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Found 6 results

  1. And wow, it's as if I've been enlightened. Since 2004, I haven't had the chance to revisit the series, but it always held a certain special spot in my mind. Always was at the top of the list for me. And over time, I came to believe it was simply my overly-obsessive love for wolves that drove my passion for the series. But now, revisiting it for the first time in five years, I see that while that may be a factor... (the wolf has held the position as my favorite animal for six years, around the same time I adapted the nickname "Okami," obviously 'Wolf' in Japanese!) But it is certainly not the only contributing factor. This series has several voice actors that are commonly known by the anime-watching community. For example, the four main characters are voiced by Johnny Yong Bosch, Crispin Freeman, Joshua Seth, and Mona Marshall. Certainly most of you anime-watchers know three of the four. And if not, a shame. Needless to say, this is a fairly unknown series, and much unappreciated these days. With beautiful music (I love Yoko Kanno) mixed with exceptional artwork (Anyone with artistic ability understands how difficult the anatomy of a wolf can be to draw) it is by far one of my favorite series. I now see why I like this series. It's not just my love of wolves, or my love of those voice actors, or even the love of the music. It's all of this combined into one great thing for me. Never have I found a series where I like all of the voice actors for their given character. This is my exception. I would recommend this to any fan of anime, especially those fans of action and supernatural.
  2. Dancing in the rain! I've been testing my rain team in the TeamUber shoddy server lately under the name of squowse so if you do see that name its me, and I've been having lots of success till I fought a stalling team but even that was a close match. Due to the fact that I lost one of the logs (the one where I battled wraith89 and lost horribly) that will not be included in this collection. Enjoy and comment. Also I will be editing this post to add more battles as I go. Lanturn, the monster of the deep! Squowse VS itakucool POKEMON (in order of appearance) Squowse: (pokemonfan) Other members of my team that did not appear: itakucool: Rules: Extended Game, Timed Battle Battling in the Downpour Squowse (pokemonfan) VS BagonBoy Pokemon: in order of appearance Squowse: Members on my team that did not appear: BagonBoy: Rules: Evasion Clause, Freeze Clause, OHKO Clause, Sleep Clause, Soul Dew Clause, Species Clause, Timed Battle Lately I've been having lots of success with my rain team so if someone would please give it a whirl I would love it. Double the Rain Squowse (pokemonfan) VS Bobtheedibleone Pokemon: In order of appearance Squowse: Pokes on my team that didn’t appear: Bobtheedibleone: There will be more soon!
  3. This is my first attempt at a RMT and I hope I did it right. I hope I did this right and please rate my team
  4. [sprite]385[/sprite] Jirachi @ Damp Rock Ability: Serene Grace EVs: 252 HP/176 Spd/80 SAtk Timid nature (+Spd, -Atk) - Rain Dance - Thunder - Stealth Rock - U-turn --- Weaknesses: Ground, Fire Resists: Normal, Flying, Rock, Steel, Grass, Psychic, Ice, Dragon Immune: Poison Jirachi is the lead rain dancer, and mid-rain dancer. Stealth rock is to provide additonal dmg against switch ins, and allows Dugtrio to OHKO Tyranitar. U-Turn is to switch out after doing his job, allowing him to return mid-game to restart Rain Dance in case of a long game. Thunder provides a powerful attack in Rain, with a 60% chance to paralyze. [sprite]051[/sprite] Dugtrio (M) @ Choice Band Ability: Arena Trap EVs: 40 HP/252 Atk/216 Spd Jolly nature (+Spd, -SAtk) - Earthquake - Rock Slide - Night Slash - Sucker Punch --- Weaknesses: Grass, Water, Ice Resistances: Poison, Rock Immune: Electric Dugtrio traps and kills Tyranitar and Blisseys. With a choice band and high attack, Dugtrio can OHKO Tyranitars who have been damaged by stealth rock, and 2HKO Blisseys. He can also trap and kill certain electric types such as Electivire. The Jolly nature is to allow him to get first attack on a single DD Tyranitar. Sucker Punch allows a strong priority attack, Night Slash can be used against a switch in who's resistant to ground/rock, and Rock Slide provides a strong attack against fliers. [sprite]419[/sprite] Floatzel (M) @ Life Orb/Left Overs Ability: Swift Swim EVs: 226 HP/252 Atk/8 Def/24 Spd Lonely nature (+Atk, -Def) - Bulk Up - Waterfall - Ice Punch - Return --- Weaknesses: Grass, Electric Resistances: Steel, Fire, Water, Ice Floatzel is a powerful physical sweeper. 