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Codr

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Everything posted by Codr

  1. I would never have any reason to use a Macintrash, so I don't know anything about the software.
  2. Make sure you have permissions to open the file. That's the only thing I can suggest. It may be a result of an incompatibility with the emulator/reinterpreter/whatever you're using.
  3. It doesn't say "invalid file" because there are no strings with that text. If you mean "Invalid save file", that only occurs if the attempt to open the file fails. This is a result of some sort of OS restriction.
  4. 3.1.4 ADDED: If a save file fails to load, you're now given the option to forcibly load it as the game you choose. ADDED: The PokeGen registry key is automatically cleaned up now. (There were old values that were removed, like the "ignore save file checksum" one in this release.) ADDED: There's now a button to load trainer information from the save file into the controls. ADDED: C-Gear background image changing. Black/White and Black 2/White 2 files can be used interchangeably. Code generation isn't available for these. It may not be for a while, if at all. FIXED: Generation 4 save file block selection wasn't always selecting the correct block. (Found by bmn13.) FIXED: The item list for Black 2/White 2 was messed up in various ways. FIXED: There was a buffer problem when loading generation 5 Pokemon that could cause a crash. FIXED: The extra bytes editbox wasn't limited to 3 characters as was intended. FIXED: If a save state failed to load, a file handle was left unclosed. (Basically a memory leak.) FIXED: Item loading wasn't properly handling invalid item IDs. CHANGED: The locations "Hidden Cave" and "Ancient Path" for Black 2/White 2 has been changed to "Hidden Hollow" and "Relic Path". (Thanks to Guested.) CHANGED: English item translations have been added. (Thanks to Guested.) CHANGED: The "Ignore save file checksum" option has been removed, as the ability to force-load a save file supersedes it. CHANGED: Spanish translation updates my Migue4e.
  5. I did something absolutely miniscule in regard to this change. Mat697 did 99.999999% of it.
  6. It doesn't need to be intuitive. It's very clearly described to you in the tooltip. Further updates to the PID finder to provide more "desirable" results are unlikely. I don't agree with these notions of the PID being some ultra-important construct anymore. Why? The GTS doesn't check it. Random internet battles don't check it. I've heard that it's not checked in official tournaments. (Which doesn't surprise me at all, and has always been my stance on that.) The game doesn't care. So why should anyone else? (When I say "check it", I'm referring to the meticulous process of checking the RNG calls needed to produce the value.) Also, Guested made me add the trainer information thing. It's in the next release.
  7. Codr

