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  1. hi everyone I need some major help making my team. Here is the team i just need help with the IV's and the EV's bc I am going to make them in pokesav. Aggron @ Focus Band Adamant Nature Trait: Sturdy Moves -Substitute -Focus Punch -Stone Edge -Thunder Wave Blaziken@Choice band Adamant Nature Shiny LV:100 Moves ~Fire Blast ~Focus Punch ~Brave Bird ~Sleep Talk Salamence @ Life Orb Trait: Intimidate Brave Nature LV:100 - Draco Meteor - Earthquake - Fire Blast - Outrage Metagross@Choice Specs Trait:Clear Body Serious Nature LV:100 -Meteor mash -Earthquake -Psychic -ThunderPunch Dusknoir@Leftovers Trait:Pressure Relaxed Nature LV:100 -Shadow Punch -Trick Room -Will-o-wisp -Psychic Tyranitar@Adherence Scarf Trait: SandStream Nature:Jolly LV:100 -Focus Punch -Substitute -Thunderbolt -Stone Edge Well like I said I dont know how to calculate IV's and EV's but this is my team and if someone could help me with the IV's and EV's that would be tremondous! Till next time. See ya ~hotpinkmunchlax
  2. (Wraith89 vs Anonymous) Shoddy Warstory My first ladder match... I had no idea how ladder matches worked, so I decided to give it a try... and I got randomly challenged by an eager battler. Whoops. I was NOT prepared Rules: Rules: Ladder Match, Sleep Clause, Freeze Clause, OHKO Clause, Evasion Clause, Species Clause, Strict Damage Clause Pokemon: (In order of appearance) Wraith89 Anonymous
  3. BloodBath (Gyarados) (M) @ Leftovers Ability: Intimidate EVs: 156 HP/108 Atk/100 Def/144 Spd Adamant nature (+Atk, -SAtk) - Dragon Dance - Waterfall - Taunt - Stone Edge --- This is my lead pokemon. His job of course can be to taunt so other team cant set up stealth rocks and hopefully get in a dd and sweep. not much else to be said about blood bath =D Gridiron (Skarmory) (M) @ Leftovers Ability: Keen Eye EVs: 252 HP/252 Def/4 Spd Impish nature (+Def, -SAtk) - Rest - Sleep Talk - Whirlwind - Spikes --- Shiny skarmory for my physical walls. mainly a counter for physical mence so i can just whirwind him out and hopefully get a couple layers of spikes in. but as u guys know this metal bird can take a hit NurseBiss (Blissey) (F) @ Leftovers Ability: Natural Cure EVs: 252 Def/80 SAtk/176 SDef Calm nature (+SDef, -Atk) - Wish - Toxic - Protect - Flamethrower --- You guys know how this goes its no mystery the special wall and staller =] hopefully blissey can wish protect and stall out a special sweeper who is poisoned =D FullMoon (Cresselia) (F) @ Leftovers Ability: Levitate EVs: 96 HP/160 Spd/252 SAtk Timid nature (+Spd, -Atk) - Calm Mind - Charge Beam - Moonlight - Psychic --- This is my tank. she takes a hit and can dish them out too my main strategy for here is too moonlight and calm mind until she can sweep hopefully nuthing is hitting her too hard. Eragon (Salamence) (M) @ Focus Sash Ability: Intimidate EVs: 6 HP/252 Atk/252 Spd Adamant nature (+Atk, -SAtk) - Dragon Dance - Dragon Claw - Earthquake - Stone Edge --- this is my baby lol my physical mence. this dragon come in on special walls and most likely they dont switch out for idk what reason lol and i just dd because i know they dont hit too hard and then i sweep with the dragon and ill always get a dd in because of the focus sash only real problem is hail and sandstorm also priority moves Gengar (M) @ Choice Specs Ability: Levitate EVs: 6 HP/252 Spd/252 SAtk Timid nature (+Spd, -Atk) - Hidden Power [ice] - Focus Blast - Shadow Ball - Thunderbolt --- My special sweeper this thing does damage no need to explain im sure u guys have dealt with on of these before lol but on a lighter note if i was a trainer id look like this LOL!!!!
  4. Because we all know that everyone has one, and no one can get it without hacking...well, maybe some fanatics can, but hey, that's them. So my Dream Diamond Team would have to be, in order from best liked to least: Darkrai, Giratina, Luxray, Mammoswine, and Abomasnow. Ad they're all especially cool when Shiny. So, what's yours?
  5. (Wraith89 v. Greencat) Shoddy Warstory Yeah, this was an old warstory I forgot to post. Greencat told me to post it or else I'd be his indentured servant for the rest of his life. o_O Team PP strikes again... against Team Greencat. This was an awfully close battle... and I hope it shows you what some Pokemon can actually do. Yes, I actually lost this round, but at least from here you'll learn something Rules: Rules: Evasion Clause, Freeze Clause, OHKO Clause, Sleep Clause Pokemon: (In order of appearance) Wraith89 Greencat
  6. ok so this is one of my many teams that i have made but is on a losing streak atm and i just want to know what i should change.... At the glance: Weavile , Porygon Z , Kingdra , Scizor , Dusknoir , T-tar :bidoof: The Lead Weavile @ Focas Sash Ability: Pressure EV's: 4 hp,252 atk 252 speed Nature: Hasty(+spe -def) -Fake Out -Counter -Nightslash -Taunt Ok well they story on Weavile is pretty simple i tested a ton of leads/anti-leads before and found that a fake-out lead was amazing so i tested a few and found weavile to be the most usefull with counter.. The Special sweeper.. PorygonZ @ Choice scarf Ability: Download Ev's: 4 def /252 spA/ 252 speed Nature: Modest ( +spA - atk) -Tri Atk -Thunder bolt -Ice beam - Hidden Power Fighting Well this is a strange story with porygon Z.. i was with my old team and it lacked a special sweeper so thats when I started using it and it is amazing, i love this ugly duck -.^~. The Dragon Dance sweeper... Kingdra @ Leftovers Ability: Sniper Ev's: 4 hp 252 atk 252 speed Nature: Adamant( +atk -spA) -Yawn -Dragon Dance -Outrage -WaterFall Well in this case i used to have a gyarados instead but later used a kingdra ( i forgot why but i did) anyways it has been good but i dont know if i should put back gyarados or something different x.x; The Choice Banded poke' Scizor @ Choice Band Ability: Technician Ev's: 248 hp/ 252 atk / 8 speed Nature: Adamant(+atk -spA) -U-Turn -Bullet Punch -Brick Break -Pursuit Scizor i have used a long time and i mainly it as a pursuit'er sometims bulletpunch is usefull and U-Turn for celebi but pursuit is what i mainly use it for..... If I should change it then i dont mind so much o-o;. The Wall/Tank Dusknoir @ Leftovers Ability: Pressure Ev's: 252 hp, 28 atk, 228 def Nature: Impish(+Def -spA) -Pain Split -Wil-o-wisp -Shadow Sneak - Fire Punch hm.With Dusknoir I lacked a wall and wanted one to also be offensive so thats why i chose it. Painsplit/Shadow Sneak Combo is extreamly effectiv and helpful... anyways it is a good pokemon to have and thats pretty much it.. Wil-o-wisp is for pokemon like t-tar and salamence where Fire Punch wont help....yeah thats pretty much it, lol.. The Physical Tank o_o Tyranitar @ Leftovers Ability: Sand Stream Ev's: 6 hp, 252 atk, 252 speed Nature:Adamant(+atk -spA) -Crunch -Stone Edge -EarthQuake -DragonDance Well i like t-tar alot... it is just so epic...anyways after a Dragon Dance This thing Kills anything in sight...anyways i would change it if needed.. Anyways please rate it and give me a good reason to change if needed
