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Found 17 results

  1. This is the first team I have posted, so any help would be welcomed. Also, I have been having trouble deciding who to choose as a fifth or sixth pokemon, so suggestions for that would be welcomed, and I have not gotten very far on making these pokemon perfect, so if a switch is needed, I'll listen. Garchomp @ Life Orb Nature: Adamant Ability: Rough Skin EVs: 252 Atk/252 Spe/4 HP Role: Deal lots of physical damage Moves: -Earthquake -Dragon Claw -Fire Fang -Swords Dance Dealing with counters: -Ground-type walls: Rotom-W Scizor @ Choice Band Nature: Adamant Ability: Technician EV
  2. I'm trying to make a monotype Normal team to compete in a casual monotype tourney. I know of at least one mono Bug team for certain (some of which are also Steel-type) and I strongly suspect at least one mono Fighting (which is obviously problematic). I'm mainly picking Normal for its surprise value, and because Normal-types only have one weakness but can learn many different types of moves. My problem pokemon is Magnezone, but I am willing to switch strategies/pokemon with my Magnezone, Porygon-Z, and Skarmory if need be. Not sure if these are official rules, but we are required to have four
  3. Over the the years I have witnessed some pretty poorly typed RMT threads, though the teams themselves were not bad, the way the RMT was presented defiantly played a part in their threads dying. I quite frankly am sick of seeing poorly written RMTs on Serebii, Pokecommunity and Smogon even, its not the layout that I am sick of (well kinda) but I am also sick of the fact that they do not give us much information on why they chose their party members and as well as having a central strategy, normally I see "standard set he is my revenge killer nothing much to say" what generally should be said i
  4. Exeggutor @ focas sash Nature:rash Ability:chloraphyll EVs: 252 speed, 180 sp atk, 176 atk Role:Lead - Sunny day - solar beam - explosion - sleep powder Comment: ok well i choose exeggutor because i think it tricks most ppl to thinking its a sunny day team, but ive won most of my battles with exeggutor even tho its a NU i think it has a lot of potential. i first start to set up the sunny day to increase my speed, and if i find the oppenent a threat i use explosion, which almost always takes them down, but if i think i can take the oppenent down i try to. Cresselia @ leftovers Nature
  5. This is, for the most part, my first team I actually put some thought into on Shoddy. I've greatly enjoyed being able to have nearly every legal move available with a few clicks instead of "ah screw it, too much breeding." Based off of one of the better rater's teams at SPPF. His original team is located here The Lead of Awesome sillyhatsonly (Bronzong) @ Flame Orb Ability: Levitate EVs: 252 HP/88 Def/168 SDef Sassy nature (+SDef, -Spd) - Light Screen - Gyro Ball/Earthquake - Confuse Ray - Trick This is basically THE lead that works against all the common leads nowadays. People
  6. The Team Intro: Basically this was my first team and i wanted this team to be as balanced as possible... i know every team should have a plan but i really did not have one specific plan i just wanted Scizor on the team to pass Swords Dance and sweep a team lol(but i guess thats a plan in a way haha). But yeah i started off with Scizor because it has always been my favorite pokemon and its just cool! So yeah this team which i continuously worked on has gotten me many wins and i finally found a pokemon to glue this team together so i thought i would post this up to see what everyone here thi
  7. Ambipom (M) @ Life Orb Ability: Technician EVs: 4 HP/252 Atk/252 Spd Jolly nature (+Spd, -SAtk) - Double Hit - U-turn - Taunt - Fake Out My lead and a fine one at that! Fake Out is free damage and breaks sashes, Double Hit is a general stab attack. U-turn is very annoying and can be very frustrating. Taunt is the best move ever though. People often switch to Steelix or Regirock to set up Stealth Rock. Taunt stops this with ease allowing me to switch on the earthquake to mismagius. Roserade (F) @ Leftovers Ability: Natural Cure EVs: 252 HP/120 Spd/136 SDef Calm nature (+SDef, -Atk)
