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Found 14 results

  1. Version 1.0.0


    this save contains all evolve forms of all available pokemon with their shiny and competitive form i included all legendarys and some events from past gen ans some shiny eggs, i will keep updating more this save is ready for giveaways or pokemon for use in battle heres a video where you can see all the pokemon on this save
  2. Version 1.0.0


    English: Ditto ready for Masuda method. It's a zip file so use something like 7zip/WinRAR to extract files. I add: English, Spanish and Japanese Version. Spanish/Español: Ditto preparado para el método Masuda. Es un archivo zip, así que usa 7zip/WinRAR para extraer los archivos. Versión: Inglesa, Japonesa y Española.
  3. Version 1.0.0


    Anti Tox is the answer to fighting any gigantamax toxitricities. You could enter a 5-star raid alone with this mon and come out just fine. Enjoy!
  4. Hello, im pretty new to this place. I unfortunately cant inject pokemon in my 3DS because of the firmware. I dont know if this is the right forum but ill try anyway. So this is my request: FC: 1650-5602-9625 Mii Name: Cheeseball IGN:Pewpewqchew(Ingame brendan) Game Version: Omega Ruby Timezone:Eastern Pokemon: Yveltal Serebii/Bulbapedia Link:http://bulbapedia.bulbagarden.net/wiki/Yveltal_(Pok%C3%A9mon) Shiny:No Nickname: Hades Gender: Level: 50 Nature: Rash Held Item: None Ability: Dark aura Game/Location/Met Level: Y/Team flare HQ/ Level 50 Ball: Duskball IV Spread: 31/31/31/31/31/31 EV Spread: 132 HP / 28 Atk / 252 SpA / 96 Spe Move 1: Dark Pulse Move 2: Sucker Punch Move 3: Oblivion Wing Move 4: Foul Play OT: Brendan TID: 63882
  5. I was thinking up a competitive team that I would enjoy playing, and I got this far. I can't think much else without needed to play around with it a little, so these are the 'mons I'm looking for right now Of course the goal is to keep everything legal. The game I'm running is Omega Ruby here is my friend code : Mew @ Sitris Berry Ability: Synchronize Shiny: Yes EVs: 252 HP / 252 SpDef / 4 SpAtk Calm Nature - Roost - Bulk Up - Baton Pass - Defog Lucario (M) @ Lucarionite Ability: Inner Focus Shiny: No EVs: 4 Hp / 252 Atk / 252 Spe Adamant Nature - Close Combat - Bullet Punch - Crunch - Ice Punch Tyrantrum (M) @ Expert Belt Ability: Strong Jaw Shiney: No EVs: 252 Hp / 252 Atk / 4 SpDef Adamant Nature - Rock Slide - Dragon Claw - Earthquake - Fire Fang Sylveon (F) @ Leftovers Ability: Pixilate Shiney: Yes EVs: 252 Hp / 4 SpAtk / 252 SpDef Modest Nature - Hyper Voice - Heal Bell - Wish - Psyshock Chandelure (F) @ Life Orb Ability: Infiltrator Shiney: Yes EVs: 252 HP / 252 SpAtk / 4 SpDef Modest Nature - Shadow Ball - Heat Wave - Psychic - Calm Mind Milotic (F) @ Flame Orb Ability: Marvel Scale Shiney: No EVs: 252 HP / 252 SpDef / 4 SpAtk Calm Nature - Scald - Ice Beam - Recover -Dragon Tail
  6. Gaia (Torterra) @ Leftovers Ability: Overgrow Shiny: Yes EVs: 252 HP / 128 Atk / 128 Def Adamant Nature - Wood Hammer - Earthquake - Stone Edge - Synthesis GrnRnger (Scizor) (M) @ Leftovers Ability: Technician Shiny: Yes EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Baton Pass - Agility - Bug Bite - Bullet Punch Leonardo (Blastoise) @ Assault Vest Ability: Rain Dish EVs: 112 HP / 104 Def / 252 SpA / 40 SpD Modest Nature - Rapid Spin - Scald - Hidden Power [Electric] - Ice Beam MtLBird (Skarmory) @ Leftovers Ability: Sturdy EVs: 180 HP / 252 Atk / 52 SpD / 24 Spe Adamant Nature - Stealth Rock - Spikes - Aerial Ace - Steel Wing Greymon (Charizard-Mega-Y) @ Charizardite Y Ability: Drought EVs: 216 HP / 252 SpA / 8 SpD / 32 Spe Timid Nature - Flamethrower - Solar Beam - Air Slash - Roost
  7. Post movesets here! Here are 2 weather Audinos. Sun Audino-Regenerator-Heat Rock Sunny Day Solarbeam Flamethrower Shadow Ball Rain Audino-Regenerator-Damp Rock Rain Dance Thunder Surf Shadow Ball Pros:Near perfect type coverage,good weather focus. Cons: Ouch , Hydreigon!
