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Codr

Former Staff
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Everything posted by Codr

  1. Maybe tonight. Edit: How about right now?
  2. The Pokedex features combobox problem is turning out to be rather elusive. I'm still clueless as to what's causing the problem. It's got to be some weird Windows quirk. Edit: Well, I've managed to "fix" it, but it was more of a compromise than an actual fix because I don't know what Windows is doing to these controls in this case. The rest of the issues are also fixed in 3.0.4.
  3. I'll be marking this as resolved in a few days, since Azelf322 hasn't posted saying that the codes are still not functional.
  4. Are you using the latest version? And do you know of a way to reproduce the problem every time? Edit: Ok, I managed to make it happen myself. Edit 2: Fixed for 3.0.4. Edit 3: For anyone wondering what causes it, it only occurs when you drag one Pokemon on top of another, switching their places. The one that wasn't being dragged will get erased, and the one being dragged will essentially be duplicated.
  5. Codr

    Invalid Save File

    Note that I said "or". I can't give you magical solutions to your problems. There is something not being done like the actual games. The problem is for you to find.
  6. Codr

    Invalid Save File

    The save file data is simply incorrect. Something is going wrong with your hardware (Which seems to be common.) or you're converting it with faulty software.
  7. Codr

    Next major feature

    Lack of motivation and shifting interest.
  8. Yes, the thread in my signature. No, it's not something that's implemented yet.
  9. That's covered in the download thread.
  10. No. It would still require work on my part to translate your code into something that PokeGen can actually use. This would basically mean I'm doing everything anyway.
  11. Codr

    Invalid Save File

    Check the just-added last line of the questions and answers thread.
  12. evandixon is correct. On the list of things to do when I'm willing to do something, changing the ribbons is near the bottom.
  13. The way the UI is handled in PokeGen is completely different from anything you've ever used, I guarantee it.
  14. I'm not too fond of them being the way they are either, but at this point, a change like that just isn't going to happen. At least not by me.
  15. I haven't fixed the features combobox yet. I'm not sure what's causing that problem still. I also still need a screenshot of PokeGen on your computer so I can see the text cutoff thing you mentioned. As for getting tired of it... not when it's regarding real issues with the program.
  16. Great! Now I get to refer you here, which points you here. The first of which thanks you for wasting my time by not reading stickies, and informs you of the consequences. Now let ME personally thank you! I really enjoy people not using resources that're available and instead expecting someone to do the work for them over and over again.
  17. You didn't answer my question, nor whether or not you were using more than one at a time. Edit: Also: So you mean that you didn't expect a disabled control that becomes enabled after generating codes to not act upon those generated codes? ...
  18. I don't know what else could be concluded from the combobox changing resulting in a different code appearing in the editbox, OTHER than "Hey, the combobox must control which code is copied". If, for SOME STRANGE REASON, you think that using the code for, say, card 12 when you put a card into slot 1, is the COMMON SENSE thing to do, then yes, THIS IS A COMMON SENSE PROBLEM. Now, assuming you're doing all of that correct, what are you doing to activate this code? Also, if you're trying to use more than one code at the same time, it would help to say that too. Edit: As a note, the XML file shouldn't be displaying "Partial card" for the code names in generation 5, but this isn't affecting the validity of the codes.
  19. Look at what happens when you change the selection in the combobox. This is common sense and observation.
  20. And if you copy a code while it says "Used Wonder Card IDs", what do you think is going to happen?
  21. Do you understand its purpose? Since I have to ask.
  22. In that case, do you see the combobox at the top right of the code generator dialog?
  23. You haven't stated which game you're trying to generate codes for. If it's white, your answer is right in front of you.
  24. The save file's footer sizes are incorrect, which cannot happen by normal game saving. Your hardware is messing it up, you've edited it with a program that's messed it up, or the converter you might've used messed it up.
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