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theSLAYER

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Everything posted by theSLAYER

  1. Yeah that’s what you preferably should do. Creating stuff from scratch is easily a no-no, cause people tend to miss a lot of details. additionally, memories legality check isn’t completely. anything one makes from scratch will likely fail legality checks when memory checks get added in its entirety.
  2. The excel file works, once I go through all of the involved cells and hit enter.
  3. So you didn’t actually catch it, but instead it was hacked? you probably screwed up somewhere. Gigantamax mons I actually caught show up legal.
  4. Presently yes. Edit: the other forms are capable of Gigantamaxing, and you’ll get the same Gigantamax Alcremie. Thing is, presently from raids that’s the only form it’ll be once you catch it.
  5. Animated gifs are from pkparaiso, PLEASE credit them if use use them! Purpose of this listing is for species and forms introduced in Sword & Shield. Presently have no plans to add any pre-Gen 8 mons and forms Alcremie forms
  6. Oh sorry, my bad. As for the other requests, all those data points would need to be documented. It'll be a lot easier to implement if you just add an issue on PKHeX's github if you already know the offset (location) that of the data on the save. Mod edit: Only create the issue AFTER you've figured it out. Do not request others to do research on your behalf.
  7. PKHeX should already allow for injection of mons (drag the wc8 to the left side of PKHeX, or check PKHeX's mystery gift database). The restriction would be with clothings. (since none dynamax crystal items can be simply injected into the bag) Gotta wait for a "all legal clothing" button to be implemented.
  8. Yeah, if you're editing for Moon, either: 1. import a moon save first 2. Or go to Settings > Blank Save > Moon. If you notice, the title bar says SAV8, meaning it's for Generation 8 format. Do edit for Moon, it needs to say SAV7.
  9. Not possible; Starting from LGPE, wonder cards no longer stored on save. So you won't be able to receive it in-game, even if the "records" were injected. (only records can be injected, not cards)
  10. If it was 999 in the summary screen, but recalculated the moment you start the battle, then that is beyond save editing. You're gonna need to edit the game instead, as it appears that the game is programmed to force the recalculation. And if so, this isn't the right thread for that.
  11. yeah it won't matter for online trading/battery, but more for us hackers doing legality checks. I would hope that they've wisened up, but I doubt it XD
  12. Catch a Gigantamax Charizard, then make that one shiny. Of course, there's no guarantee that'll be appear legal in future PKHeX revisions. PID RNG legality might be a thing, and if so you may need extra steps to generate a legal PID. https://twitter.com/SciresM/status/1197771651141787648
  13. sounds like the Charizard wasn't caught from a max raid, and you just tagged on the Gigantamax flag.
  14. In SWSH, non-shiny eggs will always hatch as non-shiny, and shiny eggs will always hatch as shiny. So in other words, if you create an egg that would hatch shiny for you, trading the egg will have it hatch shiny for your buddy
  15. ^ Original It feels like they changed the news page?
  16. What I'll say is, use one of those free programs to check your SD card. You'll never really know if your SD is fake or bad until you check it. I'm not saying they intentionally sold you one, but sometimes stock get swapped and they wouldn't know either. Even so, the injecting of saves into the NAND resulting in NAND errors wouldn't be PKHeX's issue, but whatever save manager you're using. Any modified save wouldn't be causing NAND issues; at most the game wouldn't launch (saying save is corrupted) but the NAND would be fine.
  17. It shouldn't. Perhaps you have a bad SD or a fake SD card (they programmed it to say it is a bigger size, but it is actually smaller than you think)
  18. While PKHeX has had legality issues since the new update, and I read that some people add a mon but it instead shows as lv 0. Despite that, I've never had any issues of that sort. I was able to wipe my PC and fully inject various mons (for screenshots), so I have not encountered your issues, and have not been able to recreate them. With that said, I am not denouncing any of the experiences either one of you had. Perhaps you guys adds mons differently from me. By chance, your method happens to encounter the issue, so when you continue your method, you continue to encounter the issue. As we're different people, I deviate from your method and unable to think up your method, thus never encounter it. Thus, the only solution really was you guys to provide a step-by-step, so that I can try to do it your way, in an attempt to recreate the issue.
  19. I saw what you said, but once again: without a step by step guide, it's hard to replicate the issue. We gotta be doing exactly what you're doing. In the mean time, I can try the "not saving for a while" thing, but I honestly don't think that'll be any different. There's sometimes hotfixes to issues, where the hotfix is uploaded onto the site, and PKHeX won't prompt you to update. So you may think you're on the latest, but if you don't check the site, you really might not be. Thus I'm just saying
  20. how odd. Have exact step-by-steps + images in a spoiler, and hopefully we can recreate it following the steps
  21. @walppeople Use the latest version, provide exact steps that cause the mons to not show up in PKHeX. Granted, I've read that people have issue making mons appear in the game, I've never had any of those issues and couldn't replicate the issue. (unable to have correct presentation in game isn't same as not appearing in PKHeX) So it'll be great if you could give step by step instructions (and maybe screenshots) of your issues, so that we can try to recreate the issue. If we can't recreate it, we cannot fix it.
  22. No worries, I'll like errors to get ironed out too
  23. I just tried adding entries by creating them from scratch, and they were stored in the save too. You probably should delete your PKHeX then redownload. Can't think of any other solution cause only you're experiencing it and I can't replicate it.
  24. Your "bulk" is editing them in one by one? Are you creating mons totally from scratch? or are you viewing an existing mons then making edits? I couldn't replicate the steps nor the error you're encountering.
  25. I've imported by bulk before, and it works fine too. I used this, and hit 'Yes' Maybe it's the method of bulk importing. How do you bulk import?
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