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theSLAYER

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Everything posted by theSLAYER

  1. I merged your posts. Please do not make multiple posts in succession. If no one replied you, edit the new information/question into your latest unreplied post. For known values, they're in the save structure recorded by Bulbapedia.. For unknown values, compare the save files using HxD. (note: you gotta align the blocks in correct order first) If comparison impossible, do trial and error. See which half of the save actually has the change, then keep doing halves and halves until you can narrow down which block has the value. Finally, compare that block for before and after, to see which offset(s) has been changed I feel as though the bulbapedia page explained it sufficiently I don't understand what you are trying to say. What "highlighter"? In regards to your save B consisting of nothing but 0xFF, I'm assuming you only saved in game once or something? To be completely honest, I nowadays use PKHeX to fix checksums. Once again, the checksum fixing is in the bulbapedia page: erm.. It basically means it's an area that has the data you're looking for. Whatever the data is, that's the area that has data in it. In any case, I don't understand why you're doing this. PKHeX probably is able to edit whatever value you seek. If it is for practice, sure go ahead, won't stop you. Rather than ask so many questions, you probably should take this one step at a time. Figure out for sure how to do one thing, then move on to the next point. I suggest: 1. Learn how to identify which save is the more recent save (because the game loads that one. Whether Save A or Save B is the more recent save, isn't fixed) 2. Learn how to identify the blocks. 3. For starters, locate the block for money (based on bulbapedia's guide) 4. Locate the offset for money (based on bulbapedia's guide) 5. Fix the checksum for money's block 6. Fix the checksum for the overall save. If you cannot get past these, you probably won't be able to make any other edit. As it was said that Ruby/Sapphire's Money isn't XOR'd against the Security Key, I recommend you try to edit a RS save first.
  2. A few things I gotta add on: 1. Save block data has already been identified and recorded here: https://bulbapedia.bulbagarden.net/wiki/Save_data_structure_in_Generation_III#Save_index 2. There are 2 saves in the save file (Game Save A and Game Save B). 3. GBA save blocks are shuffled. (as in the save block won't always be in the same position) They are easy to identify once you know how to identify which block you're looking at, though. [Section ID and Save Index in the page I linked] 4. Even after modifying the slot you found, you also need to know how to correct the checksums.
  3. that's kinda odd. Maybe you antivirus is really reactive. Maybe tell us the software you're using, and someone using the same software may be able to come along and give you advice
  4. Yeah, gotta add them to some form of Exception list. My antivirus does that with every new download or every new update. It won't allow me to make any modifications to any files/directories without adding those programs into the Exceptions. (to prevent any viruses or malware from making changes without you knowing)
  5. @Fubuki669 hey, this is an English speaking forum. It would spiral into insanity for our users if everyone started speaking in non-English. No, event is not legal, and was not distributed anywhere, not even in Japan. Hence the Unreleased in PK3/WC3: Unreleased Altering Cave Pokémon
  6. Allow PKHeX in your antivirus.
  7. @Devastator432209 could be your browser. Hover over the button, and Right Click > Save target as... (or whatever the equivalent is for your browser) Also, learn that "reviews" are not comments. Reviews are not the place to ask for help. It's for.. reviews.
  8. In case you didn't know, it's possible to break down other Aura Break Zygarde you received from trades into cells, hence why it's possible to have more cells than what you found. Let me explain how this works: (1) Indicates whether the cell at that specific location has been collected. (2) Shows how many of (1) + cores has been collected. In reality the game doesn't count the number of (1)'s collected; they just increase the counter by 1 whenever one is collected in-game. As a result, if not done correctly, there can be a mismatch between (1) and (2) (3) This counts how many Cells you have left in your cube. Ones that you used to form a Zygarde is deducted from here, and ones you receive from breaking down a Zygarde gets added to here. Sounds like you are talking about ORAS PKHeX editing bag bug. Wait for an update. This has been reported multiple times already.
  9. You're not on the latest version. update to the latest version.
  10. I literally just dragged a copy in and it's all fine. I reckon you're doing something wrong. 1. Is your PKHeX the latest version? 2. Also, send your Zeraora .pb7 over.
  11. sorry, PKHeX doesn't have that feature. Hope someone gets you what you want Works with Gen IV, but no Spanish tho (I don't speak Spanish)
  12. Hmm, I'm not sure what are the issues with it's generation. Maybe PKHeX hasn't implemented the checks properly? Can't say for sure. For now try Eligor.
  13. What program did you use to generate the PID/IVs?
  14. Upload the Pokémon file for us to see.
  15. I think you're misunderstanding something: XD Shadow Pokémon cannot be obtained shiny. Shiny Skip probably means that the game skips this PID when you have the TSV of 3044, as they were not meant to be shiny.
  16. read this entire thread: https://projectpokemon.org/home/forums/topic/47363-looking-for-an-ultra-moon-save-with-the-game-beat-but-as-few-or-no-legendaries-caught-as-possible/
  17. @juanpironi I gotta ask, why don't you just use PKHeX, and set it to Spanish? Is there a specific function of Pokesav you want? edit: I'm guessing it's this:
  18. Are you trying to hack into the Cave of Origin? This save file only has a Torchic, and you have no badges. Or do you not have a save that is before the point of corruption? Did you send me the right save? If not: 1. Make sure you save twice in-game, (using the in-game menu: START -> SAVE) 2. Check where the saves are saved at (normally at Battery). For my emu, it's Options > Preferences > Directories... 3. Proceed to send me the .sav located in that directory. Do not send me save states. Alongside a working save before the point it corrupted, also send me the corrupted save. I wanna see if I can stitch them back into a working save.
  19. @Haillynka hey there's a few things that would be worth checking, when you retry the modifications on a unedited save 1. Make sure you using the latest PKHeX (Try this copy: PKHeX (190705)(3).zip ) 2. Make sure that when you're using it, it's extracted out of the zip. 3. Make sure that the save file you're trying to import is named savedata.bin and it's the only file in that folder. If you're still having issues: 1. Take a screenshot of files inside the folder you're trying to import the save from. (put the image in a spoiler) 2. send over your save for us to take a look
  20. mind uploading your save? maybe we could revive it or something..
  21. I've updated the saves, to swap out the Gen 5 entries I mentioned earlier. Any issues let me know ya
  22. No shiny Mew legitimately exists for Let’s Go. Anyone who is willing to trade you one is risking a ban on their servers.
  23. I don't know why you're asking if they're "legitimate events", since most of these aren't event Pokémon. Event Pokémon were redeemed via the wonder cards. In-game Pokémon were caught in-game. It is a bit hard to track, cause most of them have been captured and transferred across different years. The only entries that *may* have been created, were entries originating from Gen 5. (The hatched stuff with Lv 100.) In any case, they're all legal. If it bothers you, I can recatch them all.
  24. I've fixed your save. For future reference, keep an unedited save backup safe elsewhere on your computer, before making any edits. main For my own future reference on how to repeat the process:
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