Jump to content

BlackShark

Contributor
  • Posts

    1580
  • Joined

  • Days Won

    93

Everything posted by BlackShark

  1. No. Once it has forgotten Fly it can not relearn it unfortunately. The same applies to any other event-only moves.
  2. I would rather exclude PKHeX from Windows security scans than. https://support.microsoft.com/help/4028485/windows-10-add-an-exclusion-to-windows-security
  3. The issue aren't VC injects. GBA saves aren't supported by Checkpoint yet. There's still an open feature request on their Github (here). You can use GodMode9 to dump/restore GBA VC saves https://3ds.hacks.guide/godmode9-usage.html#backup-gba-vc-saves
  4. @BigPapiBrian You don't need to restart the process. You can create a new folder in the directory where your PKHeX.exe is and call it bak. Also there should be an option in PKHeX's settings to enable automatic bakups. You don't import ROMs in PKHeX, you need to get the save file. Check the tutorials for how to mange saves for different console types https://projectpokemon.org/tutorials/ Since this is going off topic now (this thread is about compilation only) move further discussion into the PKHeX sub forums https://projectpokemon.org/home/forums/forum/83-pkhex/ or send me a private message.
  5. Well what I meant was this, but you can change it that way as well. What exactly is the file type of the first two files? If they are XML Configuration files you don't need them. You just need the exe.
  6. @BigPapiBrian The thing you used before? The installer? No, you can open VS directly now.
  7. Every file in the net46 folder that is not a .pdb or .config file is needed. In the menu bar at the top of VS there's a dropdown where you can change the project type from Debug to Release. If you than rebuild the solution you will only get only the exe that doesn't need any dlls (you still get the pdbs and configs, but those can be deleted).
  8. @BigPapiBrian Looks like you don'thave .NET desktop development installed in VS? Open Visual Studio Installer, choose Modify on your VS 2019 installation and check if you have the following installed.
  9. The Build menu in the 2019 version is still there where it has been in the 2017 version, as shown in the picture of step 5 in the first post. If for whatever reason the menu is not there, you could as well right click the solution in the Solution Explorer on the right and build it from there. Or even easier, just press F6.
  10. BlackShark

    PKHeX error

    Did you read what Kaphotics linked above? There are basically 3 things that you need to take care of: - you have at least .NET Framework 4.6 or any newer version installed - you have PKHeX.exe properly extracted from the .zip archive - there is no PKHeX.Core.dll file in the same directory besides PKHeX.exe
  11. I could provide gen 6 dumps. Gen 7 however refuses to produce proper dumps. Luma's RAM dumping is broken since it was implemented ... and BootNTR RAM dumps are missing the relevant data for gen 7 games while it's working fine for gen 6 games.
  12. Can you be more specific about what exactly doesn't work? Works fine for me.
  13. For transfering Gen 2 -> 3 you can use PKHeX's illegal mode by the way
  14. Try this. .Met_Day=$1,28 .Met_Month=$1,12 .Egg_Day=$1,28 .Egg_Month=$1,12
  15. There's a translated version of that Japanese programm (PokeCGear) on the download page.
  16. Gen 3 Secret Bases are documented in PKHeX, just not implemented into the GUI. https://github.com/kwsch/PKHeX/blob/master/PKHeX.Core/Saves/Substructures/Gen3/SecretBase3.cs https://github.com/kwsch/PKHeX/blob/master/PKHeX.Core/Saves/Substructures/Gen3/SecretBase3Team.cs https://github.com/kwsch/PKHeX/blob/master/PKHeX.Core/Saves/Substructures/Gen3/SecretBase3PKM.cs Save offsets
  17. Gen 3 is also saving map data when you save your game. That's why you can't simply change coordinates. You need to reset the map data back to valid data ... somehow.
  18. https://github.com/kwsch/PKHeX/blob/master/PKHeX.Core/Resources/text/en/text_Items_en.txt Take the line number - 1.
  19. In that case finding the SID is impossible.
  20. How are you launching the Homebrew Launcher? You need to launch it via the build in Rosalina 3DSX loader. Old *hax methods don't work. Read here about how it works https://github.com/AuroraWright/Luma3DS/wiki/Rosalina#3dsx-loading Also make sure that you have the latest version of JKSM installed https://github.com/J-D-K/JKSM/releases/latest Or try using Checkpoint instead https://github.com/FlagBrew/Checkpoint/releases/latest
  21. Should be 36. Refer to this list https://github.com/kwsch/PKHeX/blob/master/PKHeX.Core/Resources/text/locale/countries.txt
  22. It doesn't really matter. The net64 build requires the .NET Framework runtime and comes as a single executable that doesn't require any DLL files, while the netcoreapp3.0 build reqires the .NET Core runtime and needs some DLL files, as you can see if you compare both directories. The functionality of both builds is identical.
×
×
  • Create New...