  7. Note: I changed my team entirely around. This team is deprecated and is only there for nostalgic purposes in the rare case that I feel like looking at my previous failures again. Hello. After several really unsuccessful and some moderately successful attempts of creating a team, I'd like to get my current team rated. Illithian gave some advices earlier and they were really helpful. Currently, I'm either rampaging through a team or losing completely, it's rare to get a close situation. This team abuses Toxic Spikes to cripple sweepers while keeping the pace of the battle. TS gives me the possibility to abuse sweepers even more and pressure the opponent or to use walls as effective sweeping Pokemon. -- Lineup: [sprite]407[/sprite] [sprite]373[/sprite] [sprite]245[/sprite] [sprite]466[/sprite] [sprite]479-1[/sprite] [sprite]242[/sprite] -- [sprite]407[/sprite] Roserade @ Focus Sash Ability: Natural Cure EVs: 4 Def/252 Spe/252 SpA Timid natured (+Spe, -Atk) - Sleep Powder - Leaf Storm - Hidden Power Fire - Toxic Spikes Roserade is the supporting lead and sometimes early game sweeper/anti-lead. The first turn is always Sleep Powder, to ensure that the opposite lead doesn't gimp me. If the other lead outspeeds Roserade and Sleep Powder misses, I'm usually doomed. After Sleep Powder, I set up Toxic Spikes twice. If necessary, I'll sacrifice Roserade to cripple the opposite team. HP Fire gets rid of steel type leads and other stuff that happens to be weak to fire. Leaf Storm is my main STAB and will get rid of Swampert and other frail leads. Setting up Toxic Spikes usually allows me to gain control over the battle, since sweepers can't stay out very long and bad poisoning + Life Orb damage will soon KO the foe. [sprite]373[/sprite] Salamence @ Life-Orb Ability: Intimidate EVs: 232 Atk/252 Spe/24 SpA Naive natured (+Spe, -SpD) - Dragon Dance - Earthquake - Fire Blast - Outrage My main sweeper. Not much to say here, Sala just takes out stuff fast. Outrage is somewhat risky after its end, but it can take down stuff after a single DD in one hit. I don't really like him to be killed and thus he often gets to be a late game sweeper. [sprite]245[/sprite] Suicune @ Leftovers Ability: Pressure EVs: 4 HP/252 Def/76 Spe/176 SpA Bold natured (+Def, -Atk) - Calm Mind - Surf - Ice Beam - Roar Suicune serves as mid to late early game sweeper and does this job well after some Calm Minds. I often switch it in to take out some Pokemon and if something looks like it's going to Thunderbolt, I switch to Electivire. Suicune also takes the role of a tank and stalls stuff a little while, TS will usually do the rest. If they don't I'll roar the (often boosting) enemy away. It's one of my most versatile Pokemon and usually does everything well, unless something explodes at its face. This Suicune, while using a defensive move set, is built to be a hybrid and it does that job quite well. [sprite]466[/sprite] Electivire @ Expert Belt Ability: Motor Drive EVs: 4 HP/176 Atk/76 Def/252 Spe Adamant natured (+Atk, -SpA) - Earthquake - ThunderPunch - FirePunch - IcePunch Electivire is another late-game sweeper/revenge killer and, if Motor Drive boosted (Yeah, thank you Rotom!), it can rip through entire teams by its awesome type coverage. Almost nothing that isn't levitating can safely switch in. It plays an important role in guarding Suicune from electric attacks and revenge kills lots of stuff anyway. Its versatility and movepool make it a pain to predict. Especially if someone predicts EQ (what most Evires run) and I'll Ice Punch their Salamence. If I can't gather a Motor Drive boost, I'll just get it out at a moderately safe moment and kill as much as I can without any regrets. Expert Belt is to give additional power to all of its super effective attack potential while not losing any HP to Life-Orb. [sprite]479-1[/sprite] Rotom-h @ Leftovers Ability: Levitate EVs: 252 HP/176 Def/80 SpA Bold natured (+Def, -Atk) - Thunderbolt - Overheat - Shadow Ball - Toxic Rotom-h is my early game sweeper and does two things: Sweep stuff and last as long as possible. Many things are scared of it and there's no real safe switch in. It also stops suiciding Pokemon and rapidspinners in their tracks. Especially Starmie seems to be scared. TB is just a bread and butter STAB and rips some flying/water types apart, Shadow Ball is another STAB and usually checks other Ghost and Psychic types. I rarely use Overheat due to its SpA drop, but it'll get rid of some steel types really fast. Toxic poisons everything levitating that didn't get the free portion of poison already. [sprite]242[/sprite] Blissey "Da Wall" @ Leftovers Ability: Natural Cure EVs: 120 HP/252 Def/16 SpA/120 SpD Sassy natured (+SpD, -Spe) - Ice Beam - Aromatherapy - Softboiled - Toxic Da Wall walls stuff, obviously. I send Blissey in to wall some scary things like Alakazam, Porygon-Z or Gengar. Blissey has two major functions: It walls and it's a cleric. Ice Beam gets rid of any Dragon, or even worse, Dragon/Flying types instantly. Aromatherapy helps my own team while keeping Blissey free from possible poisoning of other Blisseys. Toxic just again poisons opponents that didn't get affected by the spikes already. --- That's about my team. Please rate and give some suggestions. I'm particulary worried about stat-uppers like Porygon-Z and Infernape that can sweep my entire team after Blissey's death, while Suicune probably won't roar them away in time. I'm also in trouble if Rotom gets killed and a rapidspinner messes up my setup, Roserade is usually dead after five turns in early game. Anything that levitates can ruin me completely. Gengar is a very good example, especially if Rotom has fallen. My team fails completely if I fail to land any toxic spikes at all.
