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Monotony

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About Monotony

  • Birthday 06/21/1996
  1. I did not import the save file itself, I have just dumped this specific PB7 file with the dump function of a Sysbot (which I was also planning on using in order to have the Pokemon files generated with PKHeX traded to me in-game). The in-game stats are fine (including the CP value, which correctly shows up as 880). I did not expect the Sysbot to be able to corrupt the data of the Pokemon on the way, since I (apparently incorrectly) assumed that it would just transfer me the exact file of the Pokemon as it is found in-game. Would you therefore say that even if PKHeX (correctly) flags that data as corrupted, upon transferring those files (including the otherwise valid PB7 files I am planning on generating) back to the game, they will become valid as the game will automatically repair the corrupted CP value?
  2. 1. I have attached the file of an unaltered Pokemon I have caught in-game and imported into PKHeX. 2. I am using the 20231011 release of PKHeX. 3. I am using Windows 10 Pro x64. 0088_-_Grimer_-_BEC7A9FC95FC.pb7
  3. Hello, I have recently imported some Pokemon that I have caught in Let's Go Pikachu to PKHex and upon importing them I was greeted with the message "Invalid: Calculated CP does not match stored value", as if they weren't completely legal and legitimate (read: unaltered). I stumbled upon this thread from a few years ago: in which someone else seems to have had a similar problem and apparently, according to one of the replies (the one referencing another thread), there used to be a mismatch between the way the game itself calculates CP and the way PKHex does it, therefore no actual legality issue. However, there is a later reply in that respective second thread that announces a fix to that problem, so you can imagine my confusion when my unaltered Pokemon were flagged as illegal. Given all this, I tried to generate a number of new Pokemon that were flagged as completely legal by the program, sent them to the game, levelled them up once and then sent them back to PKHex, which once again brought up the same legality error. Should I worry, then, if I want to upload those newly generated Pokemon to Home?
  4. NVM,I started the game again and deleted the other save.Now Pokesav can load it,but it's only a jumble of mess with 65535 and ||||||||||.What can I do to fix this?
  5. I just started a game on Pokemon Platinum(U) and saved just before going to Rowan's lab.I tried to edit the savegame file but when I do it says "Wrong file type!" My No$Gba is version 2.6a and saves as .SAV.I don't know which size as it says it automatically detects save file type.All I know is that now it's 84kb.These are my settings taken directly from the ini. ;no$gba 2.6 generated config file - do not edit GBA Mode == GBA SP (backlight) NDS Mode == Nintendo DS (normal 4MB) Emulation Speed, LCD Refresh == -Realtime, Auto Reset/Startup Entrypoint == -Start Cartridge directly Topmost Display Lines == -Display Normal Sound Output Mode == Digital Stereo Sound Desired Sample Rate == -High (44kHz) (best) Video Output == 24bit True Color Emulate BIOS Functions == By real GBA.ROM (accurate) Solar Sensor Level == Darkness GBA Cartridge Backup Media == -Auto NDS-Cartridge Backup Media == -Auto Multiboot Port == -None/Disabled Multiboot Completion == -Auto-close Upload Box Multiboot Normal/BurstDelays == -Medium/Medium (stable) Game Screen Filter == None (fast) Decompressed Help File == Delete after Usage Create Game Window at == Upper/right of Debug Window Game Screen Sizing == Strict IIgame_size == normal Number of Emulated Gameboys == -Single Machine Link Gamepaks == -Gamepaks in all GBAs Link Cable Type == -Automatic Performance Indicator == -Show Timing only if <>100% Autosave Options == -Nope Load ROM-Images to == -All machines Joypad Button A == 1 Joypad Button B == 2 Joypad Select == 3 Joypad Start == 4 Joypad Button L == 5 Joypad Button R == 6 Joypad Button X == 7 Joypad Button Y == 8 SNESpad Adapter == -None/Disabled (fast) SNESpad Button A == -Button A SNESpad Button B == -Button B SNESpad Button X == -Button X SNESpad Button Y == -Button Y Mouse Control Mode == -Free Move (right button=on) Joysticks/Gamepads == -Enabled SAV/SNA File Format == Compressed IIautoRun == yes Firmware Boot == Manual 3D Renderer == nocash IIsnd == stereo IIreg == show IIcrk == show gdb_xsiz == 00000000 gdb_ysiz == 00000000 cht_xsiz == 00000000 cht_ysiz == 00000000 Game_xloc == 0000001E Game_yloc == 0000001E Game_xsiz == 000109D9 Game_ysiz == 000109CC KEYB_1 == A1A9A4A62C2D1F1C26131E1F KEYB_2 == A1A9A4A65253517526135959 KEYB_3 == 595959595959590259595959 KEYB_4 == 595959595959590359595959 KEYB_5 == 595959595959590459595959 KEYB_6 == 595959595959590559595959 KEYB_7 == 595959595959590659595959 KEYB_8 == 595959595959590759595959 KEYB_9 == 595959595959590859595959 KEYB_A == 595959595959590959595959 KEYB_B == 595959595959590A59595959 KEYB_C == 595959595959590B59595959 GIFname == NO$GBA.GIF I tried converting it manually(renaming .SAV to .sav) and automatically(using the online converter but to no avail.I even changed from 512K to 256K in pokesav's menu.My savefile is certainly not corrupted as I can save and play. Any help would be much appreciated. EDIT:I'm not sure I online converted the file to what I should have.
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