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theSLAYER

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Everything posted by theSLAYER

  1. For Invalid Console Region, read this thread in its entirety. As for Contest Stats, I can't imagine it not being 0, since the stats don't exist in SWSH. @richmFTW where did said mon come from. Mind uploading the file?
  2. PKHeX is presently unable to change the language for save files.
  3. yeah so you indeed typed . instead of ! Now you know, and everyone else knows to just copy paste the code rather than risk getting the sign wrong ><
  4. Erm, did you mess up the code? As far as I know, one of the ways to mass delete creatures are: .Species=0 For !Species=0, did you accidentally change ! to . when typing the code? You mind uploading your save (the copy that still has creatures in it?) I wanna try my working code. Here's an image of the code I gave previously fixing the entries.
  5. @ShiKong, please note that a Review isn't for asking questions. That's what the comment section of the file can be used for. As for the Exclamation marks, it's an error of PKHeX recently reported and will be fixed in the next update. There's nothing wrong with those Pokémon.
  6. Just want to be sure it's reproducible, else I imagine it would be tedious for the devs to go bug hunting. @Kaphotics this may be a thing.
  7. I tried your method, by opening 2 PKHeX windows, and dragged a mon from Diamond to Pearl (without dragging to my Desktop first), and the mon appeared. For your method, are you able to reproduce the error every time, or is it sporadic?
  8. Sorry, I can't seem to recreate your problem. 1. Open Ruby save on PKHeX 2. Dragged the Groudon onto my desktop (to get pk3 file) 3. Open Platinum save on PKHeX (dsv) 4. Drag the Groudon straight into PC 5. Save the save, launch the game. As you can see, the Groudon is there
  9. You could try saving the edit as a .sav, then import the .sav into desmume using the import battery option, and see if that works. Also while you're editing the dsv, make sure desmume is closed (or running a different game)
  10. Are you sure you made the edits correctly? Send me your edited dsv. I just edited 2 dsv (Diamond and Soulsilver), and they both launch with the edits done.
  11. @Vladcik did you use PKHeX to edit a .sav or .dsv?
  12. Use a unmodified Zeraora, and wait for PKHeX's update.
  13. Probably the same for any other language to any other language. This issue originally existed for LGPE too; based on my research (for LGPE), the game does not refer to usual location that has the language byte is stored. So while that byte correctly shows the game language, editing that byte won't make a difference, as it is never referred to by the game again. The byte that controls the language is apparently somewhere else. If SWSH is anything like LGPE, chances are that byte is elsewhere as well
  14. don't think that's a thing. It's bundled together with PKHeX.
  15. what do you mean
  16. The alert message literally told you what's wrong. Did you change the OT name of JPN Ditto?
  17. No, PKHeX. The value on the left of the colon (:) is the Constant (1), and the value on the right of the arrow is the value you need to change to (2). So change the value in the box as per the Constant (1), and change the value as per seen (2) does this image help?
  18. I merged threads, cause there's no reason to have duplicate threads asking for the same thing. So, existing research for Gen 5 BW. (couldn't find another thread with more info, so at that stage I posted my own) And since not every flag research topic exists, here's a tutorial on how to find event flags and constants. Until someone comes along and just spoonfeeds you that info, we've pretty much given you the information on how to figure it out yourself.
  19. This page will be used to document the various usages of this glitch (before it gets patched) Usages #1. Evolve mons where the species have an evolution, but those mons can't evolve due to reasons (Male Salandit or G-Meowth/G-Eevee, for example) Have the one that is about to evolve (and can evolve) in the first slot. Have the one you intend to evolve in the second slot. Have nothing else in the remaining slots. Use the last rare candy on the first slot. Right as the EXP bar starts moving, hold Down on your Joycon, at you'll hear the cursor move down. The 2nd slot would instead be the one that evolves, despite EXP going to the 1st slot. Presently, this trick does not appear to work with stone evolutions, so cannot get G-Pikachu-> Raichu, or G-Eevee->Vaporeon, Jolteon, Flareon, Leafeon, Glaceon. This also means that stuff that requires Happiness can be evolved at the level it is caught, and various evolved forms can be obtained under-leveled. #2. Evolve Eggs (species in egg must match the species in the slot above) Keep in mind the one that is about to evolve be on 1st slot, and the egg be in 2nd slot. Only hold the down button once the 1st slot gains EXP. Same as steps in #1. #3. Giving an inaccurate amount of EXP Have one mon in the first slot (preferably high level) Have another mon in the second slot. Keep the remaining slots empty. Prepare to use the last rare candy on the 1st slot. Right as you click "A", immediately hold the Down button on your Joyon. (if you the Down button too late, the EXP would go to the 1st slot, like Rare Candy normally would) You'll hear the sound that indicates that cursor moved, and your 2nd slot would be awarded an inaccurate amount of EXP. The EXP is based on how much the 1st slot would have needed to level up. *Page will be updated as more information appears*
  20. Yup, they pretty much upped all gen 8 entries + Meltan + Melmetal (tho some entries need fixing, like Eternatus and Snom) I more or less fixed eternatus and regular snom.
  21. First, merged thread, you created an unnecessary duplicate, tho I understand you might not see it that way. I'm locking this thread (again), any further responses please go to the link I've given at the end of this post. Hopefully with the points addressed below, you'll see how I pretty much answered you. Anyhow, I'm breaking down my answer(s) so you better understand it WHY it happened, WHEN it happened, and WHO caused the error HOW to fix it WHAT to do to prevent future issues WHERE to go if you have further questions. That's the 5W1H response I gave you. It should have been sufficient. Now to repeat myself: If you have any further things to ask, ask in this thread.
  22. I uploaded a real copy I got a while back, straight from the servers. Secret Club Necrozma Also in PKHeX database BTW, if your Japanese Shiny Necrozma have no relearnable moves, it's fake. (Also, no Necrozma released for SWSH at this moment, just in case that is what you were referring to)
  23. PKHeX updates the legality checks periodically. This just means your mons were always illegal, it's just that PKHeX identifies it as so now. If I were to guess, you created your mons from scratch (if you edited existing mons, you probably wouldn't have this problem). Anyhow, read this comment: Any follow up questions/words, type into the topic I linked.
  24. Fellas, there no such thing as an Ultra Shiny. Square shinies aren't even that rare for wild encounters, there is a 15/65536 chance the shiny you get from wild encounters is not a square shiny. 65520/65536-> forced shiny (squares) 15/65536 -> already shiny (stars) 1/65536 -> already shiny (squares) Use batch editor in PKHeX. ".PID=$shiny0" noquotes.
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