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  1. The problem with the reactivation of the Mistery Gift deliver I reported here is back in Pokegen 3.1.9, but I'm not sure in what recent version it was reintroduced.
  2. Quick, albeit stupid question. Is it possible to change Meloetta's form using PokeGen while it's in the PC? If it matters, I caught it using an AR code. I recall being able to do it before the new update, but I may be mistaken... Thanks.
  3. In the items bag, the first 77 items can be modified, but others can not. In the medicine bag, the first 12 items can be modified, but others can not. In the TM/HM bag, the first 27 items can be modified, but others can not. There are not so many items in the berries bag and the key items bag, so I don't know whether these two bags get the same bug. Both B/W and B2/W2 saveifle is affected.
  4. There seems to be a problem when inserting shareable Wonder Cards into Pokémon Platinum... i tried inserting a modified, shareable Wonder Card into a Platinum save file in order to share it to an original cart, but when inserted using PokéGen 3.1.7, i get an error as soon as i click the Share option in the Mystery Gift menu (a blue screen which just says that an communication error has occurred, no code or anything. The blue screen appears on DesmuMe 0.9.7, using a Flashcard and even when inserting the save file into an original cart)... I have another program that can insert Wonder Cards into Gen 4 games called PMGE 1.4.2 Portable... since i've read before that using Pokégen can cause communication problems, i took my original, unaltered save and inserted the same Wonder Card using PMGE, surprisingly, it worked, which leads me to believe that Pokégen does really mess up wireless communication badly... i'm sending all 4 files for testing purpose: 1. The original, unaltered save file 2. The save file that has the Wonder Card inserted using Pokégen 3. The save file that has the Wonder Card inserted using PMGE 4. The Wonder Card itself (PCD file) i hope this info is enough to clarify this odd behavior... NDS_Saves.rar
  5. It is on Desume a Japanese (not edited) Soul Silver using newest Pokegen I changed my Starters nature and saved it set it to the Pokemon all that stuff saved the save file which is .dst format. Opened exact same .dst save file and nothing was changed. Whats going on? I use this Pokegen fine with Black 2. Also I can't open the .dst save file while pokegen is set to english language has to be in japanese or it will close pokegen while opening .dst save file it also closes the second I click replace the save file with this one so it doesn't save at all?
  6. This error prevents the changing of Meloetta form. Always show the Aria form. Not sure if this error is on BW too but is with B2W2.
  7. If I go to the PC in the game, move some Pokemon to other boxes and then save and load the file in Pokegen, it shows the Pokemon in its original positions instead of its new ones. Pokesav shows the Pokemon in its correct positions. I can upload a save file with this problem if you need it. I'm fairly sure this wasn't happening with Pokegen 3.0.5
  8. When testing out save state reading on the latest version of Pokegen, I opened a save state that I quickly made in DeSmuMe 0.9.7 x64, and Pokegen just closed itself. I then noticed that Pokegen wrote a dump file in the active directory. I have uploaded a zip file containing the dump file, the save state, and the save file I loaded in order to make the save state at: http://www.uniquegeeks.net/states.zip I do hope you can get this fixed as this is a promising feature that can prevent pointless posts. Oh, because I was bored, here's a list of threads that should never be repeated if you get this working: http://projectpokemon.org/forums/showthread.php?16263-Please-help-me-i-cant-get-it-to-work-with-(DeSmuMe) http://projectpokemon.org/forums/showthread.php?13881-Save-Conversion-Desmume-(.dst)-to-No-GBA-(.sav)-and-vice-versa&highlight=save+state
  9. (Moved from another thread due to it not really being related.) -Codr I am having the same problem with HeartGold and SoulSilver. Transfer Device: NDS Adaptor Plus v3.01 PokeGen Version: 3.0.5 When I put the event "062 Winter Celebi ENG-USA [PPorg].pcd" into Slot 1, save the file and then re-open it I get the following: [before] Description: Find secrets from the past and future! Transfer CELEBI to Pokémon Black [After] Description: Find secrets from \8320\EDB8\8320\EDB8\8320\EDB8\8320\EDB8\8320\EDB8\8320\EDB8\8320\EDB8ut\8320\EDB8 Transfer CELEBI to Pokémon Black If I put this event in Slot 2 or Slot 3 it does not happen. I tried other events in Slot 1 and the same thing happens, but again not in Slot 2 or Slot 3. Both these games also show a used Wonder Card ID of 2047 for which I don't have.
