Including the backup directory is intended.
Only unique pokemon are added to the search database, and I can search for pkm with 100k in my db in milliseconds.
Not sure how long it takes to open the window up on your machine.
Thanks, fixed the crystal eggmove deal (wasn't allowing crystal egg moves in most cases).
https://github.com/kwsch/PKHeX/commit/a75614ed775e4b4bf0c34d2a1ade11a4da27575a
Will need to see specimens for any other pending issues, if any
Gen3 & 4 have PID-IV and PID-Gender and PID-Ability relationships. Modifying these values incorrectly results in the pkm not being valid.
PKHeX is working as intended; if the data does not agree with itself => flagged.
All missing / bad event info should be directed at the EventsGallery instead of PKHeX; PKHeX simply uses the community aggregate data.
@theSlayer @Sabresite
The dragonite with that TID has both Souvenir & Classic ribbon, and the other pgfs have not been contributed by the community (thus not recognizable).
PKHeX doesn't need the save file decrypted; it can handle whatever Dolphin dumps as it does its own decryption on read & encryption on save. No need for pbrsavetool
Just use PbrSaveData directly with PKHeX.
I was able to load the unmodified and save it and reimport.
The decrypted_current likely fails to decrypt (the first few bytes are 00, hinting it is partially decrypted). Where did you obtain the partially decrypted file from?
PKHeX has weak (simple) validation beyond file sizes, to prevent loading corrupt data.
False positive from the antivirus; there's only 2 files in the zip and I'm the one who uploads the official files (hence you'd be getting the same).
You can try compiling the program yourself, configuring your antivirus software to ignore the file, or wait until the program is not flagged by your antivirus.
Right, PKHeX doesn't check for ribbon mismatches until the encounter is "approved", at which point it doesn't look for any more encounter matches.
Similar to gen6 diancie collision, will have to add a collision case to the wc6 finder.
I played with it a little this morning and the code isn't hitting the shiny check for gen 3. I'll fix it later today.
edit: fixed
https://github.com/kwsch/PKHeX/commit/cd6dfceb9e899b6b97434a5d2b1459038e0be508
Fixed the save detection issue, thanks for reporting!
https://github.com/kwsch/PKHeX/commit/c3e0d5339cfafa27fdfbd8e58c6cf90745e20fe9
OT name and strings show up correctly on latest commits (was previously reported).
Language is not stored in gen 1/2 files; the drop-down is only provided for nickname resetting purposes.
PKHeX doesn't load anything from that drop-down.
VC games can trade from GS to RBY then can be imported to Gen7. Version for VC pkm is whichever game transferred it, as that value isn't stored in gen1/2 format.
PKHeX detects your Charizard as being originated from an egg, as it's the only way the move is legal.