faster; added new look; added new supported features for save formats: save formats are no longer limited to one or all sizes, a range is now supported. Example: the M3i Zero use a RAW 512KB save file, but some games need a 1MB save file. If you find any errors in suppoted save formats, please report them to admin@uniquegeeks.net. GBA Save conversion comming soon, If you wish to speed the process of GBA Conversion, email your GBA Save files to admin@unquegeeks.net v1.9: Added beta Action Replay DS MAX file support, and ability to save game names if there is an NDS ROM with the same filename as the save, and ability to send me the game names to go in a future database v1.8 Delta: Fixed a small bug v1.8 Gamma: Because I forgot to add a crucial file in the beta, and because I have been slightly modifing it, here is a new version. v1.8 Beta: Because of so many problems in 1.8 Alpha that are fixed in the Beta, the feature described in Alpha's changelog is being postponed. v1.8 Alpha: Allowed size change of any format (very helpful for Action Replay saves); Started Working on a system to automatically load the Game name if a rom with the same name exists in the same directory. This feature will be visible during the Beta version. v1.7: Added RAW 1MB support v1.6.1: Fixed crashing when converting from ARDS ME/ARDSi format v1.6: Major Updates -Removed Plugin system, can no longer create custom plugins to extend functionability, but now works faster. Data folder no longer needed. -Fixed bug showing conversion complete message twice -Added beta auto-detect size, as well as 128KB RAW size. -Added extended support for Action Replay DSi/ME, being able to enter game info (Credit to Matt140 for writing the conversion tool, to evandixon only for packaging it within this program) V1.5.2: Raw Save to DeSmuME conversion works now. V1.5.1: Fixed bug in G6 DS Real / M3 DS Real (*.0) support V1.5: Fixed potentially fatal error, packaged with support for G6 DS Real / M3 DS Real (*.0) V1.4: Modified program to add save file formats from the list files, AND search the relative dorectory for them. I also packaged support for DeSmuME *.dsv files. Credit to Inferno™ for providing Save File V1.3 - Many new fixes: Now Easier for others to add on to, it now converts all saves to raw, THEN to the format specified by the user. It also has separate files containing a list of formats, so I can now control the display order on the form. I also packaged the newest version of the ARDSMEDUC-SAV program. V1.1 - Only updated bug in program that allows repeated Save Formats ---------------------- Download Mirror 1 Another Mirror is attached Offline NDS Save .zip
  7. I have made yet another save converting program. Well, this dosen't exactly convert it, all it does is make the file you drag onto this 512KB (The Size that is used by the R4). I do not have it support any other sizes, but might in the future. To download: Right-Click -> Save Target As... (Save Link As... for some browsers)
  8. Alright this is what happens. Whenever I download a .pkm file from Project Pokemon, it doesn't work. I try using US Pokesav (D/P) to load it to the Pal Park edit section but it says Error: "?t?@?C???I?C?Y???Y?E?*C?s?**?U?**??,?{?b?N?X?a?I". Where I put asterisks (*) I really meant that that was a character that I didn't know how to type up. When I load it with my US Pokesav Pokemon Platinum Version, it works perfectly fine. But if I use the US Pokesav Pokemon DP Version, it just wouldn't seem to work. After the failed attempt of Pal Park edit, I tried Party edit, it still wouldn't work with the same error. What am I doing wrong? Please Help, Thanks
  9. Hey, i looked on the first page on the site and found the file for the pokesav, but my comp cant use winzip, are there any other types of files available for the pokesav?
  10. Hello, i have made a file (Using pokesav) With every single pokemon from, Hoenn, Johto, Kanto and Sinnoh. You will have to load the boxes from the .rar file. There are 17 Boxes and the pokemon are in order. http://www.megaupload.com/?d=BBFOC7K3 Enjoy Please comment. Email: SirDanielot@live.com.au Please tell me if there are any errors or the megaupload file isnt working.
  11. I have created a program that allows one to easily have more than one save file, for those with flashcarts. This program will let you switch out save files quickly by storing caching all of your save files in your Documents Folder, and allowing you to copy a selected one to a specified location, replacing it. ----------------------------------------------------- Download version 1.0: via ClickOnce (Recomended) --------------------- via MSI Installer ----------------------------------------------------- Planned Features for next version: -Renaming -Save Flashcart's file location, to lift the trouble of constantly having to browse to it's location -Open Folder in Windows Explorer -Icon ----------------------------------------------------- I always enjoy feedback. For Questions about .Net Click Once, please refer to this Wiki page. --------------------------- I have discontinued this because I got an AceKard2i, and it supports multiple save file slots.
  12. Hey guys, I have been playing Pokemon Platinum on my M3 DS Simply, and last night I saved inside the Battleground before going to bed. This morning, I loaded up Pokemon Platinum and I could see my data (name, time played, pokedex, etc.), but when I selected my save file the screen went black and played one note continuously. It does this every time I turn it on. My little brother also has an Acekard 2, so I loaded the save file on his and it still didn't work. I have no idea what could be wrong, but I thought that Pokesav might have a chance of fixing it. Any idea what I could do to try to fix it? Thanks!