  10. For some reason, when, say, Box 2 is selected, the "Send To Box" feature is working incorrectly, it disables out the wrong box, so some pokémon can't be sent from Box 2 to Box 1 for example...
  11. well....when I change the language,the programme will crash and creat a .dmp file..... is there a update to solove this problem? and other,the next version will be 3.20?:tongue: forgive my poor english..thx~~~~:tongue:
  12. hey yeasterday before updating pokegen to 3.1.10 desmume save slots were working 100% great but then when i updated it to 3.1.10 i cant do it anymore if i tryed to load any b2/w2 /black 1/white 1 /hg/ss save state the porogram will instantly close and vanish like i didnt open it note it does not give Pokegen not responding stuff but no just instant vanish iam using win 7 ultmate and desmumee 0.9.8/0.9.9 btw sorry for bad eng hope you can fix this codr and keep up the awosome work any info you need ill be right here
  13. The most recent version of PokéGen should support Black 2/White 2 C-Gear skins. However, loading this C-Gear skin makes the game display an error message saying that the C-Gear skin data has been deleted upon loading the game. Loading the file in PokéGen does display the image properly.
  14. There are two "DNA Link Pin"(いでんしのくさび) in the game B2/W2: one is for fusion(ID 628), and the other one is for separation(ID 629). Now the separation one is showed as "Permit"(きょかしょう in Japanese). Anyway, it doesn't matter a lot. There are two "Forgetten Item"(わすれもの) in the game B2/W2: one is a boy's(ID 636), and the other one is a girl's(ID 637). The girl's one will vanish once open a savefile. This is a serious bug.
  15. After the recent items update, keys items vanished. Please advice.
  16. I encountered a little problem with Pokegen Mistery Gift support in my Pokemon Platinum game. I can import the desired gifts from the pcd files, get them from the deliveryman in the Pokemart and they work ok. But if I load the save file in Pokegen after getting the gift and then save the file (without doing anything more), the event is reactivated and the deliveryman appears again in the Pokemart with the gift. This doesn't happen if I use Pokegen in a save file from Generation V.
  17. I tried just dragging a few .pkm's into it, and they all turned out almost completely wiped, save for name, PID, and a few other things. IV's, EV's, and everything else wasn't there. This is obviously fixed by simply taking the non-lazy route and selecting load from file, but just a bug I thought I'd share.
  18. Status: Open [Claimed Fixed] Severity: B [should Fix] Reproducibility: 100% [10/10 attempts] Type: UI Code Area: PID Finder Version: 3.0b24 Steps: 1. Open the PID Finder and set Species to Haxorus, Gender Either, Nature Any, Ability Either, Shiny off checked and change all IV's to 31. 2. Click search and view how many Ability 1 PID's are returned. 3. Now set Ability to 1. 4. Click search and view how many Ability 1 PID's are returned. Results: At step 4 the list will populate with Ability 1 and 2 PID's but only two Ability 1 PID's appear when there should be four as seen in the search from step 2. Expected Behavior: The same amount of Ability 1 PID's should appear when searching specifically for Ability 1 or Either. Notes: - This could be a bug of a bug for this issue - http://projectpokemon.org/forums/showthread.php?15358-Pending-Review-PID-for-Ability-2-will-appear-when-specifically-searching-for-Ability-1-in-the-PID-Finder. - Although this seems like a much bigger issue and should be fixed. - This also occurs when searching for Ability 2 PID specifically. - This issue only happens when Target Game is set to "Black/White". - This does not occur in ver. 2.312 - It was retested with Arceus
  19. Status: Open [in Progress] Severity: C [Fix if possible] Reproducibility: 100% [10/10 attempts] Type: UI Code Area: Attacks Controls Version: 3.0b24 Steps: 1. View the Attacks Controls. 2. Partially type in the attack Thunder as "thun". 3. Now click the down arrow to view the list of attacks. 4. Then either press the Tab key or click the drop down arrow again to automatically fill in the attack name 5. View the amount of PP for that attack. Results: When the attack name is automatically filled in by pressing tab or the drop down arrow the PP is set to 0. Expected Behavior: The proper amount of PP should be assigned when the attack name is automatically filled in.