24 speed will allow it to outrun all threats in the rain, and Bulk Up is used to enhance it's already powerful attack. STAB Waterfalls provide a powerful attack, Ice Punch takes care of fliers or dragons, and Return gives a strong normal attack for near perfect coverage. Life Orb is used to boost his already powerful attack, although I may use Leftovers instead. [shinysprite]272[/shinysprite] Ludicolo (M) @ Life Orb Ability: Swift Swim EVs: 4 Def/252 Spd/252 SAtk Modest nature (+SAtk, -Atk) - Surf - Grass Knot - Ice Beam - Hidden Power [bug] Weaknesses: Flying, Poison, Bug Resistances: Ground, Steel, Water Ludicolo was chosen as my special sweeper for it's potent attack and unique typing. Flying, poison and bug moves aren't usual in the OU tier. Surf was chosen over Hydro Pump because I value accuracy over power. Grass Knot was chosen over Energy Ball because it generally deals more damage, and can 2HKO Gyarados. I have to watch out though, because without Energy Ball, Vaporeon can stall out Grass Knot. Ice Beam gives a strong attack against fliers and dragons, and Hidden Power Bug was chosen because it has a high chance to OHKO a Celebi who was struck with stealth rock. [sprite]260[/sprite] Swampert (M) @ Leftovers Ability: Torrent EVs: 240 HP/216 Def/52 SAtk Relaxed nature (+Def, -Spd) - Earthquake - Ice Beam - Surf - Rain Dance Weaknesses: Grass (x4!) Resistances: Poison, Rock, Steel, Fire Immune: Electric Provided Jirachi opens against a Pokemon who counters it, his goal is to set up stealth rocks, then U-turn out to Swampert. Swampert has good resistances, and only one weakness. His immunity to electric attacks also provide a good switch-in against electric types that Dugtrio might not be able to handle. (Zapdos is one). Other then that, Mixpert is a good attacker, with powerful earthquakes, ice beams, and STAB rain-danced surfs. [sprite]212[/sprite] Scizor (M) @ Life Orb Ability: Technician EVs: 176 HP/100 Atk/56 Spd/176 SDef Adamant nature (+Atk, -SAtk) - Pursuit - U-turn - Roost - Bullet Punch --- Weaknesses: Fire (x4!) Resistances: Normal, Bug, Ghost, Steel, Grass, Psychic, Ice, Dragon, Dark Immune: Poison Scizor. He's a strong attacker, and in a rain dance team, fire attacks are lessened against him. It doesn't completely negate his weaknesses, but it does provide some leeway. A slow U-turn allows a good switch-in, pursuit can also handle celebi and latias, and Bullet Punch is the strong attack we all know and love. Roost allows him to heal. I used this set for a surprise value, as most people expect a swords dance Scizor, but I may switch him to standard since I'm not sure how well this will work.
  5. This is a UU rain team designed for UU alone. Currently 4-1 in shoddy smogon UU ladder, this team has been moderately working for me. In those 5 matches, I've noticed that Omastar gets outsped even with Swift Swim, that those 8 turns of rain dance are too short, and I need to remember that neutral STAB + rain water moves can be more powerful then SE moves depending on the situation. Omastar generally goes down extremely early game, so I need to focus on keeping him alive. On with the team. --- Spiritomb @Damp Rock Careful | Pressure 252 HP / 140 Atk / 116 SpD Sucker Punch / Rain Dance / Taunt / Pain Split This is my starter, RS blocker, psychic counter, and anti-setup all in one. Not only that, but he sets up rain dance. Damp Rock goes hand in hand with Rain Dance. The EVs are from smogon, and supposedly Sucker Punch has a chance of OHKOing Azelf. Sucker Punch helps make up for his pathetic speed. Pain Split works wonderfully with his low HP to provide fairly good recovery. Taunt works well against psychics who attempt to set up on him, and can be an effective anti-trick room, which I noticed rips this team apart. Ludicolo @Leftovers Adamant | Swift Swim 4 Def / 252 Atk / 252 Spe Swords Dance / Waterfall / Seed Bomb / Ice Punch Yes, a physical Ludicolo. Why? Because I have an exceedingly effective special sweeper that can abuse a higher special attack, and no one expects it. Swords Dance is the main reason this set is more useful then a special set as with quick setup and rain, he'll outspeed most threats and have an extremely powerful aresenal of moves. My Rain Dancers should be enough to make it so rain dance isn't a necessity on this set. Waterfall and Seed Bomb are powerful STABs, and Ice