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Codr

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Everything posted by Codr

  1. Sorry about the mishap with 3.1.9 staying as the current download. It'll be fixed within a few minutes. Edit: Maybe not a few minutes. I did something really stupid and will need more time to recompile 3.1.10. I'm disabling the update for 3.1.10 for now. Edit 2: It may not be able to be fixed until tomorrow. I have to re-code some of it.
  2. Target game. It defaults to Black 2/White 2 now.
  3. Refer to the post below as to why this isn't available yet. 3.1.10 ADDED: To help blind users, Pokemon icons are now able to be tabbed through and have text associated with them for screen readers. There are also special keyboard "commands" that can be given to them when one is focused. Enter will view the Pokemon's data, shift + enter will set the data, delete (not backspace) will delete the Pokemon, and the space bar will toggle whether or not it's selected. ADDED: You can now choose the language to force save states to load as, if they fail to load. FIXED: Generation 4 Pokedex code generation had the caught and seen data reversed. FIXED: The Pokedex language flags were always being forced to have the program's language if no flags were set. Apparently ALL of the games set it to 0 upon first seeing the Pokemon. (Thanks to MicroChip for making me question this.) FIXED: Meloetta's forms weren't available. (Found by Mordecai.) FIXED: Generation 4 Wonder Cards that weren't in the first slot were being re-enabled upon saving. (Found by bmn13.) FIXED: Switching from Black/White to Black 2/White 2, or the opposite, was causing problems with the Pokedex data. (Thanks to Draco856.) FIXED: Save states from a language other than the one the program is using weren't loading as intended. Now, they'll fail to load, rather than using invalid data. This allows you to tell the program how to load it. (Thanks to Critical Tiger.) CHANGED: Keldeo's form names have been updated to the official English names. The Japanese ones were also updated to use Japanese text as intended. (Thanks to Guested for the Japanese help.) CHANGED: The next release of PokeGen will require a manual update. The update system has been modified to reflect this and will notify you when it's available.
  4. The method used is still the same. The offsets are for Diamond/Pearl/Platinum. There are many more checksums in generation 5 games. I'll send you a forum PM.
  5. Codr

    Next major feature

    That just shows you how little I currently know about any of it.
  6. Codr

    Next major feature

    Entralink stuff is, but I don't know about the other thing. It may be in 4.0, but I'm not promising.
  7. If you want to recalculate the checksums for Black/White, edit whatever data you need to, then modify that same data the same way in offset + 0x26000. PokeGen will then save the checksums properly for you. As for details on how it works, ugh. http://www.projectpokemon.org/wiki/Pok%C3%A9mon_NDS_Save_File_Checksum I'm not sure how easy that'll be for you to interpret with a screen reader though.
  8. Ok, that's something I'm seeing too, and is unintended. I'll fix it. Thanks.
  9. I wasn't able to release it like I thought. There was an issue reported that I had forgotten about and am still fixing. It should be today, provided there isn't something else I've missed.
  10. I may be able to get 3.1.10 out today. Keyboard input for the icons is available in it, although it doesn't allow you to move Pokemon from one slot to another like the visual interface does. The enter key lets you view data of the Pokemon in that slot. Shift + enter sets the data. The delete key (not backspace) deletes the Pokemon. The space bar toggles selection of that slot, which is used for code generation. Additionally, I've added more detail to the text associated with each icon that the screen reader tells you about. It now includes the Pokemon species as well as whether or not it's selected. It also indicates if the slot is empty.
  11. That's a big deal to me if you're correct. I'll check on it. Edit: I'm not seeing these results. Are you using some old version of the program?
  12. Are you referring to using PokeGen? I'm not sure what else there is that can do this, but I wanted to make sure.
  13. Codr

    Next major feature

    This is likely coming in 4.0.0. (Which isn't going to be the next release, but the one after.)
  14. Yes, they're for the Pokerus. The data for the Pokerus is more complicated than just 3 states. The first value is, for the most part, just a random number when you encounter the virus. The second value indicates the number of days left for the virus to be active.
  15. I didn't actually expect the donation. Thanks. As for keyboard input, I agree, and thought the same thing after testing it. I'll add some input to it in the actual release. I'll post here with the keys used, but they'll also be mentioned in the versions.txt file.
  16. Trainer information at the least was planned. I don't know about anything further than that yet. Edit: Have you tried it out yet? Just to be sure it works adequately.
  17. I don't know anything about the location of that information in the save file. The byte changes are a result of Mystery Gift data being reencrypted every time you save with a time-based random number, if I remember correctly. There are a few other things that always change as well. I've taken 3.1.9's code and reapplied the bug fixes to it. The changes to the icons have been made and are ready. I have to make some changes to the update system before I can release a new version though. I guess I can send you this copy with it still labeled as 3.1.9 so you'll still get the release in a few days. I'll send a forum PM with a link.
  18. My solution does in fact work, as I expected. Even better, I barely had to change anything at all. Tabbing will take you through all 36 of the Pokemon icons, and the text associated with the icons (which isn't actually displayed) is read by Jaws. The problem is that the program is undergoing a series of changes bigger than any in its history, and I hadn't planned on a release any time soon. There are some pending bugfixes that need to be released before this major update, so I guess I can put this tab change in with the bugfixes and release a new minor version earlier than I planned. I'd say it'll be ready within a week.
  19. My initial thought was to see if I can change the static icon controls to instead be custom-drawn buttons that're able to receive focus. That's how the program identifies controls. I could probably assign window text to them as well that it would read to you, but wouldn't actually be displayed anywhere. If possible, these changes would result in no visible difference to everyone else while allowing you to use them.
  20. I find it amazing that you manage to do these things and have the patience to do them with no vision. You're correct in that the party/box data is accessed visually. The main dialog of the program currently has icons representing the 6 Pokemon in your party, a combobox below that which allows you to select the box number, and 30 icons below that representing the selected box. The icons are what're referred to by Microsoft as static controls. They're coded to react to a right click from your mouse to bring up a menu that allows you to click "View data" and "Set". If that's not enough information, I can try to provide more, although I'm not sure what I've left out. Edit: I downloaded a demo of the program you use out of curiosity. I can see what you mean now. I'm not sure if there are options in the program (the demo is limited) that you might be able to change to make it tell you what's under your mouse pointer or something, but if you're solely using keyboard navigation, I don't see any options currently for you to work with.
  21. Codr

    Next major feature

    Yes, it works properly. Are there side effects from the game not being programmed to take cheating into consideration? Probably.
  22. Codr

    Next major feature

    There IS an item editor...
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