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Found 16 results

  1. ParaDoX65 vs electivire (UU vs OU) This is just a battle I had the other day with a new team. I thought it was rather exciting so...Enjoy! Rules: Evasion Clause, Freeze Clause, OHKO Clause, Sleep Clause, Soul Dew Clause, Timed Battle Pokemon in order of appearence: ParaDoX65 electivire
  2. Need a lot of help with this team. Shiftry @ Focus Sash Adamant - Chlorophyll 4 HP - 252 ATK - 252 SPE -Explosion -Seed Bomb -Sunny Day -Fake Out Idea is to Fake Out (this helps out a lot with Sash'd leaders), then either Sunny Day or Seed Bomb. Explosion is there just for kicks and giggles. Charizard @ Salac Berry Jolly - Blaze 4 HP - 252 ATK - 252 SPE -Belly Drum -Substitute -Fire Punch -Earthquake Substitute + Belly Drum + Salac Berry = Good sweep. Weezing @ Black Sludge Bold - Levitate 252 HP - 252 DEF - 4 SATK -Pain Split -Flamethrower -Will-o-Wisp -Sunny Day Physical Wall that can set up Sunny Day. Bellossom @ Leftovers Calm - Chlorophyll 252 HP - 4 DEF - 252 SDEF -Solarbeam -Sunny Day -Substitute -Leech Seed Special Wall that can set up Sunny Day. Subseed is a good combo. Exeggutor @ Life Orb / ??? Rash - Chlorophyll 4 HP - 252 SATK - 252 SPE -Solarbeam -Hidden Power (fire) -Sleep Powder -Explosion Special Sweeper. Lapras @ Chesto Berry Calm - Water Absorb 96 HP - 160 SATK - 252 SDEF -Surf -Ice Beam -Thunderbolt -Rest Special Wall. Not the best team, I need some help. Please give some tips.
  3. Well this is my first UU team ever, so it probably needs a lot of work. Help is appreciated. It's not a well thought out team, as I just slapped together pokemon I felt like using. But it's working out pretty well so far. Dugtrio (M) @ Focus Sash Ability: Arena Trap EVs: 4 HP/252 Atk/252 Spd Adamant nature (+Atk, -SAtk) - Earthquake - Night Slash - Stealth Rock - Reversal Info: Picked this lead because I figured Focus Sash in conjuction with Reversal would work really well. It works alright. If I can beat my oppenent's lead... I always do. --- Hitmontop (M) @ Life Orb Ability: Intimidate EVs: 252 HP/252 Atk/4 SDef Adamant nature (+Atk, -SAtk) - Bullet Punch - Mach Punch - Fake Out - Rapid Spin Info: My ultimate weak pokemon pick offer. With rapid spin. --- Scyther (M) @ Life Orb Ability: Technician EVs: 4 HP/252 Atk/252 Spd Jolly nature (+Spd, -SAtk) - Bug Bite - Aerial Ace - Pursuit - Swords Dance Info: Bug Bite pretty much does the exact amount of damage as X-scissor when factoring Technician and stab. Although it can steal and eat the oppenents berries this is a pretty rare circumstance, but possible. Aerial Ace finishes up twin 120 base damage attacks. Sword dance if I ever can. --- Chansey (F) @ Leftovers Ability: Natural Cure EVs: 252 HP/4 Def/252 SDef Calm nature (+SDef, -Atk) - Aromatherapy - Thunder Wave - Softboiled - Seismic Toss Info: Basically a mini blissey. --- Rhyperior (M) @ Liechi Berry Ability: Solid Rock EVs: 252 Atk/252 Spd/4 SDef Jolly nature (+Spd, -SAtk) - Earthquake - Rock Polish - Stone Edge - Substitute Info: Rhyperior and alakazam made it's transition to UU. That's one of the main reasons I decided to make this team. This dude has been very effective. One Rock Polish makes me pretty fast. If I fell my attacks aren't as powerful as they could be I keep subbing until I get the leichi berry attack boost. --- Alakazam (M) @ Choice Specs Ability: Inner Focus EVs: 252 Spd/252 SAtk/4 SDef Timid nature (+Spd, -Atk) - Psychic - Signal Beam - Hidden Power [Fighting] - Trick Info: Specs alakazam, stab Psychic's off a 552 special attack is jaw dropping. I choose hidden power fighting because I can't stand when focus blast misses, alakazam is too fragile to miss. Signal beam for psychic and dark pokemon. Trick specs is funny. ---