  8. Spiritomb (M) @ Leftovers Ability: Pressure EVs: 252 HP/6 Def/252 SAtk Modest nature (+SAtk, -Atk) - Calm Mind - Hypnosis - Dark Pulse - Shadow Ball --- Blade (Gallade) (M) @ Life Orb Ability: Steadfast EVs: 6 HP/252 Atk/252 Spd Adamant nature (+Atk, -SAtk) - Swords Dance - Close Combat - Leaf Blade - Psycho Cut --- Dragon (Salamence) (M) @ Life Orb Ability: Intimidate EVs: 234 Atk/252 Spd/24 SAtk Naughty nature (+Atk, -SDef) - Dragon Dance - Outrage - Earthquake - Fire Blast --- Blacc Heart (Froslass) (F) @ Choice Specs Ability: Snow Cloak EVs: 6 Def/252 Spd/252 SAtk Timid nature (+Spd, -Atk) - Ice Beam - Shadow Ball - Trick - Confuse Ray --- Snorlax (M) @ Choice Band Ability: Thick Fat EVs: 6 HP/252 Atk/252 SDef Careful nature (+SDef, -SAtk) - Body Slam - Superpower - Selfdestruct - Thunderpunch --- Hero (Lucario) (M) @ Life Orb Ability: Inner Focus EVs: 252 Atk/6 Def/252 Spd Adamant nature (+Atk, -SAtk) - Swords Dance - Close Combat - Extremespeed - Stone Edge ---
  9. Hello all. This is my first foray into competitive battling, and after a few battles on Smogon, this is my team: Hippowdon (M) @ Leftovers Ability: Sand Stream EVs: 252 HP/168 Def/88 SDef Impish nature (+Def, -SAtk) - Earthquake - Slack Off - Stealth Rock - Toxic --- Tyranitar (M) @ Choice Band Ability: Sand Stream EVs: 176 HP/252 Atk/80 Spd Adamant nature (+Atk, -SAtk) - Stone Edge - Crunch - Pursuit - Aqua Tail --- Porygonz @ Choice Specs Ability: Adaptability EVs: 2 HP/4 Def/252 Spd/252 SAtk Modest nature (+SAtk, -Atk) - Tri Attack - Hidden Power [Fighting] - Dark Pulse - Hyper Beam --- Heatran (M) @ Choice Scarf Ability: Flash Fire EVs: 4 HP/252 Spd/252 SAtk Rash nature (+SAtk, -SDef) - Earth Power - Flamethrower - Explosion - Hidden Power [Electric] --- Blissey (F) @ Leftovers Ability: Natural Cure EVs: 252 HP/252 Def/2 Spd/4 SDef Bold nature (+Def, -Atk) - Seismic Toss - Wish - Protect - Thunder Wave --- Rotom-c @ Choice Specs Ability: Levitate EVs: 4 Def/252 Spd/252 SAtk Modest nature (+SAtk, -Atk) - Leaf Storm - Thunderbolt - Hidden Power [ice] - Will-o-wisp --- Rotom seems to die really quickly, I am thinking of replacing him with a Gengar. I need Ice moves, and Brelooms have come close to destroying my team late game. I know it is not so good, and some tips would be advisable. Thank you!
  10. This is my attempt at a balanced UU team. Something that can handle multiple threats in UU and retaliate accordingly. It is for shoddy. Edit 07-06-09: changes a lot after I've tested. [sprite]012[/sprite] Butterfree@choice scarf Compound Eyes Timid 252 Spd, 252 Satk, 4 Def -sleep powder -Bug buzz -HP fire -Psychic Who doesn't like a fast and reliable sleep powder. She isn't bothered by trick leads thankfully. I prefer Choice scarf over sash just because of SR. The EV's let her switch into SR twice. I didn't really want to run a double powder set due to the scarf and I'm still having trouble deciding what to put into the last slot. I was thinking about another attack like Shadow ball or Energy ball. [sprite]379[/sprite] Registeel@leftovers Clear Body Careful 252 HP, 100 Atk, 156 Sdef -Iron Head -Seismic Toss <----Edit -Thunder Wave -Stealth Rock The amazing wall. He can take hits like a beast! He T-waves and sets up rocks. With iron head he can try for some flinch hax which has saved me on multiple occasions AND he's immune to toxic. It is a smogon set, and I'm trying to think of something else to do with him. Maybe replace Iron head w/ Siesmic toss and earthquake w/ explosion and relocate the Atk EV's into either Def or SDef. [sprite]080[/sprite] Slowbro@leftovers Own Tempo Bold 252 HP, 252 Def, 4 Sdef -Calm mind -Surf -Psychic -Slack off He and Regi make a great defensive duo. He can switch into one of registeel's counters and proceed to calm mind and hopefully cause some problems for the opposition. This set from Smogon makes him a great Special attacker and wall. Edit: ----v [shinysprite]282[/shinysprite] Gardevior@leftovers Trace modest 252 HP, 32 Spd, 48 Satk, 176 Sdef -will-o-wisp -Psychic -Wish -T-bolt Chimecho was really lacking on the defences so Gardevior is next. Will-o-wisp lets her take Physical attacks, Wish is passed for support. Edit: ---v [sprite]028[/sprite] Sandslash@leftovers sand Veil Adamant 252 HP, 252 Atk, 4 Def -Rapid spin -Stone Edge/night slash -Swords dance -Earthquake Sandslash has really pulled through for me, taking most physical attacks like a beast and ko'ing the attacker, and he can absorb electric attacks. edit: --v [sprite]146[/sprite] Moltres@life orb modest 252 Satk, 216 Spd, 40 HP -Fire blast -Airslash -HP Grass -Agility Moltres has always pulled through in a pinch. Being able to cause problems to a lot of pokes. HP grass is my preference as It can cause more damage to most bulky waters. I am pretty happy with this team. After reading this through I think that I play defensivly rather than offensivly. My Brain works in weird ways @_@ Anyway, any and all comments are needed. I just want a team that can play well in the UU environment. And for those who have seen my first RMT thread, I think I'm getting better Thanks in advance!