    Next major feature

    If I do something like that, it'll be after the translation project is more complete. It's way too annoying figuring things out when I can't read it. This is incredibly easy to add in terms of reading/writing the data, it's just that it has nowhere it can currently fit in the UI. There would need to be a dialog for general save file data or something. (Which isn't a problem to add, I just don't like to.) There are some new things coming in the next release.
  8. If the target game is REALLY set to Black/White and NOT 2, then the other languages ARE available in the list. The target game is NOT the combobox in the Code Generator dialog.
  9. "I'm playing Black, but I have the target game set to Black 2!"
  10. Ok, I found the problem and fixed it for the next release. Thanks for the help.
  11. I'm going to mark this as resolved if I don't get a response within a few days.
  12. Then I'm sure the problem has to do with the save file blocks. Have you edited the file manually at all? Are you using "Ignore save file checksum" in PokeGen?
  13. http://projectpokemon.org/forums/showthread.php?11643-Known-issues
  14. Are you using a save state and not a save file? (You mentioned Pokesav, which doesn't allow save states, so I don't think so... but something's not right.)
  15. By what means did you move them?
  16. 3.1.3 ADDED: Mystery Gift code generation for Black 2/White 2. (Again, these codes are activated by pressing the buttons you specify when generating the code, THEN opening the X menu.) ADDED: English translation of Black 2/White 2 location strings. (Thanks to Guested.) FIXED: The Mystery Gift IDs editbox wasn't limited to 2039 for generation 4. FIXED: Switching languages caused blank item entries to have random text. FIXED: Pokemon caught in the Dream Radar weren't displaying the correct location. (Found by Guested.) FIXED: Black 2/White 2 game IDs have been added for code exporting. FIXED: Checking "Seen" on a Pokemon with forms in the Pokedex wasn't selecting the default form. FIXED: The Pokedex features weren't being set properly for Black 2/White 2. FIXED: Form data and language data wasn't being written properly for Black 2/White 2. CHANGED: The version information dialog is now more readable.
  17. I don't understand why this is a problem. Set the IV to the minimum value you want, sets its "polarity" to +, set the others' "polarity" to =, and search. If it's less than the value you entered, you know it went backwards and isn't what you want. But at the same time, you know it also went all the way to 31 from the value you specified and found nothing. This is on the list of things to do, and isn't hard at all. I can't say when it'll happen though.
  18. 3.1.2 FIXED: Selecting a Pokemon with new forms in Black 2/White 2 in the Pokedex would cause the program to crash. FIXED: When checking "Seen" on a Pokemon with multiple forms, the requirement of at least one form under the seen list wasn't being met. FIXED: Using "Set" on a Pokemon with new forms in Black 2/White 2 would cause a crash. (Found by swampert_pwns.)
  19. If you downloaded this version within the first minute or so of it being uploaded, you have a copy that still says 3.1.0, and will probably want you to update again. 3.1.1 ADDED: Form data for stat calculations for Tornadus, Thundurus, Landorus, Kyurem, and Keldeo. ADDED: Black 2/White 2 to the origin list. This was also affecting the Pokemon data. ADDED: Tornadus, Thundurus, Landorus, Kyurem, and Keldeo new form icons. ADDED: Pokedex support for Black 2/White 2. FIXED: Editing an existing item would always create a new item instead of changing the existing one. FIXED: Loading a Black (2)/White (2) save state would cause a crash. (Found by evandixon.)
  20. It does work, there are just different save state formats as a result of code changes in Desmume. There are possibly some unknowns (to me) that aren't accounted for as well. Thanks for the report and files, I'm looking at it now. Edit: Fixed for the next release.
  21. There'll probably be a relatively quick update following this release as more is added/fixed. 3.1.0 ADDED: Black 2/White 2 support. (Note that this is very likely to be buggy at the moment.) Pokedex reading/writing is disabled for now for these games. The new form icons haven't been added yet. There may be other things missing/unsupported that I haven't thought of. ADDED: DeSmuME save state support. (This may not work for older states. Please post bug reports if this is the case and it can potentially be fixed. Include the save state file if you post.) ADDED: Item editing. FIXED: If a box slot other than 1 is selected, the "Send to" menu was disabling the wrong box. (Found by rush2802.) FIXED: Extracting a Pokémon from a code wasn't obeying the target game. FIXED: The form combobox was being alphabetically sorted when that wasn't intended. FIXED: There was a potential buffer issue with generation 4 Wonder Card loading. FIXED: If a Pokémon had a form value that it shouldn't normally have, it could cause the icon to not display. FIXED: The directional buttons weren't displayed in the code generator's activation button list at all times. FIXED: Black/White save file loading could fail at times when it shouldn't have. FIXED: Generation 4 Mystery Gift display could put random text in the slot combobox if the card data was improperly modified. FIXED: Generation 4 Mystery Gifts were being reactivated as long as the card wasn't "trashed". (Found by bmn13.) FIXED: If a Wonder Card was present in any of the 3 slots for Platinum/HG/SS, extra data was being written to locations that it shouldn't have been. In the case of Platinum, this was writing over 4-12 bytes in an area not related to Mystery Gifts. (Found by MicroChip.) (For more information on what was being written erroneously, look here: http://projectpokemon.org/forums/showthread.php?23740-RESOLVED-Mystery-Gift-problem) FIXED: A byte that was previously thought to be part of the used Wonder Card IDs for generation 4 seems to not be used for that purpose and is no longer affected by the used IDs in PokeGen. This shouldn't have caused any problems. (Found by MicroChip.) FIXED: Switching games with a save file loaded was prompting with a dialog that had "Error" in the titlebar. CHANGED: Improved the Mystery Gift display for generation 4. It won't display card information anymore if no card actually "exists" there.
  22. You're assuming you did everything right, which is probably not the case, given your apparent outcome.
  23. You have a save file that, in its data, says "the ROM indicated that all of this data is invalid because the size of the data is unset and the checksums don't match", and you expect it to work. This is not PokeGen's problem. Your hardware is screwing things up. How? I don't know, I don't use it. Perhaps you also used some sort of converter that screwed it up as well. Or did something else after extracting it that affected it.
  24. There's absolutely no need to do anything like that, considering PokeGen can flag everything necessary related to the Pokedex. The codes are short enough to work on AR hardware as well.
  25. You don't have the language files.
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