  4. (Wraith89 vs Stranger) Shoddy Warstory Here is an old log I dug up... but people might find it interesting... on how the "lower class" Pokemon defeated a bunch of "top class" Pokemon. Yeah we have plenty of those here... so here is another one. I am digging up interesting old logs and posting them before I quit playing. Rules: Evasion Clause, Freeze Clause, OHKO Clause, Sleep Clause, Soul Dew Clause, Species Clause, Timed Battle Pokemon: (In order of appearance) Wraith89 Stranger
  5. [ELEKCHODE] Electrode @ Focus Sash Hasty - Static 252 ATK - 28 SATK - 228 SPD -Explosion -Taunt -Thunder -Rain Dance [WIFEBEATER] Ludicolo @ Leftovers Calm - Swift Swim 204 HP - 76 SATK - 128 SDEF - 100 SPE -Grass Knot -Ice Beam -Substitute -Leech Seed [TOASTER] Registeel @ Damp Rock Impish - Clear Body 252 HP - 200 DEF - 56 SDEF -Explosion -Rain Dance -Earthquake -Superpower [MOLLUSK] Omastar @ Life Orb Modest - Swift Swim 4 HP - 252 SATK - 252 SPD -Surf -Ice Beam -Earth Power -HP Electric [WATERFOX] Floatzel @ Life Orb Adamant - Swift Swim 4 HP - 252 ATK - 252 SPE -Waterfall -Ice Punch -Crunch -Brick Break [PIXIE] Uxie @ Leftovers Relaxed - Levitate 252 HP - 160 DEF - 96 SDEF -Psychic -U-Turn -Rain Dance -Yawn This Uxie sets up Rain Dance, then yawns. As the opponent switches out, I use U-Turn to get a look at their pokemon and switch in a counter for it. Psychic is also there to give a good counter to Fighting and Poison Pokemon.
  6. So, I was thinking about making a team, and instead of using the general OU trash I decided to use the lesser tier Pokemon with lesser used sets, and it still ended up working out pretty well. 22-3 so far (As I found out that it's weak to rain dance twice from the same person ). I'm aiming for offense here, so try to only suggest tanks and attackers. The lesser used Pokemon are the preferred, however, I'll use anything, so just suggest what you think looks good. Sorry for not having much description, I'm never really good at that part. So help a brotha out. (M) @ Focus Sash Ability: Arena Trap EVs: 252 Atk/252 Spd Adamant nature (+Atk, -SAtk) - Stealth Rock - Sucker Punch - Earthquake - Stone Edge So, I was wondering what I'd use as a lead, and I saw this guy. I use him to set up my rocks, as well as have the possibility of trapping the opponent and taking it out. I usually take out Elf with this thing, and it puts a dent in other things. (M) @ Petaya Berry Ability: Torrent EVs: 12 HP/12 Def/232 Spd/252 SAtk Modest nature (+SAtk, -Atk) - Agility - Substitute - Surf - Grass Knot Standard Agility / Petaya Empoleon, just because I wanted to use this guy but couldn't think of a set for him. (M) @ Choice Scarf Ability: Flame Body EVs: 4 HP/252 Spd/252 SAtk Modest nature (+SAtk, -Atk) - Hidden Power [ice] - Focus Blast - Fire Blast - Thunderbolt This guy can kill most Lucario and Heatran, which I was a bit weak to (Although I find most Heatran as leads, and, well, looking at my lead you can guess what happens to them ). (M) @ Choice Band Ability: Sturdy EVs: 252 HP/252 Atk Adamant nature (+Atk, -SAtk) - Rapid Spin - Stone Edge - Earthquake - Ice Shard Back-up for Dragon killing, as well as an extremely hard hitter and a Rapid Spinner. (M) @ Leftovers Ability: Trace EVs: 252 HP/216 Def/40 SpA Bold nature (+Def, -Atk) - Ice Beam - Discharge - Recover - Toxic / Magic Coat This guy covers Heatran, Vaporeon, Gyarados, etc. Thanks to Anti for suggesting it. (M) @ Choice Band Ability: Torrent EVs: 104 HP/204 Atk/100 Def/100 Spe Adamant nature (+Atk, -SAtk) - Waterfall - Earthquake - Stone Edge - Ice Punch This guy hurts any Metagross or Blissey that think they own me. Thanks to Anti for suggesting the set. So this is my new and improved team. It's working out great so far, although, hilariously, I have a Cradily weakness.
