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Kaphotics

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Everything posted by Kaphotics

  1. Pretty sure this was fixed 5 days ago: https://github.com/kwsch/PKHeX/commit/c09a541b252c402a9549d55f971070428e34eb90 Works fine for me with latest commits.
  2. No. If you're on 10.1 there's still browser exploits for homebrew, and even if you're on 11.0 you can still use other primary/secondary entrypoints that are not free (ie, cartridge game exploits).
  3. Egg moves belong in the relearn moves section.
  4. Actually I had moved it to ctrl-clicking the box tab. Ctrl-Click Box tab -> sort current box Shift-Click Box tab -> sort all boxes Alt-Click Box tab -> delete current box Shift-Alt-Click Box tab -> delete all boxes whatever, two ways to access.
  5. 46 A9 D7 41 CB A2 AB A2 34 08 46 1A C1 68 B3 22 71 99 C1 5F FA 27 84 66 2F E1 69 45 9D DC 24 09 AE 08 FA 30 2A 6E 70 26 05 1C 83 78 D0 98 98 50 00 28 02 1F E2 1B 1A 81 65 C9 91 87 79 BA 14 05 97 E0 3E D3 EA F2 FD 82 C0 26 B1 7E 6B B0 D1 C4 BC 6C E0 6E 9F AC 2E 5D CD D4 02 59 83 DE 57 C6 7C A5 04 F4 B4 50 50 00 00 00 00 00 .j.t.º*º#@„a¬.‹2'.œ.ÿ¢xFbþ.”YÝÂ@šà.£.¦ç.`QÈ7..‰…..€!þ!±¨.\™.w›¡@Y~.í>¯/Ø,.k.æ»..KÆÎ.éúÂåÜÝ@%˜=å|gÊ[color=#ff0000]POKE[/color]....... Not long enough to be a Wondercard (unless they really trimmed down the size).
  6. The proper question is 'any way to set up homebrew on firmware version 11.0?' (the answer is yes, see freakyforms for example). PKHeX and its usage are unrelated to firmware version; it operates off files dumped from a 3DS.
  7. Now includes legality check to flag it https://github.com/kwsch/PKHeX/commit/1f1f3b872077a0b91cf76913bad826c12d3c6bfd
  8. Re-implemented in latest commit; was removed during the shake-up. Thanks for reporting
  9. https://github.com/kwsch/PKHeX/commit/795e0e005b51796372e22b4a0398fe0b53d3c0b9
  10. Probably something to do with the damage formula, which is un-researched. Probably a move ID check that overrides the type effectiveness modifier. http://bulbapedia.bulbagarden.net/wiki/Freeze-Dry_(move)#Effect
  11. All that's needed to implement it is a list of valid item IDs (a subset of items that can be held) in the Legality tables, and a line/property-check added in the legality routines.
  12. Yes, reverse engineer the battle engine first (DllBattle.cro).
  13. http://smogon.site/forums/threads/past-gen-rng-research.61090/page-30#post-3642140 http://smogon.site/forums/threads/past-gen-rng-research.61090/page-29#post-3526482 It's the lower 16 bits of the egg pid. The upper 16 are generated when the egg is picked up.
  14. Nice. Emerald saves the egg's PID so that you can soft reset for IVs... that's possibly what the four extra bytes are for.
  15. Yeah, in PKHeX I don't even allow people to put different things in the daycare or modify egg availability
  16. Be sure that no patches are installed as those replace CRO's too.
  17. You cannot ADD stationary encounters, only change existing ones.
  18. Don't rebuild cro, restore your original. The cfw patches patch the individual checks so rebuilding messes it up.
  19. Already exists in the CRO editing tools. Games with edited CRO files can only be played with custom firmware that has RO module patches. If the latest release doesn't have it, recompile from source.
  20. https://projectpokemon.org/forums/showthread.php?24589-B2W2-General-ROM-Info&p=161428&viewfull=1#post161428
  21. Unless you're using that flag in later logic, yes, it is useless.
  22. disablespawn (aka defeated); the 'captured' flag is used for respawn logic (normally when defeating the elite four; if flag is not set then the defeated flag is cleared)
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