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NekoSabrina last won the day on April 30 2020

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About NekoSabrina

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  • Birthday 12/20/1984

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  1. Kinda hard to tell where to post things not related to Pokemon around here, but here goes... I've recently gotten into prying into the code of the Mega Man Battle Network series, with my current aim to make some AR codes and maybe eventually moving onto actual modding. However I've come across a rather interesting problem while doing so - in my current hunt for a specific offset, it has been impossible to find in Battle Network 1 (and it's remake Rockman.EXE: Operate Shooting Star), but in every other game has been relatively easy to find with the right knowledge. So to those of you co
  2. Bringing this topic back from the dead with a little bit of research I've managed to do in the meantime. I've gotten nowhere so far in terms of Safari Zone editing, but I did find another useful event constant pertaining to the Underground. Event Constant 71 is the number of Fossils you have dug up. It's not useful for a whole lot beyond getting the Red Crystal from Mr.Goods, but at least now there's something to tie that stat to when editing Underground info. If I can get melonDS to cooperate, maybe I can try to dig up some more of the Underground's secrets.
  3. Weird thing is PKHeX calls them perfectly legal when they're still Eggs (when they're eggs, Met Location is set to Link Trade (Egg) and Egg Met Conditions is set to Day Care Couple, reversing them flags them as illegal). Also no other eggs I've hatched this way come up with this flag either and I set them the same way (albeit with Origin Game set to Diamond, Pearl, or Platinum) EDIT: Confirmed. If I change the Origin Game to Diamond, Pearl, or Platinum and change nothing else, PKHeX changes to listing them as legal. For some reason, it only seems to be an issue with the Origin Game being
  4. I didn't even really notice this right away, but looking at some Pokémon I hatched in Diamond, I've noticed a strange flag on them that I'm pretty sure shouldn't be there. I'm pretty sure Sandgem Town is just as good a place to hatch eggs as any, so why the error? Also game of origin is meant to be SS (they're supposed to be "traded" eggs, and they were perfectly legal before, I think)
  5. Well here's what it says on Bulbapedia in regards to obtaining the blocks: After the player has both received the National PokéDex from Professor Oak, and 3 hours of gameplay have passed after completion of Baoba's second challenge, Baoba will call the player to tell them that he has come up with a new idea for the Safari Zone. After receiving this call, the player will be able to place blocks in each active area of the Safari Zone. Each active area can contain up to 30 blocks at one time. Initially, the player will have access to only 6 block items. After another 3 hours of gameplay, Baoba
  6. It's actually not so much a matter of a flag, but there's definitely a way to edit the records so you can fight the Frontier Brains faster (I actually did it using PKHeX and it wasn't any problem at all). The key thing is there are some details you need to be aware of to make sure it works. The obvious one, make sure you're editing the records of the Level class you're trying to run (since editing the L50 records won't do you any good if you're running Open). The second one is there are two fields to edit: current streak and record streak, with current being the important one in this inst
  7. Well, I did experiment a little earlier. This old program does definitely work in editing the daily Pokémon in the Great Marsh, but it is very rough to use so it would be nice if that functionality could get folded into PKHeX in the future (haven't tested Swarms or the Trophy Garden yet, but it seems to be capable of that too). For the sake of research, I'll toss in a couple of saves (one pre-edit, one afterwards). Here's the specifics on what's in the Marsh in those saves (confirmed both by PokeEdit and actual in-game encounters) Area 1: Paras before edit, Shroomish after edit
  8. Unfortunately things still seem to be broken in terms of being able to write/edit Gen 4 event constants (which it seems a lot of triggers in Gen 4 are rather than event flags)
  9. Well, I at least managed to dig up some data on the Pal Park in my Diamond run (something I wasn't even thinking about, but being able to do some stuff with that would be handy). Unfortunately it looks like the time limit blocking you from doing more than one transfer a day is either an event constant (read: currently broken and can't be edited in PKHeX) or some other factor entirely, though I did manage to trip some flags in the process as well. Here's what I've got from preliminary testing: Event Constant 9 (not sure what this is, went from 0 to 1 during one test and 1 to 0 duri
  10. The mystery of the Great Marsh deepens. I tried using that old editing tool to change the Great Marsh Pokémon in a copy of my save, then tried to use PKHeX to compare that with an unedited save and unfortunately PKHeX could not pick up any differences between the files (except, weirdly, for a flag that had become unchecked - 1023), so that rather definitively puts the Marsh as something outside of PKHeX's current programming. It also makes me trust this old program less that something gets unchecked when trying to make edits with it. Here's hoping the Marsh, Trophy Garden, and especially
  11. Huh, I didn't think they had been updated at all (or at least there were no notifications or anything saying they had been). Just redownloaded them and they seem to be working again. Well, at least that's one of my issues with an easy fix...
  12. I seem to be having the worst luck with PKHeX and Gen 4 between things not working right or not doing things I thought it would be capable of. Today I was playing the Diamond save I've been working on and I get to Mt.Coronet's basement (with the foggy lake and those damn Feebas tiles). Luckilly I had the Feebas locator as part of my PKHeX setup and it helped immensely when I was messing around with Gen 3 games. However when I tried to fire up that utility today, I get this: I edited some file paths for reasons. But...yeah. Looks like the Feebas Locator and Mirage Island Tool bot
  13. Actually, there is a difference between pre-National Dex and post for a select number of values. In D/P and Platinum, the Great Marsh always pulls from a pool of 32 (valued 00-1F, of course), with some Pokémon having a greater chance than others to be pulled. The bulk of these values remain the same both before and after the National Dex, but some of them switch to different Pokémon. Here's the odds from D/P: 3/32 each for Golduck, Roselia, Staravia (always available) 5/32 each for Skorupi, Croagunk, Carnivine (always available) 2/32 each for Wooper and Azurill (pre-Na
  14. Okay, I've run across quite the interesting conundrum in doing some research on some things. Apparently there was an old save editor called DS Poke Edit that actually had the functionality to edit the Great Marsh, Trophy Garden, and Swarm Pokémon, but it is also a very unrefined program compared to PKHeX. That being said, I did find something weird. Odd that there's six slots for editing the Great Marsh Pokémon given that, according to the save data structure, there's only supposed to be FOUR random Great Marsh Pokémon per day (unless those four are assigned randomly to areas and th
  15. Okay, the above problem seems to be more of an issue of PKHeX functioning properly than anything else. If someone could test this, I think event constant 62 is the counter for Players Met that goes towards activating Spiritomb and 73 is what actually counts Players Met and contributes towards the Mr.Goods reward. Going back to the original problem of the Daily Marsh Pokémon, I tried to compare a save file I had from yesterday to one I made today to try to compare them with PKHeX, but unfortunately it either doesn't seem to be a known value to the program or its current wonky Gen 4 data re
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