  20. Status: Open [Claimed Fixed] Severity: C [Fix if possible] Reproducibility: 100% [10/10 attempts] Type: UI Code Area: PID Finder Version: 3.0b24 Steps: 1. Open the PID Finder and set Species to Darkrai, Set Ability to 1, off check Shiny, set Nature to Any and then set all IV's to 31. 2. Click search and view the Ability column. Results: While the Ability is specificly set to only search for Ability 1 PID the finder will return PID's for Ability 2. Expected Behavior: Only Ability 1 PID's should be returned in the Finder when specifically set to search for Ability 1. Notes: I talked to you about this before in chat but I just wanted to make sure it was logged and actually fixed in the next version. When comparing PID's found by the PID/IV Generator in Pokesav the exact same PID's appear as Ability 2 in both generators.
  21. Status: Open [Claimed Fixed] Severity: B [should Fix] Reproducibility: 100% [10/10 attempts] Type: UI Code Area: Nickname field Version: 3.0b24 Steps: 1. Create a legal Gen 4 Pokemon with a single letter nickname that has been Pal Parked or Hatched from an Egg and run it through trashbytes.exe and legal.exe 2. Load the Gen 4 Pokemon in Pokegen ver. 2.312 and view the trash bytes in the nickname field. 3. Save that Pokemon and then run it through legal.exe to validate it is still legal. 4. Open ver. 3.0b24 and set target game to HG/SS, load that Pokemon and view the trash bytes in the nickname field. 5. Save that Pokemon and then run it through legal.exe to view if it is still legal. Results: When viewing the Pokemon in Pokegen ver. 3.0b24 the trash byte 0042 will appear as め and trash byte 0005 appears as い. Once saved at this point the Pokemon's trash bytes appear as invalid in legal.exe. Expected Behavior: The trash bytes should appear and save correctly when viewed in ver. 3.0b24 Notes: There could be other trash bytes that appear incorrectly but this is what has been found so far. A\FFFF\2054\020D\0042\0000\0000\0000\A184\020C\FFE 0 A\FFFF\2054\020Dめ\0000\0000\0000\A184\020C\FFE0 M\FFFF\0005\0000\91D7\0227\D175\0226\9AE9\0206\000 0 M\FFFFい\0000\91D7\0227\D175\0226\9AE9\0206\0000
  22. I tried seeing if anyone recognized this as a known issue, it's hard to overlook, but since I can't find it, I'll post here anyway. I seem to have found a bug in which .PKM files dragged from a file, into the program... only work with Box 1. If dragging them to another box, it overwrites the slot in Box 1. I've posted a video as an example. Basically, if I go to drag any Pokemon into Box 1, from a file, it's fine. If I change the box to something else, it doesn't seem to recognize that I changed boxes, and continues to replace the pokemon from Box 1. For example: I have Articuno in the 1st slot of Box 1. I need to go to box 8 to drag and drop my Pikachu. I slide Pikachu into Slot 1 of Box 8. It appears as if nothing has happened. I return to Box 1 to find my Articuno replaced with the Pikachu I meant to place in Box 8. I can freely drag any Pokemon into the party. Once I drag them into my party, they can be dragged into any box like normal. Direct drag-and-drop of PKM files into anywhere but Box 1 results in overwriting Box 1's Pokemon. I hope this helps!
  23. Well, I've noticed this, that if you select the option inside the Pokedex tool to mark all pokemon as seen, it doesn't only do that, but mark all pokemon as caught as well (Which beats the purpose of such function). Is this intended? Because it's a hassle to manually mark each pokemon as seen so I can get them "legally" through GTS. Is there a script or something to remedy this? Thx.
  24. Codr, just wondering about something Every time i load my Sav File into Pokegen, all the Ribbons in my Generation V games is wiped out. Is it natural ??
  25. When typing an ability, pressing enter makes the field blank rather than selecting said ability. Again, very minor, but it does serve to be quite annoying, seeing as every other field works fine with enter.
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