Jump to content

Kaphotics

Helpful Member
  • Posts

    7199
  • Joined

  • Last visited

  • Days Won

    355

Everything posted by Kaphotics

  1. http://www.smogon.com/ingame/rng/pid_iv_creation#extracting_information_from_pid
  2. Pretty much; there are a bunch of video guides on youtube. If you have future gen games (4/5th gen) you may want to try RNGing on those to get a hang of the basics. Gen3 is a little bit harder.
  3. 2-3 IVs are inherited from either parent, and 3-4 IVs are generated at random. There is a chance that you can breed flawless. (1/2)^3 * (1/32)^3; assuming you hit a RNG frame with 3 inherited IVs. Look into RNG Breeding, Emerald is abusable to get things you want http://www.smogon.com/ingame/rng/emerald_rng_part1
  4. It works exactly like the main window does for pk6 files; you must set the viewed file into a slot. Right click in 1 of the 24 picture boxes and set it in.
  5. You have to update menuhax. Gotta get back into homebrew menu and install the latest menuhax as the old one prevents bootup by being invalid on 10.5
  6. Should be fixed with the latest commit, let me know if it now behaves properly. https://github.com/kwsch/PKHeX/commit/a329a17c626b15211a23162ab6dc3afb437742ef
  7. The list of forms is in the top right corner.Megas are 1, regular 00 regular1 mega x2 mega y
  8. 4th/5th gen had the benefit of being similar in terms of data structure; it'd be too much of a pain to support more than Gen 6 with PKHeX. Wouldn't be hard to fork->have an exclusive branch that only handles 4th/5th gen save files. I'd have to think about it; a legality tool is far more enticing atm
  9. A Pokémon will hatch shiny if the PID and OT (that hatched it) information result in a shiny. If you're making a shiny egg you need to specify the ID/SID before creating a shiny PID.
  10. http://gbatemp.net/threads/svdt-save-data-explorer-manager.396562/
  11. If there's an export button and no import button, then there's no way to import it. It may be worth it for some tools (game/story text) but coding parsers for every type of filetype is tedious and not really necessary.
  12. I'm pretty sure the consensus was that all the distro carts received a copied save file from a single master cart; only 420(?) different ones were generated. Pokécheck used this knowledge to verify the uploaded Mews.
  13. Reformatting/new SD/different 3DS => different encryption. Old files will be unreadable as the encryption keys changed.
  14. Use svdt instead of save_manager, you probably saved ingame between dumping and finishing edits.
  15. Why does Microsoft not support Windows 2000? Tubehax is almost as outdated as ram2sav. You'd need to find a browserhax tutorial. If you want an old version of PKHeX, you can always compile the source code from any point in time.
  16. Why did you name it 'main.bin'? Be sure you are exporting correctly (via the Export SAV...)
  17. 9/20/15 vers is fine for those who wish to still use an outdated method (homebrew/etc). By removing ram2sav I don't have to worry about edge cases for future improvements (and new games).
  18. Powersaves backups are just rips from the cart, as encrypted data. The only way to decrypt that is with the original cart. Do you have any battle videos saved? You can always extract pkm out with homebrew/KeySAV2, and insert them to your new game.
  19. Homebrew and svdt allow you to edit saves.
  20. http://projectpokemon.org/forums/showthread.php?41681-Time-Capsule-Transfer-Tool-(-pk2pk-) Alternatively, just use homebrew and directly go 3->6 with PKHeX.
  21. Again, all you have to do is write the form number in the box to the right of the drop-down. Illegal mode saves the textbox, not the drop-down.
  22. Kaphotics

    PkHex Questions

    1) Import your save data with what? Importing to PKHeX ensure you're opening your "main" file, importing back to the cart ensure that "main" is the only file in the folder. 2) Encrypted data, used for inserting with RAM injection, obsoleted by QR codes (still exists for research purposes) 3) Not related.
×
×
  • Create New...