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Kaphotics

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Everything posted by Kaphotics

  1. Implemented in latest commit, thanks for the suggestion!
  2. Secret Base editor is not read only. Click it. If something is not changeable in the editor, just change it normally in-game.
  3. Only way to find out is to test it on a battle you have recorded. Record -> dump data Upload -> download from internet -> dump RAM You'd need to dump a lot of RAM; the RAM ideally would store an exact copy of the bvid (which it then reads from to other memory locations), so just search for chunks of the bvid you dumped. edit: SciresM confirms that battle videos are in the RAM and can be dumped 1:1.
  4. Already exists. Be sure to check the shortcuts before requesting features https://github.com/kwsch/PKHeX/blob/master/Resources/text/shortcuts.txt#L53
  5. Implemented. https://github.com/kwsch/PKHeX/commit/0d57b12d3d739c108bd0f7888489c3cac22ee852
  6. Bred IVs are not associated with the PID; the PID is set when the egg is ready to pickup.
  7. (1/2)^3 * (1/32)^3 * (1/25) for a desired nature; 1:6,553,600 Better RNG!
  8. http://www.smogon.com/ingame/rng/pid_iv_creation#extracting_information_from_pid
  9. Pretty much; there are a bunch of video guides on youtube. If you have future gen games (4/5th gen) you may want to try RNGing on those to get a hang of the basics. Gen3 is a little bit harder.
  10. 2-3 IVs are inherited from either parent, and 3-4 IVs are generated at random. There is a chance that you can breed flawless. (1/2)^3 * (1/32)^3; assuming you hit a RNG frame with 3 inherited IVs. Look into RNG Breeding, Emerald is abusable to get things you want http://www.smogon.com/ingame/rng/emerald_rng_part1
  11. It works exactly like the main window does for pk6 files; you must set the viewed file into a slot. Right click in 1 of the 24 picture boxes and set it in.
  12. You have to update menuhax. Gotta get back into homebrew menu and install the latest menuhax as the old one prevents bootup by being invalid on 10.5
  13. Should be fixed with the latest commit, let me know if it now behaves properly. https://github.com/kwsch/PKHeX/commit/a329a17c626b15211a23162ab6dc3afb437742ef
  14. The list of forms is in the top right corner.Megas are 1, regular 00 regular1 mega x2 mega y
  15. 4th/5th gen had the benefit of being similar in terms of data structure; it'd be too much of a pain to support more than Gen 6 with PKHeX. Wouldn't be hard to fork->have an exclusive branch that only handles 4th/5th gen save files. I'd have to think about it; a legality tool is far more enticing atm
  16. A Pokémon will hatch shiny if the PID and OT (that hatched it) information result in a shiny. If you're making a shiny egg you need to specify the ID/SID before creating a shiny PID.
  17. http://gbatemp.net/threads/svdt-save-data-explorer-manager.396562/
  18. If there's an export button and no import button, then there's no way to import it. It may be worth it for some tools (game/story text) but coding parsers for every type of filetype is tedious and not really necessary.
  19. I'm pretty sure the consensus was that all the distro carts received a copied save file from a single master cart; only 420(?) different ones were generated. Pokécheck used this knowledge to verify the uploaded Mews.
  20. Reformatting/new SD/different 3DS => different encryption. Old files will be unreadable as the encryption keys changed.
  21. Use svdt instead of save_manager, you probably saved ingame between dumping and finishing edits.
  22. Why does Microsoft not support Windows 2000? Tubehax is almost as outdated as ram2sav. You'd need to find a browserhax tutorial. If you want an old version of PKHeX, you can always compile the source code from any point in time.
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