  8. I use this team mainly on PBR, where there are no tiers, and you can see the opponent's team before you select your Pokemon. Azelf @ Choice Scarf Jolly Levitate 252 Spe / 252 Atk / 6 HP U-Turn Explosion Stealth Rock Trick This thing has enabled me to take control of the field from the get-go, so I'm not changing it. :] I usually Explode if I smell a Rain Dance team coming on, or I just have issues with a lead Pokemon. Trick is for bulky leads such as Bronzong, or suicide leads that start with Stealth Rock. Azelf and Blaziken usually come out together so Azelf can bring it
  9. Gargoyle (Aerodactyl) (M) @ Focus Sash Ability: Pressure EVs: 4 HP/252 Spd/252 SAtk Jolly nature (+Spd, -SAtk) - Taunt - Stealth Rock - Rock Slide - Earthquake --- This was chosen as the lead pokemon because it is fast and ensures me being able to get stealth rock down and also cause some damage if im lucky. Clammy (Forretress) (M) @ Shed Shell Ability: Sturdy EVs: 252 HP/112 Atk/144 Def Relaxed nature (+Def, -Spd) - Toxic Spikes - Gyro Ball - Rapid Spin - Explosion --- This Pokemon is my rapid spinner and also is my toxic spikes supporter. this thing can get in do its job
  10. Bob's Gods This is my Uber ladder team. It used to carry Arceus, but now it has been tweaked. Its new version works very well, and the few battles I've used this team on have been either a win, or very, very close. The team is pretty balanced, but the overall goals are: To clear the way for Rayquaza , my Late game sweeper For all offensive pokemon to be versatile enough to change jobs (Helps reduce random switching and collapsing if an element is taken out, Trick room from a TR team, for example) To reduce extra damage And... To WIN! Lineup: [sprite]150[/sprite][sprite]
  11. This is my first attempt at a RMT and I hope I did it right. I hope I did this right and please rate my team
  12. BloodBath (Gyarados) (M) @ Leftovers Ability: Intimidate EVs: 156 HP/108 Atk/100 Def/144 Spd Adamant nature (+Atk, -SAtk) - Dragon Dance - Waterfall - Taunt - Stone Edge --- This is my lead pokemon. His job of course can be to taunt so other team cant set up stealth rocks and hopefully get in a dd and sweep. not much else to be said about blood bath =D Gridiron (Skarmory) (M) @ Leftovers Ability: Keen Eye EVs: 252 HP/252 Def/4 Spd Impish nature (+Def, -SAtk) - Rest - Sleep Talk - Whirlwind - Spikes --- Shiny skarmory for my physical walls. mainly a counter for physical me
  13. ok so this is one of my many teams that i have made but is on a losing streak atm and i just want to know what i should change.... At the glance: Weavile , Porygon Z , Kingdra , Scizor , Dusknoir , T-tar :bidoof: The Lead Weavile @ Focas Sash Ability: Pressure EV's: 4 hp,252 atk 252 speed Nature: Hasty(+spe -def) -Fake Out -Counter -Nightslash -Taunt Ok well they story on Weavile is pretty simple i tested a ton of leads/anti-leads before and found that a fake-out lead was amazing so i tested a few and found weavile to be the most usefull with counter.. The Special sweeper.. Po
  14. I realize theres a thread for it, but I don't really want to derail it. Gallade: Anti-Lead Adamant Focus Sash 56 HP / 252 Atk / 200 Spe Close Combat Shadow Sneak Taunt Destiny Bond Bronzong: Screener (Levitate) Relaxed Light Clay 252 HP / 152 Atk / 8 Def / 96 SpD Light Screen Reflect Gyro Ball Explosion Metagross: Choice Band Adamant Choice Band 252 HP / 236 Atk / 12 Def / 8 Spe Meteor Mash Earthquake Explosion Bullet Punch Porygon-Z: Choice Specs (Adaptability) Modest Choice Specs 4 Def / 252 SpA / 252 Spe Tri Attack HP Fighting Dark Pulse Ice Beam Weavile: Re
  15. I'll be yer best friend if you give honest feedback (natures not figured out yet) Garchomp -50- Earthquake, Outrage, Fire Fang, Stealth Rock. Zapdose-50- Discharge, Drill peck, Double team, Thunderwave Crobat-50- Mean look, toxic, airslash, confuseray Porygon Z -50- Tri attack, toxic, dark pulse, recover Arcanine-50- Heatwave, Solar beam, sunnyday, thunderfang Hitmonchan-50- Sky uppercut, ice punch, revenge, drain punch
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