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Found 7 results

  1. When I try and load a .pkm file into Pokésav, it won't see it. I click on the extension bar to choose wich extension is needed, and I only get a brunch of gibberish. If I click on the last option, I can see every files, including the .pkm file. I try and load it, but it gives me some kind of error message with gibberish written in it.
  2. How to I add pkm when I load from pkm download to pokemon game
  3. Hi guys, I'm opening pokesav with applocale and i can't load pcd/pgt files and an error occurs saying:Wrong file type.I have been trying to use short names in my pcd/pgt files but the error remains.This happens in both japanese and us pokesav.Thanks in advance
  4. Hello, I'm trying to load a .pkm file on the mystery gift edit... however, whenever I try, I get this message: "You can't load storage Pokemon into your Party"... I also get this message when I load the file on party edit. Loading the Pokemon in storage edit works but I'd rather receive the Pokemon via mystery gift (green guy in PokeMart) so it'll appear on my pokedex... -Thank you.
  5. I just started a game on Pokemon Platinum(U) and saved just before going to Rowan's lab.I tried to edit the savegame file but when I do it says "Wrong file type!" My No$Gba is version 2.6a and saves as .SAV.I don't know which size as it says it automatically detects save file type.All I know is that now it's 84kb.These are my settings taken directly from the ini. ;no$gba 2.6 generated config file - do not edit GBA Mode == GBA SP (backlight) NDS Mode == Nintendo DS (normal 4MB) Emulation Speed, LCD Refresh == -Realtime, Auto Reset/Startup Entrypoint == -Start Cartridge directly Topmost Display Lines == -Display Normal Sound Output Mode == Digital Stereo Sound Desired Sample Rate == -High (44kHz) (best) Video Output == 24bit True Color Emulate BIOS Functions == By real GBA.ROM (accurate) Solar Sensor Level == Darkness GBA Cartridge Backup Media == -Auto NDS-Cartridge Backup Media == -Auto Multiboot Port == -None/Disabled Multiboot Completion == -Auto-close Upload Box Multiboot Normal/BurstDelays == -Medium/Medium (stable) Game Screen Filter == None (fast) Decompressed Help File == Delete after Usage Create Game Window at == Upper/right of Debug Window Game Screen Sizing == Strict IIgame_size == normal Number of Emulated Gameboys == -Single Machine Link Gamepaks == -Gamepaks in all GBAs Link Cable Type == -Automatic Performance Indicator == -Show Timing only if <>100% Autosave Options == -Nope Load ROM-Images to == -All machines Joypad Button A == 1 Joypad Button B == 2 Joypad Select == 3 Joypad Start == 4 Joypad Button L == 5 Joypad Button R == 6 Joypad Button X == 7 Joypad Button Y == 8 SNESpad Adapter == -None/Disabled (fast) SNESpad Button A == -Button A SNESpad Button B == -Button B SNESpad Button X == -Button X SNESpad Button Y == -Button Y Mouse Control Mode == -Free Move (right button=on) Joysticks/Gamepads == -Enabled SAV/SNA File Format == Compressed IIautoRun == yes Firmware Boot == Manual 3D Renderer == nocash IIsnd == stereo IIreg == show IIcrk == show gdb_xsiz == 00000000 gdb_ysiz == 00000000 cht_xsiz == 00000000 cht_ysiz == 00000000 Game_xloc == 0000001E Game_yloc == 0000001E Game_xsiz == 000109D9 Game_ysiz == 000109CC KEYB_1 == A1A9A4A62C2D1F1C26131E1F KEYB_2 == A1A9A4A65253517526135959 KEYB_3 == 595959595959590259595959 KEYB_4 == 595959595959590359595959 KEYB_5 == 595959595959590459595959 KEYB_6 == 595959595959590559595959 KEYB_7 == 595959595959590659595959 KEYB_8 == 595959595959590759595959 KEYB_9 == 595959595959590859595959 KEYB_A == 595959595959590959595959 KEYB_B == 595959595959590A59595959 KEYB_C == 595959595959590B59595959 GIFname == NO$GBA.GIF I tried converting it manually(renaming .SAV to .sav) and automatically(using the online converter but to no avail.I even changed from 512K to 256K in pokesav's menu.My savefile is certainly not corrupted as I can save and play. Any help would be much appreciated. EDIT:I'm not sure I online converted the file to what I should have.
  6. Hey guys, I want to transfer pokemons from my GBA saves, and I guess the only ways are using Ciro's pokemon maker to export a DS code (unavailable), or Pokesav to load SPS/XPS/TXT files from Ciro's/anything similar. I'd like to know if it's available, or if it is on another program, or if it will be available. Making your pokemons by yourself is pretty much an annoying work, but it's the only solution right now. So it there any solution? Thanks in advance~
  7. i made my pokemon, i gave myself more money and tms. i did everything every guide ive found told me to do. but they simply say "add the xml file to the ards code manager. how do u do this ??? ive tried dragging it. it drags but it doesnt work. can someone please give me a step by step guide as to how to upload pokesav created profile onto ards
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