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Everything posted by xorhash
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It can be a square, but it can be any other resolution. You should stop at 600x640. If you'd like to, it could even be 253x416 pixels. 250x250 is just the minimum size, 500x500 is the recommended maximum size. If you see the need to make it bigger/want to make it bigger, you may do so. If there's need, it can be scaled down to 200x200, not any smaller than that, though. The perfect resolution would be 421px width and 210px height to fit the welcome window perfectly. But we/you can scale, thus higher size doesn't matter much.
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Yes, it is. It really looks like Goldgross forgot to mention that.
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Espeon was much more useful. It's faster than Umbreon and lots of stuff seems to have lacked special defence, too bad Espeon can't take many hits before going down. Umbreon's more sturdy
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Wow, it's awesome! You pretty much hit what I expected. Thanks again
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Would it be possible for you to make a 100x100 px avatar containing either Skymin, Tyranitar or Chikorita? Choose the one where you can find the best render available. Also, I'd like to receive the XCF file once it's done. Remember that my request isn't urgent. Take as much time as you need to let the result look as good as possible. Thank you very much!
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Not neccessarily. Nintendo didn't give Europe the GS Ball in GSC, for example.
- 57 replies
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Done. Please check for legality again and other things I might have forgotten or typo'd. enzo_team.zip
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Wait, what does a Rowap Berry do exactly, anyway? Isn't it the one that damages the foe if the one who holds the berry gets hit by a special attack?
- 57 replies
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Do you plan on putting up a video showing Arceus' moves or something? I assume that it doesn't have special event moves, though. I'd really be interested whether Arceus already knows Judgment or if that was dropped for some stupid move like Giga Impact.
- 57 replies
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I think there's not going to be a difference between the preview and normal movie Arceus.
- 57 replies
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I browse screenshot threads and if I see a wallpaper that I like, I'll simply ask for it. That's the easiest solution around.
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I never learned how to play an instrument. I just never felt like it and generally prefer listening to music to making music. If I'd have to learn something, then I'd choose organ or piano.
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No frills.
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You have a point. Actually, I haven't even thought of the possibility of someone to steal your work. I guess I'm too much into open source mentality. Anyway, I do like your Pokewalkers, congratulations on those. Have fun making them
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Actually, wouldn't it be smart to provide the PSD/XCF source file, so that you don't have to do every single request yourself and people who know how to do use the respective program can make avatars themselves?
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Pkmn.Bin Topic -- Upload your darlings here!
xorhash replied to Torte de Lini's topic in Pokémon Requests
[shinysprite]121[/shinysprite] Shiny non-hatched Pokesav'd and hopefully legal Starmie. It was created using SCV's PID/IV generator and careful usage of Pokesav. Nonetheless, there might be problems with it. It's accidentially a non-storage Pokemon. It'll be probably broken if you put it in your party, though. -
Hello, I downloaded my Swiss Shaymin Wonder Card only to my ROM on the flash cart, thus I lack it on my "real" edition. Now, to get around that problem, I'd like to use the AR code output of Pokesav. However, the English Pokesav version, obviously, produces US codes that won't work. The German version has another quirk: It doesn't know the character é of "Pokémon", thus the Wondercard has an ugly string "Pok?mon" on it. PCD safe only loads the PCD file into the save file without problems. This is not what I want, since I need a working AR code for my physical cartridge. Is there any way to fix the produced code of Pokesav 0.39 German? Thanks, CuleX
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Note: I changed my team entirely around. This team is deprecated and is only there for nostalgic purposes in the rare case that I feel like looking at my previous failures again. Hello. After several really unsuccessful and some moderately successful attempts of creating a team, I'd like to get my current team rated. Illithian gave some advices earlier and they were really helpful. Currently, I'm either rampaging through a team or losing completely, it's rare to get a close situation. This team abuses Toxic Spikes to cripple sweepers while keeping the pace of the battle. TS gives me the possibility to abuse sweepers even more and pressure the opponent or to use walls as effective sweeping Pokemon. -- Lineup: [sprite]407[/sprite] [sprite]373[/sprite] [sprite]245[/sprite] [sprite]466[/sprite] [sprite]479-1[/sprite] [sprite]242[/sprite] -- [sprite]407[/sprite] Roserade @ Focus Sash Ability: Natural Cure EVs: 4 Def/252 Spe/252 SpA Timid natured (+Spe, -Atk) - Sleep Powder - Leaf Storm - Hidden Power Fire - Toxic Spikes Roserade is the supporting lead and sometimes early game sweeper/anti-lead. The first turn is always Sleep Powder, to ensure that the opposite lead doesn't gimp me. If the other lead outspeeds Roserade and Sleep Powder misses, I'm usually doomed. After Sleep Powder, I set up Toxic