Punch gives excellent coverage against dragon types such as Altaria that might pose a threat with CB or DD Outrage to his mediocre defense stat. Main strategy with him is to only leave him out with rain. If I'm getting stalled, switch him out ASAP because without Swift Swim he has virtually no realistic use. Swords Dance and abuse Swift Swim to sweep. Lack of priority moves in UU makes this set work wonders. Gardevoir @Damp Rock Calm | Trace 252 HP / 120 SpD / 136 Spe Rain Dance / Memento / Will-o-wisp / Focus Blast The use of this set over Uxie is fairly obvious. Firstly, it can actually attack. Thats nice. Focus Blast adds a fighting type move to this team, which is great as a counter to a lot of pokemon, and enables Gardevoir to have an extremely powerful attacking move that can deal a lot of damage to common switch-ins. Secondly, Gardevoir can cripple incoming physical sweepers with Will-o-wisp. The use of that is obvious. Finally, the Rain Dance - Memento combo. Probably one of the reasons I chose this set. Lategame, it can be hard to find a niche for a sweeper to set up. Ludicolo is too frail to find a good turn to switch in and set up in the lategame. Gardevoir can switch into a special attacker and set up 8 turn Rain Dance, which is crucial to the function of a sweeper Ludicolo. Then, she can use Memento to suicide and dramatically reduce the usefulness of any pokemon, which almost guarantees a switch. And even if the opponent doesnt switch, the damage will be minimal. This almost guarantees that Ludicolo will have an opportunity to set up Swords Dance and proceed to (hopefully) sweep and enjoy the lack of priority moves in the UU metagame. Issues with this set is that I now entirely lack Stealth Rock, which means Sashers will be troublesome. Omastar @Life Orb Modest | Swift Swim 4 Def / 252 SpA / 252 Spe Rain Dance / Surf / Ancientpower / Hidden Power [Grass] Omastar is my Special Sweeper. He also is the third and final Rain Dance setup-er on this team. Rain Dance is extremely important for him as without it he can't really be effecive. Surf is for STAB. Its his main attacking move and will do the bulk of his damage. Ancientpower is a needed rock type move on this team which can do a good job taking care of Ice and Bug types that come in expecting Ice Beam. HP Grass covers fellow water types and ground types. The strategy here is to come in with Rain Dance and sweep. He can set up Rain Dance if the opponent is almost guaranteed to switch. Essentially, abuse Surf STAB + Rain to the fullest with the occasional Ancientpower. Use HP Grass when nessesary. Drapion @Scope Lens Jolly | Sniper 252 Atk / 4 Def / 252 Spe Swords Dance / Night Slash / Earthquake / Cross Poison Drapion is my second physical sweeper, but his nearly polar opposite typing and moveset make him a perfect compliment to ludicolo. Swords Dance is an obvious choice, and with his excellent typing, its fairly easy to find a niche for him to use it. Night Slash and Cross Poison are obvious STABs, while Earthquake is for coverage. Scope Lens is to allow more Sniper abuse and is a perfect compliment to Night Slash and Cross Poison's high critical hit rate. The strategy here is to abuse his many resistances and excellent defense to come in easily, Swords Dance, and abuse Sniper and Scope Lens to the fullest. He can easily take care of Psychics and Grass types that my team has no realistic counter for. Ice Fang is possibly a better choice over Cross Poison, but the Sniper abuse is very appealing and my team has Ludicolo with an alternative Ice attack. Luxray @Choice Scarf Jolly | Intimidate 252 Atk / 216 Spe / 40 HP Spark / Ice Fang / Giga Impact / Crunch Luxray's low speed makes Choice Scarf a viable choice. Choice Scarf brings his Speed to 384, allowing him to outspeed all Swellow variants and OHKO with Spark. Spark is for physical STAB, and was chosen over Thunder Fang for accuracy. Ice Fang functions as the second Ice move on this team and works well with the revenge killer ideal of this set. Giga Impact is a very weird move, I agree, but its 150 base power is so much more useful then Return in that it can OHKO most anything thats defensively mediocre and doesnt resist it, and it can be invaluable in the endgame. Crunch for coverage.
  6. This is for double battles.The Pokemon VGS in San franscisco in fact(go team M1nam1moto!).Feedback is appreciated.**Edit** moved leftovers to zapdos,damp rock to ludicolo,thanks to Illithian's comment.
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