  11. This is my first attempt at getting something even closer to a Competitive Team. In this case we're talking about UU. Please, be kind, polite and try to explain :biggrin: FOXee (Ninetales) (F) @ Life Orb Ability: Flash Fire EVs: 252 Spd/252 SAtk/4 SDef Adamant nature (+Atk, -SAtk) - Energy Ball - Nasty Plot - Flamethrower - Hypnosis Let's start with the gorgeous shiny Ninetales. First of all I'll set to sleep the opponent and then use Nasty Plot in order to boost Ninetales stats. Energy Ball gives a nice coverage against Water and Rocks, especially with Life Orb. --- Greenpeace (Ludicolo) (M) @ Leftovers Ability: Swift Swim EVs: 252 HP/76 SAtk/180 SDef Adamant nature (+Atk, -SAtk) - Leech Seed - Protect - Grass Knot - Ice Beam And here we've got the wonderful Staller. Protects on the switch then starts Leech Seeding everything. Grass Knot gives me coverage against Gyarados, Suicune, Vaporeon and Milotic, while Ice Beam puts down freaky Dragons. --- Big smoke beast (Weezing) (M) @ Leftovers Ability: Levitate EVs: 252 HP/252 Def/4 SAtk Bold nature (+Def, -Atk) - Flamethrower - Thunderbolt - Pain Split - Haze He's my physical wall. Flamethrower kicks away ugly bugs. Thunderbolt scares Gyarados while Haze is good for hindering Baton Pass teams. --- Steel Heel (Registeel) @ Leftovers Ability: Clear Body EVs: 252 HP/100 Atk/156 SDef Careful nature (+SDef, -SAtk) - Iron Head - Earthquake - Stealth Rock - Thunder Wave Here it comes the Tank! Registeel is scared by Fire-, Fightning- and Ground-tipe attacks, but Earthquake kills the nasty ground/fire pokèmon such as Blaziken or Arcanine and Thunder Wave helps me stop fast Fire and Fightning types on the switch. --- Dunno (Slowbro) (F) @ Leftovers Ability: Own Tempo EVs: 252 HP/252 Def/4 SDef Timid nature (+Spd, -Atk) - Slack Off - Surf - Psychic - Toxic He's Registeel perfect partner. Protects him from Fire and Fightning types and it's a one of the most powerful Bulky Water pokèmon. Slack Off provides walling against physical sweepers, while Psychic helps him super-effectively hit both Poison and Fightning types. --- The doll (Claydol) @ Leftovers Ability: Levitate EVs: 252 HP/144 Def/114 SAtk Bold nature (+Def, -Atk) - Rapid Spin - Stealth Rock - Earth Power - Shadow Ball Last but not least my Rapid Spinner. With Levitate she's also immune to Spikes or Toxic Spikes. Shadow Ball hits big black ghosts who come in on the switch and he can set Stealth Rocks. ---
  12. This team is for the single battle against the AI in the BT Diamond and the BT portion of the Battle Frontier in Plat. I've gotten up to 136 in singles with this team in Diamond. I have yet to do anything besides Battle Factory challenges in Plat. So, without further adu: Starmie w/ Choice Specs Modest Natural Cure 252 sp atk/252 speed/6 HP - Surf - Thunderbolt - Ice Beam - Grass Knot/Psychic Starmie fulfills a lot of roles just by itself. It's move pool basically lets it hit everything that isn't Shedinja. It can absorb status and switch out. And it plays well with it's team mates, which I'll get to in a moment. Depending on how much I think I'll need to switch between moves, I've also used Wise Glasses and Life Orb. When I start playing around on Plat, I'm seriously considering adding Trick in the 4th slot. The first 3 moves, with STAB Surf and Boltbeam, are just too important to lose. Though I'm hesitant to do even that, because then I lose my best weapon against the numerous Water/Ground types found in the BT. I also may consider breeding for a Timid, because eventually, in the higher portions of the BT, it'll get outrun. Scizor w/ Leftovers Adamant Technician 252 HP/252 atk/6 DEF - Swords Dance - Subsitute - Bullet Punch - X-Scissor/Brick Break/Superpower/Night Slash/Quick Attack Scizor serves as my defense against OHKO and status. Come in on something Scizor won't mind, Sub up, set up a ridiculous amount of Sword Dances, and sweep. I've previously used this with Life Orb, but Life Orb + Sub often caused an early Scizor death. Even though with only two moves Scizor will leave a lot of room for "Not very effective", if I get behind a Sub, I can SD up, and I get priority with Bullet Punch always. While I've often used X-Scissor in the past, I think Brick Break will be my go-to attack. I don't want to deal with the drop in defense Superpower brings. I am considering doing a minimum amount of speed investment just to easily get a sub up. Any suggestions? Finally: Garchomp w/ Choice Band Jolly Sand Veil 252 atk/252 speed/6 HP - Outrage - Earthquake - Fire Fang - Aerial Ace/Stone Edge/Rock Slide/Aqua Tail/Sleep Talk Here's the final guy. Like Starmie, it can handle a lot of BT matches on it's own. The first 3 moves give perfect coverage for neutral damage on everything. The last slot is something that often fluctuates. Sleep Talk was at one time my go-to move, but with Starmie and Sub on Scizor I don't see a lot of use with it. Aerial Ace knocks around DT abusers. Scizor could get a technician boost from it, but it can't spare the move slot. I usually go for this. It sucks when I don't encounter a DT abuser, but when I'm without it, I usually get pressure stalled. Stone Edge and Rock Slide help me knock around fliers, and Chomp's unique base speed tier often convinces me to use Rock Slide for the flinch rate. I've never used Aqua Tail, but it kinda makes sense, though I've heard STAB whatever is just as good if not better. Oh, and after the first 60 matches or so, I usually end up switching this guy to a Choice Scarf and Adamant nature. Eventually it starts getting outrun. Now, here's why this team is awesome: Scizor's weakness of Fire is covered by both Starmie and Garchomp who resist it. Starmie is usually the better choice to take a fire attack since it won't mind the burn. Starmie's part-Psychic typing sucks. It is rarely useful, and gives it a Dark/Ghost/Bug weakness in addition to Electric and Grass. However, Scizor resists EVERY one of these except for electric, which Chomp is immune to. Garchomp's ice weakness is resisted by both Scizor and Starmie, and it's dragon weakness resisted by Scizor. So what do you all think? What improvements can be made, especially considering Plat changes? Is the Battle Tower portion in Platinum any different from D/P? Next up on my team is a Battle Tower team consisted around the eater of souls, Shedinja. But I'm still working on it. Happy rating. Credit to Deviant Art "artists" for ruining Pokemon with these creepy images
  13. Hello indeed. You may have noticed the team name, inspired by some smartass on Shoddy who had a field day after I sweeped someone 5-0 twice in a row. This team is designed to be very offensive and to keep pressure at all times. I've refined it and refined it, switching out pokemon from my original team and refining movesets. The original team can be found here if you wish to see it. Anyway, here's the lineup: [sprite]376[/sprite] [sprite]212[/sprite] [sprite]373[/sprite] [sprite]380[/sprite] --- Metagross @ Lum Berry Ability: Clear Body EVs: 252 HP/170 Atk/80 Def/8 Spd Adamant nature (+Atk, -SAtk) - Bullet Punch - Explosion - Stealth Rock - Earthquake / Meteor Mash Metagross is my favorite lead so far, and he has yet to fail me in a big way. His incredible bulk almost guarantees setting up stealth rock. Considering the small batch of common OU leads, its extremely easy to predict what one will do; for example, for an Aero, its obviously a starting taunt, which makes for an excellent opportunity to switch in, say, Celebi, or Latias, to kill it. Not only that, but with proper prediction, Metagross can suck up a ton of damage in the early and midgame, while returning from his 382 attack. Bullet Punch is a clear choice. Not only does it make up for his pathetic base speed, but its brilliantly useful for taking out the lead sashers. And with STAB, it ends up being Meta's attack of choice against many opponents over EQ; considering the amount of resistances and immunities to EQ there are in the leads. I personally would prefer Meteor Mash over Earthquake. However, I ran Meteor Mash to start with, and it ended mostly in disaster whenever I faced fellow Metagross leads. The unfortunate thing is that generally, it was extremely useful against most all other leads. For example, Gengar are OHKOed by it, Swampert take heavy damage, Azelf are 2HKOed with Metoer Mash + Bullet Punch. However, against fellow Metagross's, Earthquake is a clear choice, and