  7. Just a story of some of the unappreciated pokemon proving their worth... asotelo12's pokemon: novaspectre's pokemon: Rules: Ladder Match, Sleep Clause, Freeze Clause, OHKO Clause, Evasion Clause, Species Clause, Strict Damage Clause Well, a 3-0 win off a NU team wasn't what I was expecting, but I hope it proves that some of these 'never use' pokemon are merely underutilized and still have some worth even when played by a noobie like me
  8. I'm so glad the PP server is back up. To share my excitement and maybe perhaps to celebrate the reopening of the server I shall post this warstory and give people something to think about. Pokemon that appeared in order of appearence ParaDoX65: Rasputin: Rules: Evasion Clause, Extended Game, Freeze Clause, OHKO Clause, Sleep Clause I'm still amazed it came out so close, even though I was using more of " the Upper Crust" of the UU tier. Ah well, You win some, you lose some. Thanks too Rasputin: for the great battle! Clafable: for succeding in her debut Registeel: for being as good as ever Hypno: for being a great opponant Butterfree: For that Sacrificial KO
  9. Ambipom (M) @ Life Orb Ability: Technician EVs: 4 HP/252 Atk/252 Spd Jolly nature (+Spd, -SAtk) - Double Hit - U-turn - Taunt - Fake Out My lead and a fine one at that! Fake Out is free damage and breaks sashes, Double Hit is a general stab attack. U-turn is very annoying and can be very frustrating. Taunt is the best move ever though. People often switch to Steelix or Regirock to set up Stealth Rock. Taunt stops this with ease allowing me to switch on the earthquake to mismagius. Roserade (F) @ Leftovers Ability: Natural Cure EVs: 252 HP/120 Spd/136 SDef Calm nature (+SDef, -Atk) - Leech Seed - Energy Ball - Toxic Spikes - Hidden Power [Fire] Roserade is killer in the right hands. Toxic Spikes is very frustrating and leech seed recovers health and is murder on switch ins. Energy ball and Hidden Power fire gives good coverage. This pokemon also has great synergy with the next pokemon. Milotic (F) @ Life Orb Ability: Marvel Scale EVs: 4 HP/252 Spd/252 SAtk Timid nature (+Spd, -Atk) - Hydro Pump - Ice Beam - Hidden Power [Electric] - Recover Has awesome coverage with roserade and the next pokemon. I found this set in a smogon thread and I was amazed at what it can do. Milotics job is to function as a bulky wall breaker. It has the defences to take most walls attacks and with high speed and higher special attack it does this job well. Hydro pump is a high powered stab move and with ice beam and HP electric it has boltbeam coverage. Recover allows it to heal life orb and residual damage. Arcanine (M) @ Choice Band Ability: Intimidate EVs: 4 HP/252 Atk/252 Spd Adamant nature (+Atk, -SAtk) - Flare Blitz - Extremespeed - Thunder Fang - Iron Head Bog standard choice bander. Arcanine has bulk and intimidate to take physical attacks directed at roserade and milotic. Flate blitz is used for it's killing power. Extremespeed kills fast sweepers and also crushes absol. Thunder fang hurts bulky waters and iron head is my best option against rock types. Donphan (M) @ Leftovers Ability: Sturdy EVs: 252 HP/4 Atk/252 Def Impish nature (+Def, -SAtk) - Rapid Spin - Earthquake - Ice Shard - Stealth Rock Sets up stealth rock and spins it away. Boasting the strongest earthquake in UU and having awesome physical defences Donphan is a mean contender in UU. Ice shard will do a number on altaria and assorted flying types. Mismagius (F) @ Leftovers Ability: Levitate EVs: 48 HP/252 Spd/208 SAtk Timid nature (+Spd, -Atk) - Calm Mind - Shadow Ball - Hidden Power [Fighting] - Substitute Not to sure what to put in the last slot so I put mismagius. Its the standard calm minder set with substitute. Ghost and dark give good coverage. It also gives some good immunities to the team so thats a plus.