  8. hi everyone I need some major help making my team. Here is the team i just need help with the IV's and the EV's bc I am going to make them in pokesav. Aggron @ Focus Band Adamant Nature Trait: Sturdy Moves -Substitute -Focus Punch -Stone Edge -Thunder Wave Blaziken@Choice band Adamant Nature Shiny LV:100 Moves ~Fire Blast ~Focus Punch ~Brave Bird ~Sleep Talk Salamence @ Life Orb Trait: Intimidate Brave Nature LV:100 - Draco Meteor - Earthquake - Fire Blast - Outrage Metagross@Choice Specs Trait:Clear Body Serious Nature LV:100 -Meteor mash -Earthquake -Psychic -ThunderPunch Dusknoir@Leftovers Trait:Pressure Relaxed Nature LV:100 -Shadow Punch -Trick Room -Will-o-wisp -Psychic Tyranitar@Adherence Scarf Trait: SandStream Nature:Jolly LV:100 -Focus Punch -Substitute -Thunderbolt -Stone Edge Well like I said I dont know how to calculate IV's and EV's but this is my team and if someone could help me with the IV's and EV's that would be tremondous! Till next time. See ya ~hotpinkmunchlax
  9. Competitive Battling Blacklist Thread There are some conniving battlers battling Pokémon in the Pokémon Community. When you are preparing to report make sure you are aware of everything that has occurred and reviewed the conversation thoroughly. Please be sure to prepare evidence as well. There will be two sections, both in their respective Forums. Wi-Fi Trading Blacklist Thread Competitive Battling Blacklist Thread. Competitive Battling Section They will be "Blacklisted" if they performed one (or more) of the fallowing actions: 1. Denied/No Notification of the Battler's Pokémon's Legality - Battler battling with Pokémon containing illegal movesets, stats, etc. without notifying you. 2. "Other" Legitimate Reason Contact the Moderator of the Forum, Greencat, if you would like to mark down a report. Hopefully we won't need this much, however, I wish you happy, safe, battling. Competitive Battling Blacklist Section Format The fallowing is the format that will be used: User Name | Friend Code - Reason Here Blacklist None At The Moment
  10. NOTE: ALL FUTURE BATTLE ME POSTS MUST BE POSTED IN THE WIFI BATTLING THREAD! ^--- click this big red text to get there ---^ "Battle Me" Thread Format Rules: - Edited as of 8/29/09 "Battle Me" threads are quite self explanatory. Basically, its a thread asking others to battle you over Wifi. Many such threads don't include nearly enough information for potential battlers to accept your challenge, so please follow these rules when posting a "Battle Me" thread. Required: Your "Battle Me" thread must include: 1. Rules Ex. Lv. 100 6vs6 Singles; Lv. 4vs4 100 Doubles; Lv 50 3vs3 Singles; etc. 2. Restrictions Ex. Ubers Allowed; Only OU and Below; No Arceus; etc. 3. Friend Code Ex. What every your code may be. 4. Be Specific With Hacked Pokémon Restrictions (Added April 22nd, 2009) Ex. Please post what you consider a Hacked Pokémon and what limitations you have on them. Recommended: Your "Battle Me" thread is recommended to include: 1. Times you are Available To Battle - Makes people aware of when you are available for battle. 2. IRC - You can use the chat IRC as well to help when battling. I greatly recommend this since you can comment instantly on a move made from your opponent. This can add a lot more to the fun. Hopefully this will cause less confusion when looking for a battle. If you have any questions you may PM me or Illithian. Please follow these rules and have fun battling! ~ Updated 8/29/09 by Illithian ~ Updated 6/27/17 by jasenyoface: updated the link at the top of the page.