it can be useful. Stealth Rock is fairly obvious. Explosion is the prediction move of choice here, and is the reason Metagross is so effective; most suicide leads can't really do much aside from set up rocks then explode in your face. However, Metagross can take an Explosion from pretty much anything in its stride, taking less then 60% from the average Azelf and less then 50 from the average Metagross lead. Not only that, but once a sweeper switches in, Metagross does a fantastic job of taking them out with Explosion; or, if its something like Infernape or Heatran, I can switch out to something safer. Lum Berry is what allows this set to function with no hindrances. The reason for it over the obvious Occa berry is because: A. for most experienced players, they won't use a fire attack because occa berry is so expected. and B. for players who don't predict much, its easy to switch out of the predicted fire attack. Secondly, Lum Berry enables Metagross to eat status that would normally cause big problems for other members, and simply eat up status like sleep that often comes towards leads. Scizor (M) @ Life Orb Ability: Technician EVs: 252 HP/252 Atk/6 Def Adamant nature (+Atk, -SAtk) - Bullet Punch - X-Scissor / U-turn - Swords Dance - Brick Break / Superpower Scizor. The incarnation of overused. The definition of a revenge killer. This classic set perfectly suits my great enjoyment of prediction. I do not like choice; I feel it ruins the point of predicting. Scizor is already powerful enough to do his job as a revenge killer to near perfection without a +1 boost to attack from a Choice Band; a x1.3 boost from Life Orb is plenty good enough, and considering how many switches he causes and his plentiful defenses, getting off a Swords Dance isn't the most difficult thing in the world. Bullet Punch is totally self explanatory and is the key move in this entire set. Swords Dance enables Scizor to make full use of the freedom of moves, along with the ability to elevate his already high attack (394) to broken levels, and allows Scizor to use Superpower with impunity. U-turn is the lategame move that barely ever gets any use. The coverage provided by Bullet Punch and Superpower rarely requires its use, but in the lategame, it can sometimes get used. Finally, Superpower. Brick Break is what I was using for a long time, and frankly, I got tired of the lack of power. Superpower allows him to score so many more OHKOes such as Tyranitar, and with Swords Dance, its quite usable. Life Orb is an absolute must. The rest is self explanatory. Rotom (Rotom-h) @ Leftovers Ability: Levitate EVs: 252 HP/168 Def/88 Spd Bold nature (+Def, -Atk) - Thunderbolt - Hidden Power [Grass] - Overheat - Will-o-wisp / Shadow Ball The toaster. I used to hate that horrible orange blob with oven gloves, but I fell in love with it the moment I used it. Quite possibly one of my favorite pokemon I've ever used on Shoddy, behind Porygon2. His fabulous typing and utility cannot be ignored. Not only can he switch in from Metagross on virtually every lead in the game, he can also counter them, all, with moderate effectiveness. Azelf is almost guaranteed to explode after having set up rocks and taken some damage, so with prediction (my favorite word) this guy can eat it easily. Same goes for Metagross, Snorlax, and all other exploders. Thunderbolt is the bread-n-butter STAB move that eats away at opponents and can quickly check Gyarados, Starmie, and more. HP Grass seems an odd choice over HP Fighting. However, with a little bit of testing, the only person I use HP Fighting on is Tyranitar, whom I probably wouldn't keep Rotom in on anyway. Blissey is a quick switch-out since HP Fighting does pitiful damage to it anyway, so I have yet to find a threat that HP Fighting covers that HP Grass couldn't do as well. And, HP Grass enables him to switch in on Swampert and literally kill them. Overheat is the reason Rotom-h exists, and why my friendly toaster oven is so unbearably useful. It checks so many threats, its ridiculous. And, it enables a quick switchin to RS Forretres and OHKO them if they're stupid enough to stay in. Finally, Will-o-wisp. I'm extremely dissapointed in its use as of late; I simply don't have a turn to waste to set it up, and most of the time, I can be far more effective by using that turn to switch to an appropriate counter. As such, I've opened a consideration for Shadow Ball. Not only does it allow Rotom to deal considerable damage to both stall pokemon that ruin my team into little pieces (Cresselia and Dusknoir), but it would also provide some STAB coverage against stray Azelfs that havn't exploded yet. In any case, discussion is open. I am considering a more offensive EV/nature spread to better take advantage of his attacks, but I'm worried it will stop him from checking Gyarados. Salamence (M) @ Life Orb Ability: Intimidate EVs: 2 HP/252 Atk/220 Spd/36 SAtk Naive nature (+Spd, -SDef) - Dragon Dance - Outrage / Dragon Claw - Fire Blast - Earthquake The most basic, most obvious, most classic DDmence. The simple perfection offered by this set is that 95% of the time, I don't ever switch him in. He is my lategame everything. Not only does he effectively counter pretty much anything, but with Rotom-h to take care of steels, I don't actually need him to do all that much in the midgame. This enables me to easily setup a DD for a lategame sweep. Dragon Dance is the essence of the set. Fire Blast enables Salamence to preform an excellent job in ridding me of irritating Bronzong, Skarmory, and Scizor. Next, we get to Dragon Claw. Outrage is the obvious better choice for the lategame, but the freedom to switch moves in Dragon Claw is exceedingly useful. However, the base power difference is extremely difficult to overlook. I've been effectively using Dragon Claw for some time, and I'm reluctant to use Outrage. Still, it may be a better choice. I'll need time to test it. Finally, Earthquake. Simply, it allows Salamence to complete his lategame sweep quite sucessfully and if he comes out in the midgame, rid me of quite a few different threats. Suicune @ Leftovers Ability: Pressure EVs: 252 HP/252 Def/6 SAtk Calm nature (+SpD, -Atk) - Calm Mind - Ice Beam - Surf - Roar CM Suicune is my replacement for Celebi. Whilst it takes out my best Swampert counter, I believe he will work better then Celebi did. His purpose is do shuffle pokemon around as much as possible to inflict SR damage; use Calm Mind to form a reliable special wall; and proceed to deal as much damage as possible with Surf and Ice Beam. Latias (F) @ Life Orb Ability: Levitate EVs: 6 HP/252 Spd/252 SAtk Modest nature (+SAtk, -Atk) - Surf - Recover - Draco Meteor - Thunderbolt Finally, Latias. Ironically, Latias serves as my most powerful early game sweeper. I love Latias beyond measure; I have used her to full effect in almost all my battles. Her natural bulk is incredibly abusable and enables her to easily take fire attacks directed towards Metagross or Celebi, along with levitate past Earthquakes and Earth Power (heatran). She simply fills a niche role in my team thats invaluable. Surf is the bread'n'butter move for Latias, scoring SE on a suprisingly large batch of pokemon and dealing pleasing damage to everything that doesnt resist it. Recover enables Latias to stay in even longer, and considering how early I bring her out, its extremely useful. Draco Meteor is the reason this set is just so effective. Yes, it hinders her ability to stay in. However, STAB brings it to a jaw dropping 210 base power, coupled by her above average special attack, enables it to deal fatal damage to a great majority of the threats in OU, and if not fatal, deal extremely heavy damage. Because of stealth rocks, Latias can guarantee an OHKO on the standard Zapdos with Draco Meteor. Thunderbolt rarely gets used for me, but it does occasionally get some anti-Gyarados action. The most dangerous foes for Latias are Mamoswine and Tyranitar by an extreme far. Both are easily checked by Scizor, although pursuit-tar is an issue. DDmence is a big problem, as modest Latias gets outsped by it even without a DD, but Rotom and Celebi can quickly take care of him. --- Please, rate. Suicune offers a needed water type, but Tyranitar would be extremely helpful in this team, aside from the fact that he would hurt half the pokemon in it and would cause big problems for Mence (SR + LO + Sandstorm = dead fairly quickly).