  10. (Wraith89 vs Lucky) Shoddy Warstory That fishy Kyogre is SOOOOOOOOOOO strong!! Or is it? I was testing out something which I didn't think would have ended up so well... but it did o_O Rules: Evasion Clause, Extended Game, Freeze Clause, OHKO Clause, Sleep Clause Pokemon: (In order of appearance) Wraith89 Lucky
  11. This is my attempt at a balanced UU team. Something that can handle multiple threats in UU and retaliate accordingly. It is for shoddy. Edit 07-06-09: changes a lot after I've tested. [sprite]012[/sprite] Butterfree@choice scarf Compound Eyes Timid 252 Spd, 252 Satk, 4 Def -sleep powder -Bug buzz -HP fire -Psychic Who doesn't like a fast and reliable sleep powder. She isn't bothered by trick leads thankfully. I prefer Choice scarf over sash just because of SR. The EV's let her switch into SR twice. I didn't really want to run a double powder set due to the scarf and I'm still having trouble deciding what to put into the last slot. I was thinking about another attack like Shadow ball or Energy ball. [sprite]379[/sprite] Registeel@leftovers Clear Body Careful 252 HP, 100 Atk, 156 Sdef -Iron Head -Seismic Toss <----Edit -Thunder Wave -Stealth Rock The amazing wall. He can take hits like a beast! He T-waves and sets up rocks. With iron head he can try for some flinch hax which has saved me on multiple occasions AND he's immune to toxic. It is a smogon set, and I'm trying to think of something else to do with him. Maybe replace Iron head w/ Siesmic toss and earthquake w/ explosion and relocate the Atk EV's into either Def or SDef. [sprite]080[/sprite] Slowbro@leftovers Own Tempo Bold 252 HP, 252 Def, 4 Sdef -Calm mind -Surf -Psychic -Slack off He and Regi make a great defensive duo. He can switch into one of registeel's counters and proceed to calm mind and hopefully cause some problems for the opposition. This set from Smogon makes him a great Special attacker and wall. Edit: ----v [shinysprite]282[/shinysprite] Gardevior@leftovers Trace modest 252 HP, 32 Spd, 48 Satk, 176 Sdef -will-o-wisp -Psychic -Wish -T-bolt Chimecho was really lacking on the defences so Gardevior is next. Will-o-wisp lets her take Physical attacks, Wish is passed for support. Edit: ---v [sprite]028[/sprite] Sandslash@leftovers sand Veil Adamant 252 HP, 252 Atk, 4 Def -Rapid spin -Stone Edge/night slash -Swords dance -Earthquake Sandslash has really pulled through for me, taking most physical attacks like a beast and ko'ing the attacker, and he can absorb electric attacks. edit: --v [sprite]146[/sprite] Moltres@life orb modest 252 Satk, 216 Spd, 40 HP -Fire blast -Airslash -HP Grass -Agility Moltres has always pulled through in a pinch. Being able to cause problems to a lot of pokes. HP grass is my preference as It can cause more damage to most bulky waters. I am pretty happy with this team. After reading this through I think that I play defensivly rather than offensivly. My Brain works in weird ways @_@ Anyway, any and all comments are needed. I just want a team that can play well in the UU environment. And for those who have seen my first RMT thread, I think I'm getting better Thanks in advance!