Spikes twice. If necessary, I'll sacrifice Roserade to cripple the opposite team. HP Fire gets rid of steel type leads and other stuff that happens to be weak to fire. Leaf Storm is my main STAB and will get rid of Swampert and other frail leads. Setting up Toxic Spikes usually allows me to gain control over the battle, since sweepers can't stay out very long and bad poisoning + Life Orb damage will soon KO the foe. [sprite]373[/sprite] Salamence @ Life-Orb Ability: Intimidate EVs: 232 Atk/252 Spe/24 SpA Naive natured (+Spe, -SpD) - Dragon Dance - Earthquake - Fire Blast - Outrage My main sweeper. Not much to say here, Sala just takes out stuff fast. Outrage is somewhat risky after its end, but it can take down stuff after a single DD in one hit. I don't really like him to be killed and thus he often gets to be a late game sweeper. [sprite]245[/sprite] Suicune @ Leftovers Ability: Pressure EVs: 4 HP/252 Def/76 Spe/176 SpA Bold natured (+Def, -Atk) - Calm Mind - Surf - Ice Beam - Roar Suicune serves as mid to late early game sweeper and does this job well after some Calm Minds. I often switch it in to take out some Pokemon and if something looks like it's going to Thunderbolt, I switch to Electivire. Suicune also takes the role of a tank and stalls stuff a little while, TS will usually do the rest. If they don't I'll roar the (often boosting) enemy away. It's one of my most versatile Pokemon and usually does everything well, unless something explodes at its face. This Suicune, while using a defensive move set, is built to be a hybrid and it does that job quite well. [sprite]466[/sprite] Electivire @ Expert Belt Ability: Motor Drive EVs: 4 HP/176 Atk/76 Def/252 Spe Adamant natured (+Atk, -SpA) - Earthquake - ThunderPunch - FirePunch - IcePunch Electivire is another late-game sweeper/revenge killer and, if Motor Drive boosted (Yeah, thank you Rotom!), it can rip through entire teams by its awesome type coverage. Almost nothing that isn't levitating can safely switch in. It plays an important role in guarding Suicune from electric attacks and revenge kills lots of stuff anyway. Its versatility and movepool make it a pain to predict. Especially if someone predicts EQ (what most Evires run) and I'll Ice Punch their Salamence. If I can't gather a Motor Drive boost, I'll just get it out at a moderately safe moment and kill as much as I can without any regrets. Expert Belt is to give additional power to all of its super effective attack potential while not losing any HP to Life-Orb. [sprite]479-1[/sprite] Rotom-h @ Leftovers Ability: Levitate EVs: 252 HP/176 Def/80 SpA Bold natured (+Def, -Atk) - Thunderbolt - Overheat - Shadow Ball - Toxic Rotom-h is my early game sweeper and does two things: Sweep stuff and last as long as possible. Many things are scared of it and there's no real safe switch in. It also stops suiciding Pokemon and rapidspinners in their tracks. Especially Starmie seems to be scared. TB is just a bread and butter STAB and rips some flying/water types apart, Shadow Ball is another STAB and usually checks other Ghost and Psychic types. I rarely use Overheat due to its SpA drop, but it'll get rid of some steel types really fast. Toxic poisons everything levitating that didn't get the free portion of poison already. [sprite]242[/sprite] Blissey "Da Wall" @ Leftovers Ability: Natural Cure EVs: 120 HP/252 Def/16 SpA/120 SpD Sassy natured (+SpD, -Spe) - Ice Beam - Aromatherapy - Softboiled - Toxic Da Wall walls stuff, obviously. I send Blissey in to wall some scary things like Alakazam, Porygon-Z or Gengar. Blissey has two major functions: It walls and it's a cleric. Ice Beam gets rid of any Dragon, or even worse, Dragon/Flying types instantly. Aromatherapy helps my own team while keeping Blissey free from possible poisoning of other Blisseys. Toxic just again poisons opponents that didn't get affected by the spikes already. --- That's about my team. Please rate and give some suggestions. I'm particulary worried about stat-uppers like Porygon-Z and Infernape that can sweep my entire team after Blissey's death, while Suicune probably won't roar them away in time. I'm also in trouble if Rotom gets killed and a rapidspinner messes up my setup, Roserade is usually dead after five turns in early game. Anything that levitates can ruin me completely. Gengar is a very good example, especially if Rotom has fallen. My team fails completely if I fail to land any toxic spikes at all.
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- balanced
- competitive
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I think that you should divide the voting group into two sub groups: The discussers and the voters. Discussers are able to read/write in the forum, where the dier discussion finds place (In my opinion, it should be possible to allow everyone to get at least read access). Voters may read/write in the tier forum and are the people who also might vote. Even somewhat unskilled people (Yeah, I'm talking about myself) get a chance that way, to give new ideas or see things from a different angle.
- 63 replies
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- development
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I'd like to suggest the following addition to any team who wants it: [sprite]492[/sprite]/[sprite]492-1[/sprite] Shaymin/Skymin [Level 10, so it possibly goes unnoticed under all the 100s] @ Focus Sash Timid EVs: 252 Speed Endeavor Quick Attack This one is mainly built around surprise. Skymin is not recommended for being in Uber tier, but people generally don't expect Shaymin to show up due to its AFAIK previous Uber status.
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Pokemon fights don't auto-level over wireless. PBR isn't so centralized and AFAIK allows seeing each other's moves and Pokemon. And by the way: Why no legendaries? There _are_ some legendaries allowed at the VGC09, like Suicune, Regirock, Zapdos, ...
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I'm happy that it's finally up. I looked for it since July 13. I just love Milotic!