  14. All from trade and different Original Trainer. FC: 2536 0314 9849
  15. ok dont ask me why but my ards wont work on my comp so i need a team that i cant make :[ Plz and TY :]:bidoof: FC:5199 1772 3789 SodaPOP.pkm Ketchup.pkm Frenchy.pkm Meaty.pkm Nacho.pkm Nugget.pkm
  16. can i get basic help 4 my team? Staraptor: Close Combat, Fly (i need this), Aerial Ace, Ominous Wind. Venusaur: Earthquake, Sludge Bomb, Rock Climb, Energy Ball. Blaziken: Flamethrower, Sky Uppercut, Rock Slide, Aerial Ace. Empoleon: Ice Beam, Flash Cannon, Waterfall, Drill Peck. Dragonite: Surf, Thunderbolt, Dragon Pulse, Aerial Ace. Snorlax: Psychic, Strength, Crunch, Brick Break. Any recommendations welcome.
  17. I want to know what peoples best fighting team is. Please post here what it is! Here's mine: Blissey: leftovers ~softboiled ~psychic ~counter ~toxic Dragonite: persim berry ~fly ~dragon dance ~outrage ~hyper beam Muk: wise glasses ~acid armor ~toxic ~sludge bomb ~dark pulse Torterra: muscle band ~crunch ~earthquake ~frenzy plant ~seed bomb Kingler: wise glasses ~icy wind ~iron defense ~crabhammer ~hyper beam Rhydon: wide lens ~horn drill ~brick break ~rock slide ~earthquake
  18. This team is designed for competative Wi-Fi via MLG. Please rate, comment, and give addvise to this team. Aerodacty @ Focus Sash Nature: Jolly Ability: Pressure Evs: Hp 4 Atk 252 Spe 252 Role: Lead Taunt Stealth Rocks Rock Slide Earthquake Before anyone reminds me, yes i do know i have rock slide over stone edge. I prefer the greater accuracy and the possibilty of a flinch that rock slide brings to the table. Other than that though its a standard Taunt + Stealth Rocks Aerodactyl. Just Taunt Stealth and then fight till she faints. (Bulky mance, drogonite, and other bulky flyings are giving trouble. rockslide takes down the offencive sweepers but has trouble on defencive bulky flyings. would stone edge be better? even if riskier?) Tyranitar @ leftovers Nature: Bold Ability: Sandstream Evs: Hp 252 Atk 52 Spe 30 SpAtk176 Role: Sandstormer / Sub + Counter Substitute Crunch Focus Punch Flame Thrower She is my sandstorm setter and also a good wall. This new and improved ttar is now helping me deal some damage and weaken the opponent. Hippopowdon did her job of toxic and roar but it just didn't fit as well with the team Metagross @ Expert Belt Nature: Naive Ability: Clearbody Evs: Atk 252 Spe 134 SpAtk 124 Role: Wall Breaker Meteor Mash Thunder Punch Hidden Power (Fire) Grass Knot Metagross mainly goes up against Bulky Waters and other Steal Types that may try and get in my way. Thunder Punch is in there for gyarados and flying dragons like mence and dragonite.(currently having trouble with magnezones. should i move more into SpAtk?) Empoleon @ Petaya Berry Nature: Modest Ability: Torrent Evs: Hp 12 Def 12 SpAtk 252 SpDef 234 Role: Late Game Sweeper / Dragon Counter Agility Substitute Surf IceBeam Standart SubPetaya Empoleon. Substitute and Agility untill Petaya Berry is used. Then with Petaya and torrent boost procceed to sweep. Gliscore @ Leftovers Nature: Impish Ability: Hypercutter Evs: Hp 252 Atk 40 Spe 216 Role: Tank Sword Dance Roost Rock Slide Earthquake Dance roost and sweep, simple as that. Vaporeon just wasn't working out. Metagross was handeling waters (even gyarados) just fine; and i was missing my flying friend against some of those electrics and steels. Lucario @ Life Orb Nature: Adamant Ability: Inner Focus Evs: Atk 252 Def 4 Spe 252 Role: Revenge Killer / Late Game Sweeper Sword Dance Close Combat Extreme Speed Fire Punch Lucario is my revenge killer and late game sweeper. Extreme speed is my revenge kill move. Sword dance and close combat to sweep late game. Steels were becoming a problem so fire punch was added. (This has been esential as a scizor counter) The BOLD is the most recent changes made.
  19. Well, I thought that I would start a new game on my emerald version. I just wanted to see what people would think of my ingame team. I'm currently taking on the Mossdeep gym so I have a ways to go. [sprite]260[/sprite] Lv 43 Swampert Mudkipz are the best Sassy nature so SDef is up. Defences are nice and even. [sprite]286[/sprite] Lv 42 Breloom Breloom is next. He majors in fighting. No spore but he can still put a dent in any enemy. Except ghost >.> Jolly nature so he's speedy [sprite]282[/sprite] Lv 42 Gardevior In most of my games I have used Gardevior. She's a special sweeper/wall. Mild nature is the best I could get. ----------------------------------------------------------------------- Pokemon I need to get or raise [sprite]121[/sprite] Another special sweeper. I thought I would try Starmie for a change. It took FOREVER! but I got one with a modest nature and natrual cure ^-^ It's a lv 29 staryu right now and I still need to get a water stone. [sprite]171[/sprite] Another staple on my team. I'm hoping on getting one with V-absorb and maybe a + Sdef nature. I need to get dive first. The last slot is my HM slave. I need to find where a water stone is located. If people have any Ideas for nicknames please post. My nicknames need a little work ^^" I just felt like posting this but I'm not sure if it is approprite so if it needs to be moved or deleted Etc. be my guest.=/
  20. The main goal of this team is to be offensive, i have added a wall for when the need arises but am still not sure of this desision. Please also note that this team is deesigned to MLG specifications and rules. Metagross @ Occa Berry Nature: Adamant Ability: Clearbody Evs: Hp 252 Atk 236 Def 12 Spe 10 Role: Lead Stealth Rocks Earthquake Bullet Punch Explosion Note: He can get up stealth rocks but then i generaly just resort to explosion with him. any advice on modifications or another offensive lead to use are greatly appreciated Umbreon @ Leftovers Nature : Sassy Ability: Syncronize Evs: Atk 252 Spe 252 SpDef 6 role: wall Curse Payback Taunt Wish / Moonlight Note: She gets sent in on a slow or week enemy and sets up curse. if i can get enough set up there is little anyone else can do. i am still trying to decide though, wish or moonlight? Gengar @ life orb Nature: Timid Ability: Levitate Evs: Spe 252 SpAtk 252 Def 6 Role: revenge killer / kamaikaze Shadowball Destiny Bond Focus Blast / Energy Ball Thunderbolt Note: gengar is used to hit fast and hard. i send him out against low HP opponents and those that are to strong and need to be taken down kamakazy style. please help me decide focus blast or energy ball Rhyperior @ Liechi Berry Nature: Jolly Ability: Solidrock Evs: Atk 252 Def 48 Spe 156 SpDef 54 Role: Sweeper Earthquake Stone Edge Megahorn Rockpolish Note: he is mostly generaly for mid game sweeping, rockpolish and sweep pretty simply Salamance @ Life orb Nature: Mild Ability: Intimidate Evs: Atk 84 Spe 208 SpAtk 216 Role: Wall Breaker Draco Meteor Outrage Fire Blast Earthquake Note: he pretty much does what he says, breaks walls, send him out to break a wall then switch in a sweeper or outrage the next pokemon Scizor @ Life orb Nature: Adamat Ability: Technician Evs: HP 32 Atk 252 Spe 224 Role: Late game sweeper Sword Dance Bullet Punch Brick Break X-Scissor Note: He is my late game sweeper but sometimes i send him in mid game, sword dance and sweep pretty simple I am currently toying with the idea of switching ryperior or scizor out for a special sweeper, any advice on which one to switch out and who to put in or just to keep it as is is greatly apreciated. I would just like to thank you all now for your advice and will take it all into consideration.
