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Showing results for tags 'random'.
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I'm starting a Pokemon Black Egglocke and need Pokegen Eggs to start off with. Please help me. Legality isn't a problem as long as the Pokemon is able to hatch out of an egg or able to have those moves.Please nickname the Eggs, I'm not creative with names unfortunately... No Legendaries or Phione please, since I don't want the play-through to be too easy. Send files over Email please, since it's easier. Send as many as you want, holding any item. Thank you! Ps: Set the happiness to 0 please, since the egg will not hatch quickly, and I'm not patient enough to wait.. Thank you! Send to this Email: mightyenatrickster262@gmail.com
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So i used pk3ds to randmoize my USUM everything works and i can run the game just fine but the trainers that I randomized have random levels which makes no sense and I dont know why... They have random pokemon names and classes which is what i checked off in the settings but my first rival battle was versus lvl 54! The game that I randomized is USUM please help!
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I need help with the ".IV_XXX=" commands in the PKHeX batch editor. :frown: I want to give random IV values to all of my Pokémon, but I couldn't find a way to do so. I've already tried ".IV_ATK=$rand" but I guess that's not meant for that command. Also tried using the ".IVs=" one with no success, can't get it to modify all of the IVs at once. Any help? Is this randomization functionality implemented in the batch editor? :confused: Thanks in advance!!:redface:
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Hey guys. Recently many people have made randomized and hacked versions of ORAS. I'm really interested in this. If possible, can someone teach me to randomize/hack ORAS. I really would appreciate if someone could help. Thanks. PS I have gateway so I can use the modified game
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Hello guys. I want to know how to make some Wonder Cards pokémon with random Nature, IVs and Traits. Is it possible? Does anyone know any FAQ/Tutorial about this question?
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- attributes
- cards
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Is it possible to play hackie sack with a live chick and it not die?
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I'm looking for people willing to do a unique pokemon battle in which your entire team is focused around one type. Ex. Focusing on Fire: Infernape (Fire/Fighting), Charizard (Fire/Flying), Magcargo (Fire/Rock), Camerupt (Fire/Ground), Magmortar (Fire), and Heatran (Fire/Steel) Only rules would be that all Pokemon on your team must have a similar type, and only one legendary Pokemon per team; as well as no cheap Pokemon like Wondertomb (Only looking to have fun; not really competitive) If you are interested, please message me or reply back so we can set this up. When you message, keep your info on your team discreat. We will go into battle completely random, and you must act on your feet. Looking forward to hearing from people on any questions and challenges.
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OK, well sometimes UnderXRay and I have random battles. So we both decided to post this one because it was it was pretty good.
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Lets say I make a Flygon and do everything perfectly to make it "mine." Since Flygon is not available in Platinum, one has to hatch an egg in order to make it "their's." Now lets say I make it so its Hometown is Diamond. Will it still treat me as its original trainer?
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For a while now I've been using the AR code for pokemon black that allows a person to encounter every pokemon, 1-649, in every area (not including water). I've started to notice, though, that this code isn't as random as one might expect. Some pokemon seem to spawn in certain patches at much higher frequencies than others, while some I haven't seen at all. 'Random' is a rather tricky word so if anyone can explain how the code randomizes the finds I'd be most grateful. Here's the code: 923FFFFE 00000001 62250010 00000000 DA000000 02250010 D4000000 00000029 D7000000 02250010 D3000000 00000000 82250010 00000289 D4000000 FFFFFD77 D7000000 02250010 D2000000 00000000 923FFFFE 00000001 123FFFFE 00000000 DA000000 02250010 C0000000 0000001E D7000000 02250014 DC000000 00000002 D2000000 00000000 A2257010 00000000 923FFC3C FFF00000 923FFFFE 00000000 123FFFFE 00000001 D2000000 00000000 Also, this code causes wild double battles to always consist of the same two pokemon (levels, gender, etc. are not always the same). Another note is that in patches which only initiate single battles the same wild pokemon can be encountered in quick succession two or three times i.g., moving a single square into another patch after a battle with one pokemon will trigger another battle with the same pokemon. EDIT: I've found that the code seems to 'reset' upon entering and exiting a route. That is to say that pokemon with lower or nearly non-existant frequencies are encountered the longer I stay and search in the route. While the dozen or two I usually see don't always appear in the same order they still spawn first.
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- black and white
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Hi, is there a way to make a flag random turn on?? I want to make appear a npc but making it flag turn on randomly...
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I keep getting Loading C:/Users blah blah /Soul Silver Randomizer.nds FAILED. there is nothing on the internet that suggests any way to fix this, its either completely obvious or im just extremely unlucky, would like a response asap
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No matter what I read or try I cannot seem to get these guys legal using Pokegen. I generate AR codes to use and I have created Pokemon before that worked in white, so I am a bit stumped as to why these guys aren't working. I would really appreciate any help making these guys legal for random wifi. Attached are the PKM files
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The Normal PRNG: class pkmgen4prng(object): def __init__(self,seed): self.seed =(seed * 0x41C64E6D + 0x6073) if self._bitLen(self.seed)>32: self.seed = self.seed>>self._bitLen(self.seed)-32 object.__init__(self) def prngenerate16(self): seed = self.seed self.seed = (self.seed * 0x41C64E6D + 0x6073) if self._bitLen(self.seed)>32: self.seed = self.seed>>self._bitLen(self.seed)-32 return seed>>self._bitLen(seed)-16 def prngenerate32(self): firstrandom16 = self.prngenerate16() secondrandom16 = self.prngenerate16() return ((firstrandom16<<16)|secondrandom16) def _bitLen(self,int_type): length = 0 while (int_type): int_type >>= 1 length += 1 return(length) The GTS PRNG: class pkmgen4gtsprng(object): def __init__(self,seed): self.seed =(seed * 0x45 + 0x1111) if self._bitLen(self.seed)>31: self.seed = self.seed>>self._bitLen(self.seed)-31 object.__init__(self) def prngenerate16(self): seed = self.seed self.seed = (self.seed * 0x41C64E6D + 0x6073) if self._bitLen(self.seed)>31: self.seed = self.seed>>self._bitLen(self.seed)-31 return seed>>self._bitLen(seed)-16 def prngenerate32(self): firstrandom16 = self.prngenerate16() secondrandom16 = self.prngenerate16() return ((firstrandom16<<16)|secondrandom16) def _bitLen(self,int_type): length = 0 while (int_type): int_type >>= 1 length += 1 return(length) Credits: LexyEvee/Evee (veekun.com) - for helping me fix my code and providing the gts prng constants