  12. Intorduction This is for Shoddy Battle This is my attempt at a sandstorm team that fits into the UU's. It seems to be more of a defensive team that works on taking down the opponant slowly. So, tell me what you think. (Ok, This team needs a miracle to fix it. ) Team Pokemon #1 [sprite]449[/sprite] Hippopotas@leftovers Sandstreamer Male Impish nature (+def -SAtk) Sandstream EV's: 252Hp/252Def/6SDef -Protect -Earthquake -Yawn/toxic -stealth rock I know what your thinking. "Hippopotas!?" It technically is the only Sandstreamer that is in UU and below. With the sash he can yawn and protect. He can also set up Stealth rock and then switch. He has worked for me. People seem to underestimate my team after seeing him. I'm thinking about changing his EV's and maybe adding EQ to his moveset but I don't think that he can use it well. I might switch him to Hippowdon as this team can still hold their own in OU's Edit: ok, I added leftovers. I think that I'll add EQ Pokemon #2 [shinysprite]338[/shinysprite] Solrock@leichi berry RP passer Naughty Nature Levitate EV's: 120Hp/252Atk/136Spd -Rock Polish -Rock slide -baton pass -Subtitute Edit:Solrock is now a BPasser instead of a screener. Pokemon#3 [sprite]139[/sprite] Omastar@lifeorb Special Sweeper shell armor modest EV's:252Satk/252Spd/4Def -Surf -Ice beam -HP grass -Ancient Power Edit: As no one like Lunatone (poor lunatone ) I'll take Illithian's other suggestion. Pokemon #4 [sprite]346[/sprite] Cradily@leftovers Sandy wall female Bold Nature (+def -atk) Suction cups EV's:252Hp/252Def/6Sdef -Swords dance -rest -Sleep talk -Rock Slide So far, Cradily is the MVP of my team. She is so broken in the sand. With rest she can shake off status and entry hazards. Toxic adds for her damage output and grass knot is for breaking subs. It has good PP so if it's a stall war I have a good chance of winning. And with suction cups, she can't be roared. Edit: made her a sleep talker. That might change, I need to test her first. Pokemon #5 [sprite]430[/sprite] Honchkrow@lifeorb male Insomnia Adamant nature EV's:252Atk/252Spd/4Hp -sucker punch -drill peck -Super power -Pursuit edit: this will take care of grasses and can do a decent amount of damage w/ sucker punch. If it gets support from Solrock It can doo some major damage. Pokemon #6 [sprite]237[/sprite] Hitmontop@leftovers spinner(maybe) male impish nature intimidate EV's:252HP/72Def/184Hp -Rapid Spin -Close Combat -Toxic -Stone edge/sucker punch Edit: I used this smogon set. He resists Stealth rock and can spin them away. He also has Close sombat to cover steels. Overall, this team has brought me lot's of success in the OU and UU environments. My biggest fear is a weather changer. They can ruin the Def boost and simply destroy me. As Hippopotas doesn't stay around very long I have only one chance to set up sandstorm and maybe one chance to change it back. Let me know what you think! Thanks. (Remember that I play UU's hippowdon might be the exception IF I change it) Don't listen to what I said above! It's bad enough that I was swept by a victreebell (props to wraith89). T_T P.S. Excuse me for any spelling errors. Edit:after some major changes, this is what I've come up with. Not sure on hitmontop though, I need to test him. @Enkidu I wanted to use claydol but after that Victreebell swept me I think that I need more grass resistence To tell you the truth I might need even more. Wow, three leftovers 0_0, I need to change that
  13. Introduction All right, so I somewhat got bored of OU and I want to try UU. However, as you all know, I'm terrible at making teams that can support each other and whatnot. And most of you know that I love to make teams that are good with stalling and come out on top with indirect damage. I have other Pokemon that may replace certain Pokemon and all. Without further ado, please rate my team! The Team [sprite]208[/sprite] Luster the Steelix@Leftovers Male Impish Nature Rock Head 252 HP/120 Atk/136 SpDef (yes, it's Smogon's set, other than maxing out HP, I don't know the reason for the other two) - Stealth Rock - Stone Edge - Earthquake - Explosion Steelix is my lead, and as usual, I try to