  21. Mamoswine @ Focus Sash/NeverMeltIce Nature: Lonely Ability: Snow Cloak EVs: HP 6/Atk 252/Spe 252 Role: Mixed sweeper - Earthquake - Hail - Blizzard - Superpower Togekiss @ Wise Glasses Nature: Modest Ability: Serene Grace EVs: HP 252/Def 88/ Sp. Atk 170 Role: Typical Flinchkiss - Air Slash - Aura Sphere - Water Pulse/Thunder Wave - Roost Latias @ Light Clay/Leftovers Nature: Calm Ability: Leviate EVs: HP 148/Def 27/Sp. Def 252 Role: Mixed wall? - Calm Mind - Recover - Psychic - Reflect Salamence @ Yache Berry Nature: Adamant Ability: Intimidate EVs: Atk 232/Spe 252/Sp. Atk 24 Role: Mixed/physical Sweeper - Draco Meteor/Dragon Claw - Earthquake/Rock Slide - Roost - Dragon Dance Registeel @ BrightPowder Nature: Relaxed Ability: Clear Body EVs: HP 252/ Atk 90/Def 168 Role: Tank (...Is that right? ;_; ) - Toxic - Thunder - Earthquake - Stealth Rock Infernape @ Muscle Band/Scope Lens Nature: Hasty Ability: Blaze EVs: Atk 64/Spe 192/Sp. Atk 252 Role: Mixed sweeper - Flamethrower - Close Combat - Nasty Plot - Grass Knot Crits and ideas are welcome! (Oh boy I sure do love levitating and earthquake!!!1)
  22. This is a UU rain team designed for UU alone. Currently 4-1 in shoddy smogon UU ladder, this team has been moderately working for me. In those 5 matches, I've noticed that Omastar gets outsped even with Swift Swim, that those 8 turns of rain dance are too short, and I need to remember that neutral STAB + rain water moves can be more powerful then SE moves depending on the situation. Omastar generally goes down extremely early game, so I need to focus on keeping him alive. On with the team. --- Spiritomb @Damp Rock Careful | Pressure 252 HP / 140 Atk / 116 SpD Sucker Punch / Rain Dance / Taunt / Pain Split This is my starter, RS blocker, psychic counter, and anti-setup all in one. Not only that, but he sets up rain dance. Damp Rock goes hand in hand with Rain Dance. The EVs are from smogon, and supposedly Sucker Punch has a chance of OHKOing Azelf. Sucker Punch helps make up for his pathetic speed. Pain Split works wonderfully with his low HP to provide fairly good recovery. Taunt works well against psychics who attempt to set up on him, and can be an effective anti-trick room, which I noticed rips this team apart. Ludicolo @Leftovers Adamant | Swift Swim 4 Def / 252 Atk / 252 Spe Swords Dance / Waterfall / Seed Bomb / Ice Punch Yes, a physical Ludicolo. Why? Because I have an exceedingly effective special sweeper that can abuse a higher special attack, and no one expects it. Swords Dance is the main reason this set is more useful then a special set as with quick setup and rain, he'll outspeed most threats and have an extremely powerful aresenal of moves. My Rain Dancers should be enough to make it so rain dance isn't a necessity on this set. Waterfall and Seed Bomb are powerful STABs, and Ice Punch gives excellent coverage against dragon types such as Altaria that might pose a threat with CB or DD Outrage to his mediocre defense stat. Main strategy with him is to only leave him out with rain. If I'm getting stalled, switch him out ASAP because without Swift Swim he has virtually no realistic use. Swords Dance and abuse Swift Swim to sweep. Lack of priority moves in UU makes this set work wonders. Gardevoir @Damp Rock Calm | Trace 252 HP / 120 SpD / 136 Spe Rain Dance / Memento / Will-o-wisp / Focus Blast The use of this set over Uxie is fairly obvious. Firstly, it can actually attack. Thats nice. Focus Blast adds a fighting type move to this team, which is great as a counter to a lot of pokemon, and enables Gardevoir to have an extremely powerful attacking move that can deal a lot of damage to common switch-ins. Secondly, Gardevoir can cripple incoming physical sweepers with Will-o-wisp. The use of that is obvious. Finally, the Rain Dance - Memento combo. Probably one of the reasons I chose this set. Lategame, it can be hard to find a niche for a sweeper to set up. Ludicolo is too frail to find a good turn to switch in and set up in the lategame. Gardevoir can switch into a special attacker and set up 8 turn Rain Dance, which is crucial to the function of a sweeper Ludicolo. Then, she can use Memento to suicide and dramatically reduce the usefulness of any pokemon, which almost guarantees a switch. And even if the opponent doesnt switch, the damage will be minimal. This almost guarantees that Ludicolo will have an opportunity to set up Swords Dance and proceed to (hopefully) sweep and enjoy the lack of priority moves in the UU metagame. Issues with this set is that I now entirely lack Stealth Rock, which means Sashers will be troublesome. Omastar @Life Orb Modest | Swift Swim 4 Def / 252 SpA / 252 Spe Rain Dance / Surf / Ancientpower / Hidden Power [Grass] Omastar is my Special Sweeper. He also is the third and final Rain Dance setup-er on this team. Rain Dance is extremely important for him as without it he can't really be effecive. Surf is for STAB. Its his main attacking move and will do the bulk of his damage. Ancientpower is a needed rock type move on this team which can do a good job taking care of Ice and Bug types that come in expecting Ice Beam. HP Grass covers fellow water types and ground types. The strategy here is to come in with Rain Dance and sweep. He can set up Rain Dance if the opponent is almost guaranteed to switch. Essentially, abuse Surf STAB + Rain to the fullest with the occasional Ancientpower. Use HP Grass when nessesary. Drapion @Scope Lens Jolly | Sniper 252 Atk / 4 Def / 252 Spe Swords Dance / Night Slash / Earthquake / Cross Poison Drapion is my second physical sweeper, but his nearly polar opposite typing and moveset make him a perfect compliment to ludicolo. Swords Dance is an obvious choice, and with his excellent typing, its fairly easy to find a niche for him to use it. Night Slash and Cross Poison are obvious STABs, while Earthquake is for coverage. Scope Lens is to allow more Sniper abuse and is a perfect compliment to Night Slash and Cross Poison's high critical hit rate. The strategy here is to abuse his many resistances and excellent defense to come in easily, Swords Dance, and abuse Sniper and Scope Lens to the fullest. He can easily take care of Psychics and Grass types that my team has no realistic counter for. Ice Fang is possibly a better choice over Cross Poison, but the Sniper abuse is very appealing and my team has Ludicolo with an alternative Ice attack. Luxray @Choice Scarf Jolly | Intimidate 252 Atk / 216 Spe / 40 HP Spark / Ice Fang / Giga Impact / Crunch Luxray's low speed makes Choice Scarf a viable choice. Choice Scarf brings his Speed to 384, allowing him to outspeed all Swellow variants and OHKO with Spark. Spark is for physical STAB, and was chosen over Thunder Fang for accuracy. Ice Fang functions as the second Ice move on this team and works well with the revenge killer ideal of this set. Giga Impact is a very weird move, I agree, but its 150 base power is so much more useful then Return in that it can OHKO most anything thats defensively mediocre and doesnt resist it, and it can be invaluable in the endgame. Crunch for coverage.
