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Kaphotics

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Everything posted by Kaphotics

  1. That "editor" requires you to dump the map images with another tool and put them in a specific folder. It's only a visualization tool, it does not edit anything.
  2. Gen5 save files are not 1MB, they are 512KB. Don't misconfigure DeSmuME to have incorrect savedata sizes. PKHeX is working as intended.
  3. They are the uncaught underground Pokemon. Since they lack trainer details, they are not legal to possess, but they're indicated anyways.
  4. All this is answered in the guide.
  5. Go bother the plugin author where you downloaded it from. This subforum is not the place to complain about external functionality not provided in the base PKHeX program.
  6. A subfolder of your desktop is still inside your desktop; a subfolder of a cloud folder is still a cloud folder. Put the dump on the root of your hard drive.
  7. Check the tutorial. It's complicated, but straightforward.
  8. Ignoring the filename saying the exe is from 2020, you need to be 100% certain that your Desktop is not also a OneDrive folder. Besides having a dedicated folder for OneDrive, it usually also eats up your Desktop to keep things in the cloud instead of on your hard drive. The files need to be present on the computer for the program to work.
  9. Tools -> Batch Editor
  10. Do NOT store game backups on OneDrive, as it doesn't store files on your local machine by default. The program expects the data to exist locally, not on the cloud. Move your data to a folder that is not a cloud folder/drive.
  11. Fixed; related issue details on GitHub for reference -- https://github.com/kwsch/PKHeX/issues/3513
  12. Use the encounter database when creating things from scratch. Alpha moves and the initial moves are all marked as mastered if they're in the purchase able list. The game randomly picks a move to be alpha mastered when creating a Pokemon.
  13. Working as intended; it's flagging the illegal move pp counts that HOME has applied. Official logic can have bugs, and PKHeX flags them for you.
  14. The favorite marking was previously not retained when transferred, but the new HOME 2.0.0 update now retains this data across formats. The next PKHeX update will account for this new possibility.
  15. If you're going to cheat to obtain the ribbon, then why not cheat the ribbon entirely and just edit it on via a save editor? Or, just set them to be a lower level so that they can compete.
  16. Referring to the status codes the game can have (for gen3 in particular): https://github.com/pret/pokeemerald/blob/c9c754be061c6400a0eaf60a01ccd0dcafb01b91/include/constants/battle.h#L97-L108 #define STATUS1_NONE 0 #define STATUS1_SLEEP (1 << 0 | 1 << 1 | 1 << 2) // First 3 bits (Number of turns to sleep) #define STATUS1_SLEEP_TURN(num) ((num) << 0) // Just for readability (or if rearranging statuses) #define STATUS1_POISON (1 << 3) #define STATUS1_BURN (1 << 4) #define STATUS1_FREEZE (1 << 5) #define STATUS1_PARALYSIS (1 << 6) #define STATUS1_TOXIC_POISON (1 << 7) #define STATUS1_TOXIC_COUNTER (1 << 8 | 1 << 9 | 1 << 10 | 1 << 11) #define STATUS1_TOXIC_TURN(num) ((num) << 8) Assuming you want to set a Burn status, the value would be (1 << 4), aka 16. So, in the batch editor, you select the Party button and run the following instructions to edit your party slot (zero indexed, so your first party member is 'slot 0'): =Slot=0 .Status_Condition=16
  17. It's a custom fork that added the ability to set status conditions. You can just use the batch editor to write a specific Status Condition value to a specific slot. Having a GUI for it is a bit wasteful as it's only useful for niche situations like applying status for Guts mons in nuzlockes. Someone could probably write a plugin to add a drop-down to do exactly that.
  18. PKHeX has not updated for HOME.
  19. PKHeX does not support ROM hacks. Don't bother asking here for help with other people's outdated forks. Ask the fork author.
  20. File count needs to be correct, has to be a merged romfs with three base content and all the patch content, per the readme.
  21. If you're trying to load BDSP files in other games, transfers to other games are not yet implemented. HOME update came out just yesterday.
  22. The starters are shiny and gender locked; refer to PKHeX's encounters or other wikis. The game just tries generating PIDs until it obtains one that satisfies the requirements.
  23. The program is not being able to create a temporary file to simulate the drag drop effect. I suspect the issue is with your Crossover / Wine setup. It works fine on Windows, and doesn't do anything special besides write to %TEMP%.
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