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Codr

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Everything posted by Codr

  1. I mean that I have full knowledge of ways of using as little data as possible in a file format. The amount of extra data we're talking about here is beyond insignificant, however.
  2. I realize you're trying to help, but if I actually add this feature, I already know what needs to be done.
  3. I didn't put work into the update system to remove it. If you're really that paranoid about software that tens of thousands of people are using at this point, then just don't use it. I can't do any more than tell you that there is nothing malicious in the program whatsoever.
  4. No, it doesn't. No, it's not only for Pokemon creation. This isn't the appropriate forum for such questions.
  5. The size of the file isn't relevant. The XML structure is necessary to put the codes where I intend them to be. Also, I fixed this just now, but there are some other things I'd prefer to have done before uploading a new version.
  6. This is definitely not functioning properly. I wasn't aware it was occurring.
  7. For which game?
  8. You cannot possibly be that clueless. The Mystery Gift dialog has essentially 3 sections. Two of which have an obvious relationship. Did you even TRY anything yourself?
  9. I'll never understand why people use drag and drop over everything else. Seriously, take half of a second and look at the nice menu under the titlebar. Most programs have this nifty little thing that has all the options you could ever want. As a side note, I forgot to add Mystery Gift files to the drag/drop code.
  10. There's no harm being done at all. Norton is just paranoid. That's why I mentioned having PokeGen on ignore. I highly, highly doubt that there's no way to do this. If you look up Norton's "SONAR", you'll see that it has produced many false positives. PokeGen's update code in particular would be rather likely to set off alarm bells with most antivirus software because it does things that do look like virus activity. (Remotely downloading, replacing itself, restarting with the new executable.)
  11. I'm curious as to what the details of the "threat" are.
  12. I better not respond to either of those things or I'll probably offend you.
  13. You're the one that found the option. I don't have one of the flash cards, so I can't see these things. I had forgotten that they even have such settings at all, although I only vaguely knew to begin with. Edit: For informational purposes, the 2 megabit file definitely has much, much more wrong with it than just the Pokemon.
  14. The same corruption exists, now 4 megabits? Edit: And there it is, no corruption with the correct size.
  15. Uploading completely unmodified versions of both sizes would be interesting.
  16. 4 megabits (as you see in the menu), aka 512 kilobytes, is definitely what it should be set to.
  17. Uploading one that's taken DIRECTLY from the hardware without ANYTHING ELSE saving to it, INCLUDING PokeGen, might help.
  18. There are probably a few ways I could modify PokeGen to attempt to detect invalid data like that and ignore the data as a result. The problem is that if the hardware is screwing up the Pokemon, there's no telling what else it's doing the same thing to in the rest of the save file. As for codes, I don't know how many lines the flash cards can handle in a single code, but the actual Action Replay hardware can only handle around 186 or something like that. That was the reason for making codes individual. Edit: I'm a bit curious. What steps, exactly, did you take to obtain your save file before opening it with PokeGen?
  19. From what everyone else has said, yes. The hardware doesn't write the data correctly, or isn't retrieving it correctly when accessing the save file. The Pokemon in the egg slots have random data for the PID and checksum. If you can actually load that file in-game without saving it with PokeGen first, and those eggs don't appear there, the problem is clearly occurring when retrieving the save file.
  20. Without even changing thread pages... http://projectpokemon.org/forums/showthread.php?21477-Invalid-Save-File http://projectpokemon.org/forums/showthread.php?21434-Invalid-Save-File
  21. Someone else might have it for you, but I won't provide older versions. Your antivirus software is likely able to be configured to ignore PokeGen anyway.
  22. http://projectpokemon.org/forums/showthread.php?21490-RESOLVED-Pokemon-disappearing&p=143161&viewfull=1#post143161 Edit: Actually, the 3rd edit in that post is wrong. The Pokemon that's dropped into the new spot wouldn't get updated, which explains why it was affecting actions between two instances of the program.
  23. 3.0.4 FIXED: Characteristic and Hidden Power text on the stats tab weren't being erased properly when updating when using the Windows classic theme. (Found by jariesuicune.) FIXED: Switching languages wasn't preserving location values. FIXED: Exporting of Mystery Gift codes for generation 5 was displaying "Partial card" instead of "Wonder Card" for the code names. (Indirectly found by phoenragon.) FIXED: Opening Mystery Gift files with PokeGen on program startup wasn't allowed. FIXED: Dragging a Pokémon onto a slot that another Pokémon already occupied would cause the non-dragged Pokémon to be erased, rather than moved when saving the save file. (Found by DingDingCH.) FIXED: The Shiny Leaf and Pokédex Features comboboxes would no longer display their lists upon switching languages. (Found by jariesuicune.) FIXED: Checkboxes when using the Windows classic theme had clipped text. (Found by jariesuicune.) FIXED: The Shiny Leaf combobox's "Crown" text wasn't being updated when switching languages.
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