  13. Just as an FYI to all those out there, this project is long dead. You can see my new stuff here: http://projectpokemon.org/forums/showthread.php?20984-PKMDS-Code-Library-Gen-V Hello people. As you may know, one limitation in adding Pokémon to your game using Pokesav is that you cannot load a PC Pokémon into your party. To be honest, it's a rather silly limitation. Thusly: I have created a tool for converting between the two types of PKM files. This is a Windows application, which requires the latest .Net Framework to run. Thanks go to SCV for clearing up the encryption method of the last 100 bytes in a PKM file; thanks go to Sabre for defining the structure of that data. And just so you all know, this is the first preview of a much bigger project I am working on, which hopefully will also be released (in a beta) rather soon. Feedback of any kind, whether comments, compliments, positive or negative, errors... is all welcome. Post here or PM me. EDIT: .BIN files (encrypted and shuffled .PKM files) are now supported. EDIT: As of June 06, 2009, this should be the last update I make... unless of course someone comes across a bug. I added sprites for the loaded PKM files, which will accurately reflect the sprite used in-game. PKMDS PC To Party Tool.zip
  14. I was trying to toy around with the Pokesav program this morning, but when I copied the save file from my mSD card I use with my new R6 Gold card and loaded it up in the program, nothing on the screen changed. It didn't show the Pokemon I already had, my trainer name, or anything, but didn't alert me to a bad file format. I tried to use the recommended save file converter, but there's no entry for the R6. Does anybody know if I'm doing something wrong here, or at least know how I could use the save file converter to make this work?
  15. kk here is the file to download the code for a mismagus lv100 female http://rapidshare.com/files/238370470/MISMAGUS.xml.html I would like a wifi trade.. pm me when rdy OH btw the game is pokemon platinum ENGLISH hehe and it was met in GTS
  16. i looked in the list and this are some .pkm files that are not download-able :bidoof:
  17. Hello, I have a question about where I can download the XML file of the Action Replay codes of pokemon platinum. Can someone give me a link or download to that XML file.
  18. So now I'm having issues with making the edits show up. I tried editing a pokemon, but when I loaded the game it said save file was corrupted, loading previous file. So it loads the previous files and my edits aren't there. How do I remedy this? Also, when I dump the .sav onto pokesav, sav reads it as if the changes have gone through(meaning I can see the edits I have made on pokesav, even though they haven't been recognized by the game because of the file corruption alert.)
  19. Hey Guys, I figured this would be the best place to get help with this kind of thing. Basicly I tried to edit my save file manually by changing the hex values. That was the easy part but unfortunately the game checks the save with a hash check of some kind. When I load my edited save the hash was wrong and the game said the file is corrupt. I can get around this problem by opening the edited save in pokesav and saving without making any changes as pokesav calculates the hash correctly. I was thinking of writing a small program to set the state of the Honey trees and if you could enlighten me about the Hash check it would be much apriciated. Thanks
  20. Hey guys. I've been spending days making pokemon from the smogon guidelines, and today, I decided to rearrange some pokemon in my box before I continued. So I saved my file, took out my micro SD, but pokesav suddenly flashed some weird error with some symbols. I looked at it for a moment, then decided to ignore it. I booted up my CycloDS, and went into Pokemon Platinum, when I got to the continue screen... it went to the new game start bit... I was like ... wtf? so I took my SD card out, checked there was no dust, tried again. No difference. I plugged it back into my PC, and loaded the file with pokesav. EVERYTHING is scrambled. my boxes are filled with IIIIIII pokemon that don't make any sense, my play time is something like 6553 hours, impossible. and yeah, high numbers in practicly every box. is there any way to revert the file to how it was before, and has anyone seen this problem before? Luckily, I did back up my save file a while ago, but my current one had like 6 hours more work on it. Can anyone help me with this? Thanks in advance
  21. hi, when i try to load my pokemon platinum save file in my pokesav, a msg pops up saying "wrong file type". i loaded my .SAV file, wut am i doing wrong? ---------- Post added at 06:15 PM ---------- Previous post was at 05:03 PM ---------- bump, anyone help plz
  22. I just downloaded pokesav i created a test file just goofing off. Then created a test file and saved it to my desktop. Then i tried to open it but it said i needed a progam to open it now what do i have to down load to open it?????:confused:
  23. I just got the Action Replay Media Edition and backed up my game save. It won't load into the No$gba emulator and I have the rom and everything. HELP PLEASE!!
  24. Hey all, I need some help Orite...i load the .SAV file to the pokesav program and edit what i wanna edit. But when i put the the Edited .SAV file back on the Sd card and load the game, Nothing has changed. Everything is the same, all my editing just undo'd it self and and returned to the old .SAV file i deleted. I dont know why So could you please help me ? I have a M3 Simply card & a 1 GB Kingston MSD card. And the game is POKEMON PLATINUM. Thanks EDIT: This is my Edited Save file http://www.megaupload.com/?d=7ON15CL3 Have i done anything wrong ?
  25. Hey guys, I've been editing a save file via Pokesav but it doesn't load when I actually run the game. I've followed the instructions as to how you edit your saved file (using the No$GBA to VBA converter and then opening the converted file in Pokesav), but after I finish editing/saving it using Pokesav, it doesn't work. What I mean is that when running the game, the game itself ignores the edited saved file and runs as though there isn't a file; starting a new game. The game works perfectly fine with the unedited file however. So I'm guessing either the edited file is corrupt or I'm not using Pokesav properly. Any suggestions? - Also does the file size matter? I've read somewhere that you need either a 512kb or a 256kb save file, but mine is 521kb for some reason.
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