  11. Note: I changed my team entirely around. This team is deprecated and is only there for nostalgic purposes in the rare case that I feel like looking at my previous failures again. Hello. After several really unsuccessful and some moderately successful attempts of creating a team, I'd like to get my current team rated. Illithian gave some advices earlier and they were really helpful. Currently, I'm either rampaging through a team or losing completely, it's rare to get a close situation. This team abuses Toxic Spikes to cripple sweepers while keeping the pace of the battle. TS gives me the possibility to abuse sweepers even more and pressure the opponent or to use walls as effective sweeping Pokemon. -- Lineup: [sprite]407[/sprite] [sprite]373[/sprite] [sprite]245[/sprite] [sprite]466[/sprite] [sprite]479-1[/sprite] [sprite]242[/sprite] -- [sprite]407[/sprite] Roserade @ Focus Sash Ability: Natural Cure EVs: 4 Def/252 Spe/252 SpA Timid natured (+Spe, -Atk) - Sleep Powder - Leaf Storm - Hidden Power Fire - Toxic Spikes Roserade is the supporting lead and sometimes early game sweeper/anti-lead. The first turn is always Sleep Powder, to ensure that the opposite lead doesn't gimp me. If the other lead outspeeds Roserade and Sleep Powder misses, I'm usually doomed. After Sleep Powder, I set up Toxic Spikes twice. If necessary, I'll sacrifice Roserade to cripple the opposite team. HP Fire gets rid of steel type leads and other stuff that happens to be weak to fire. Leaf Storm is my main STAB and will get rid of Swampert and other frail leads. Setting up Toxic Spikes usually allows me to gain control over the battle, since sweepers can't stay out very long and bad poisoning + Life Orb damage will soon KO the foe. [sprite]373[/sprite] Salamence @ Life-Orb Ability: Intimidate EVs: 232 Atk/252 Spe/24 SpA Naive natured (+Spe, -SpD) - Dragon Dance - Earthquake - Fire Blast - Outrage My main sweeper. Not much to say here, Sala just takes out stuff fast. Outrage is somewhat risky after its end, but it can take down stuff after a single DD in one hit. I don't really like him to be killed and thus he often gets to be a late game sweeper. [sprite]245[/sprite] Suicune @ Leftovers Ability: Pressure EVs: 4 HP/252 Def/76 Spe/176 SpA Bold natured (+Def, -Atk) - Calm Mind - Surf - Ice Beam - Roar Suicune serves as mid to late early game sweeper and does this job well after some Calm Minds. I often switch it in to take out some Pokemon and if something looks like it's going to Thunderbolt, I switch to Electivire. Suicune also takes the role of a tank and stalls stuff a little while, TS will usually do the rest. If they don't I'll roar the (often boosting) enemy away. It's one of my most versatile Pokemon and usually does everything well, unless something explodes at its face. This Suicune, while using a defensive move set, is built to be a hybrid and it does that job quite well. [sprite]466[/sprite] Electivire @ Expert Belt Ability: Motor Drive EVs: 4 HP/176 Atk/76 Def/252 Spe Adamant natured (+Atk, -SpA) - Earthquake - ThunderPunch - FirePunch - IcePunch Electivire is another late-game sweeper/revenge killer and, if Motor Drive boosted (Yeah, thank you Rotom!), it can rip through entire teams by its awesome type coverage. Almost nothing that isn't levitating can safely switch in. It plays an important role in guarding Suicune from electric attacks and revenge kills lots of stuff anyway. Its versatility and movepool make it a pain to predict. Especially if someone predicts EQ (what most Evires run) and I'll Ice Punch their Salamence. If I can't gather a Motor Drive boost, I'll just get it out at a moderately safe moment and kill as much as I can without any regrets. Expert Belt is to give additional power to all of its super effective attack potential while not losing any HP to Life-Orb. [sprite]479-1[/sprite] Rotom-h @ Leftovers Ability: Levitate EVs: 252 HP/176 Def/80 SpA Bold natured (+Def, -Atk) - Thunderbolt - Overheat - Shadow Ball - Toxic Rotom-h is my early game sweeper and does two things: Sweep stuff and last as long as possible. Many things are scared of it and there's no real safe switch in. It also stops suiciding Pokemon and rapidspinners in their tracks. Especially Starmie seems to be scared. TB is just a bread and butter STAB and rips some flying/water types apart, Shadow Ball is another STAB and usually checks other Ghost and Psychic types. I rarely use Overheat due to its SpA drop, but it'll get rid of some steel types really fast. Toxic poisons everything levitating that didn't get the free portion of poison already. [sprite]242[/sprite] Blissey "Da Wall" @ Leftovers Ability: Natural Cure EVs: 120 HP/252 Def/16 SpA/120 SpD Sassy natured (+SpD, -Spe) - Ice Beam - Aromatherapy - Softboiled - Toxic Da Wall walls stuff, obviously. I send Blissey in to wall some scary things like Alakazam, Porygon-Z or Gengar. Blissey has two major functions: It walls and it's a cleric. Ice Beam gets rid of any Dragon, or even worse, Dragon/Flying types instantly. Aromatherapy helps my own team while keeping Blissey free from possible poisoning of other Blisseys. Toxic just again poisons opponents that didn't get affected by the spikes already. --- That's about my team. Please rate and give some suggestions. I'm particulary worried about stat-uppers like Porygon-Z and Infernape that can sweep my entire team after Blissey's death, while Suicune probably won't roar them away in time. I'm also in trouble if Rotom gets killed and a rapidspinner messes up my setup, Roserade is usually dead after five turns in early game. Anything that levitates can ruin me completely. Gengar is a very good example, especially if Rotom has fallen. My team fails completely if I fail to land any toxic spikes at all.