  23. All art is from random google search and hosted via free image hosting. Most of it is chosen for the creep factor. But credit is given when I know who to give it to. Starting out is: Bugman the Flygon w/ Choice Scarf Adamant Levitate 82 HP/252 atk/176 speed - Earthquake/Fire Punch - Outrage - U-Turn - Thunder Punch My beautiful lead. I originally had many more EVs dumped into HP so I could outrun Lead Aerodactyl, but then I figured that I wanted this guy around to be my all around revenge killer. Even though Earthquake gets STAB, I started out using Fire Punch to revenge kill Scizor. And my thought process is Heatran is never going to stay in on EQ anyway. But I've found it to be more than useful in a few Wi-Fi matches and Battle Tower runs. I almost always U-Turn right out, since Flygon usually can't score a KO. Then I switch to an appropriate counter. It hits 420 speed, so it really doesn't have anything else to outrun as a lead, besides the occasional Scarf Gengar. Usually, I u-Turn out to this d00d: Weird the Bronzong w/ Light Clay or Leftovers Careful Levitate 88 HP/252 atk/110 Defense/60 Special Defense - Reflect - Stealth Rock/Light Screen - Explosion - Hypnosis Comes in on Flygon, sets up Stealth Rock. Maybe fire off a Hypnosis and sets up a Screen. I've been contemplating Leftovers, since fire moves are running rampant, and what's the point in having a screen or two if you can't survive to set it up. 252 atk is just for a powerful explosion, though I'm considering making it less to get some more bulk out of it. Hypnosis is chosen because Bronzong can usually afford to take some hits, so it can afford to miss once. *credit to Arkeis*ICANFLY! the Claydol w/ Leftovers Bold Levitate 252 HP/252 DEF/6 Sp Atk - Calm Mind - Ice Beam - Earth Power - Rapid Spin While none of my team is weak to SR, it still piles up damage. And it's nice to get rid of spikes. This d00der comes in on Skarmory, takes no damage from spikes and resists SR, spins away, and after a few Calm Minds, can take special hits pretty well. I am considering some EVs in Sp Def, so any recommendations are welcome. The attacks are the best I could do. Ice Beam prevents dragons (sans Kingdra) from coming in unharmed, while Earth Power is there so Heatran won't get the last laugh. The star of the team: *Credit to Deviant Art, to give the "talented" artists a place to be restricted to. Wizard the Tyranitar w/ Leftovers Careful Sand Stream 74 HP/252 atk/8 Def/176 Sp Def - Curse - Sub - Brick Break/Fire Punch - Crunch I originally had Fire Punch, but then it wasn't doing me much. With Brick Break, I can hit Scizor for neutral damage, and Heatran for SE. Crunch for STAB and it has more PP than Payback. And I chose Brick Break over Superpower because of the defense/atk drop, and to break down screens. This guy is so awesome. Screw the DD set. Curse is where it's at. All it really needs is other Pokes to come in and take care of status. I am considering lowering the attack to sink more either into defense or HP. I'm already covered on special defense due to Claydol, and my 6th member. The key to playing Tyranitar is to not come in too early. Too early, and it could get hit with status, or someone has a great counter. Both of these make it harder to get 2-3 Curses in. Also, because two attacks don't allow a lot for coverage. Heatran w/ Choice Scarf Modest Flash Fire 252 sp atk/252 speed/6 HP - Fire Blast - Dark Pulse - Earth Power - Will O Wisp/Overheat/Heat Wave/ Standard set. It's also a revenge killer, but it's mainly here to take poison and fire hits, because my origianl team had a massive fire (And bug) weakness. I'm probably going to end up going for a more defensive set, perhaps a RestTalker. Suggestions are welcome. Heatran's move pool kind of sucks. The 4th slot here is basically filler. Overheat can burn at 30%, Will O Wisp if I think I'm forcing a switch, Heat Wave because why not? *Credit to DEviant Art for creepy picture* Suicune w/ Leftovers Bold Pressure 252 HP/252 Def (no others, from a trade from eons ago) - Calm Mind - Protect - Ice Beam - Surf Not only was my old team heavily fire weak, but it was bug weak too. Which meant Scizor could rip through it. So here is my check on Scizor. Since it already needs 2 calm minds to do any worthwhile damage to non SE hits, I'm thinking of turning it into a complete support set. Or maybe digging through my boxes and see if I have any other options so I can EV train a new one to run Calm Mind. Mybe this 252/252 spread could run a nice Mirror Coat, Swagger, Roar, Toxic set? It might get replaced by Marvel Scale Rest Talk Milotic. Maybe. Overall, I got the following things covered with my team: Status: No one can really absorb sleep or paralysis, unless I change Suicune or Heatran to RestTalk. But Suicune won't mind the paralysis, and T-Tar's sub prevents status altgoether. Heatran absorbs fire, and all steels absorb toxic. Other weaknesses: Bronzong and Flygon cover ground weakness, Heatran covers fire and can take a variety of other hits, Suicune doesn't resist much but is incredibly bulky. Flygon revenge kills like nothing matters. Tyranitar will stay out of danger so it can keep changing weather patterns in my favor. My original team included the following: Skarmory w/ Leftovers Impish Keen Eye 252 HP/252 DEF/6 sp DEF - Roost/Counter - Stealth Rock - Spikes - Roar I quickly ditched Counter because I wasn't taking much damage from physical attacks. It served it's purpose well, but it mostly just sat there. It could still be viable on this team, but I'm not sure how beneficial it would be. This is why Bronzong now carries SR. Though if I continue to fail to set up screens and explode, this guy might make his way back. Torterra w/ Leftovers Impish Overgrow 212 HP/252 DEF/44 Speed - Leech Seed - Protect - Earthquake - Wood Hammer Standard set from Smogon. 44 Speed didn't help at all in outrunning Swampert. I guess most are running more speed nowadays. Otherwise it just added another fire and bug AND Ice weak Poke. I got Leech Seed off quite a few times, but I'm not sure how worth it it was. It could force switches because of Leech Seed, but other Pokes can do that too. So, go on, rate the team.
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