  12. Currently after realizing that my favourite pokemon just dont cut it in the real world,i decided to start the long path of makeing competitive teams however, i cant seem to find one that works. i either have the time of my life faceing a heatran that wont go down, or stuck faceing a zapdos that thunderbolts everything away (with help of a stealth rock) i myself am not fond of using such pokemon (legendary pokemon like zapdos and heatran) can anyone help me set up a team??
  13. Okay, I'm new to this whole thing and I've read a couple of guides and stuff and have made myself a team, but I'm not sure if I've done it right and just need a little feedback. Team: Ninetales - Shuffler Jolly Nature Charcoal 252 Speed/252 Defence/4 HP Will-O-Wisp Roar Flamethrower Toxic Salamence - Physical Sweeper Jolly Nature Life Orb 232 Attack/24 Spec. Attack/252 Speed Dragon Dance Outrage Earthquake Dragon Claw Alakazam - Special Sweeper Timid Nature Synchronize Ability Choice Specs 252 Spec. Attack/4 Spec. Defence/252 Speed Psychic Focus Blast Signal Beam Hidden Power - Fire Vileplume - Sunny Solar Timid Nature Heat Rock 4 HP/252 Spec. Attack/252 Speed Sunny Day Solarbeam Grass Knot Sludge Bomb Magnezone - Shock Dancer Timid Nature Sturdy Ability Damp Rock 4 HP/252 Spec. Attack/252 Speed Rain Dance Thunder Zap Cannon Gyro Ball Slaking - Physical Sweeper 2 Adamant Nature Choice Scarf 252 Attack/120 Defence/136 Speed Earthquake Ice Punch Shadow Claw Thunder Punch
  14. Competitive Pokémon Role Guide Welcome to the Competitive Pokémon Role Guide! Located below is information regarding the Role of Pokémon usually associated with Competitive Battling. Hopefully this will be found helpful. Sweeper Comment: Sweepers are Pokémon with amazing Attack and usually are fallowed up with great speed (And sometimes Stat Boosters). If they don't have great speed, they tend to have great Defenses as well to sustain at least some damage and Agility or Rock Polish it's speed up to par. They are usually defined as a Special or Physical Sweeper depending the stats. However, sometimes you will get Pokémon where the Special Attack and Attack Stat are similar and strong enough enough to become a Mix-Sweeper. Choice Band/Specs/Scarf-er usually fall under this section. Tank Comment: Tanks are very hard to get rid of at times due to there "bulkiness". Tanks have great defenses and at least decent Attack or Special Attack. The downside to these Pokémon is there usual slow Speed, but at times, this won't matter. They commonly have a Recovery move and sometimes a way of raising there stats. This group also has some variations: Physical Tank and Special Tank. Hazer Comment: Usually, the opponent will raise his/her Pokémon's stats and leave you in a ton of trouble, but a Hazer can get rid of that problem. Hazers have Haze , a move that eliminates all Stats. Another variation is Roar and Whirlwind, which causes the Opponent's Pokémon to switch and when a Pokémon switches it's Stat Boosts are removed. Very helpful when your opponent is attempting to sweep your whole team. Staller/Wall Comment: These Pokemon have huge defenses, but in return, sacrifice their Atk/SpAtk/Spd. They consists of moves that slowly KO their opponent such as Toxic and Will-O-Wisp. With low Atk/SpAtk, it is wise to throw on a Seismic Toss if possible. It's also recommended to choose a Pokemon with few weaknesses and/or many resistances. Variations include Special and Physical Wall. Cleric Comment: The main role of this Pokémon is to heal the team with Aromatherapy or Wish. They are capable of taking a few hits depending on the Pokémon. Spiker/Rapid-Spinner Comment: Spikers "spike" the opponent with either Spikes, Stealth Rocks, or Toxic Spikes while Rapid-Spinners get rid of "spike" related attacks. Often, Spikers are capable of causing the opponent to switch with Roar or Whirlwind. -Er Comment: Usually Pokémon with a specifically useful move or moves (i.e. BoltBeamer = Thunderbolt & Ice Beam) are given this name. Lead Comment: Generally a Pokémon that carries moves that "Set-Up". These include Spikes, Stealth Rocks, Toxic Spikes, etc. They also sometimes carry the move Explosion and U-Turn. Anti-Lead Comment: Anti-Lead's main purpose is to counter a Lead. They usually have the move Trick along with a Choice item (Scarf, Band and Specs) to stop their foe from using other moves and foil their move-set. - Greencat @ 6:52 PM If you think something is missing please PM me, Greencat.
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