set up Stealth Rocks in the field. I realize Steelix is weak on the special side and will be promptly OHKO'd by Flamethrowers or Surfs, but the leads I've met were usually physical and therefore will have a tough time taking this Iron Snake down. Once I lay out the rocks, I either start attacking with Stone Edges and Earthquakes, explode if I think his job is done, or I switch out, saving him later for another time. He's been effective for the most part, but I have to watch out for Magnet Pull Probopasses, which like to switch in, Magnet Rise so Earthquake won't affect me, and Earth Power Steelix to death while Stone Edge does pitiful damage against him. Weaknesses: Water, Fire, Ground, Fighting Resistances: Normal, Flying, Rock, Bug, Ghost, Psychic, Dark, Dragon, Steel Immunities: Poison, Electric Accomplishments: Defeated Purugly, Solrock, Gengar, and Mamoswine [sprite]097[/sprite] Tapir the Hypno@Leftovers Female Calm Nature Insomnia 252 HP/56 Def/200 SpDef - Wish - Thunder Wave - Reflect - Seismic Toss Hypno is my main special wall. With HP/Def/SpDef of 374/190/347, she's sure to take hits, and adding reflect can help her tank physical attacks too. Wish is my main method of supporting the team with an instant recovery move while Thunder Wave hurts sweepers by slowing them down to dust (my team is filled with slowpokes). Seismic Toss is there for consistency, but I do have some problems. Hypno tends to die very often from stuff like Sweeper Clamperl and whatnot and usually I'm left with very little health to use Wish with. Perhaps I'll need room for Protect? Any suggestions? Weaknesses: Bug, Ghost, Dark Resistances: Fighting, Psychic Immunities: None Accomplishments: Defeated sweeper Clamperl, Raticate [sprite]031[/sprite] Regina the Nidoqueen@Leftovers Female Impish Nature Poison Point 252 HP/96 Atk/160 Def - Toxic Spikes - Crunch - Superpower - Earthquake Nidoqueen is my main bulky ground and can do plenty of things in UU. Firstly, her movepool is so large people won't know what to expect. I went all physical, but you can make a suggestion here to go mixed or special if you want. She can also tank hits from Fighters and others, which is really needed here. If she has nothing better to do, she can Toxic Spikes if needed, although it doesn't work too well in UU. I think her role is largely redundant with Steelix, so I'll need help here :-/ Maybe I'll go with Nidoking, I'm not sure... Weaknesses: Water, Ground, Ice, Psychic Resistances: Fighting, Poison, Bug, Rock Immunities: Electric Accomplishments: Defeated Gallade, Rampardos, and Nidoking in one battle [sprite]323[/sprite] Humphrey the Camerupt@Leftovers Male Modest Nature Solid Rock 228 HP/72 SpA/208 SpDef - Yawn - HP Grass - Earth Power - Heat Wave So here is my beloved camel of doom! He's supposed to be very efficient at walling stuff, but for some reason, he loves to get critical'd by random things every single time. Here's how he works: he yawns stuff, forces them to switch or stay and fear Camerupt's powerful attacks. Heat Wave and Earth Power are his main STAB options, and HP Grass is there for coverage against Quagsires and bulky waters who think they can switch in with impunity. But even then, I'd switch him out instead. I think I have way too many Electric immunes (I get very paranoid about electric Pokemon, but then again, when do I see them other than in OU?) If you guys can think of a replacement, please say so! But this camel's too cool Weaknesses: 1.5x to Ground, and a 3x to Water! Resistances: Fire, Bug, Steel, Poison Immunities: Electric Accomplishments: Kept on dying, kept getting Critical'd... and defeated Mothim @_@ [sprite]071[/sprite] Vicky the Victreebel@Salac Berry Female Adamant Nature Chlorophyll 76 HP/252 Atk/180 Speed <--- outspeeds base 60s - Swords Dance - Return - Sucker Punch - Leaf Blade With Stealth Rocks and/or Toxic Spikes around, Victreebel shouldn't have a hard time switching into something she resists and set up Swords Dance and start sweeping. We have STAB Leaf Blade, which unlike its predecessor Sludge Bomb, it actually gets type coverage. There's Sucker Punch in case something likes to be smart and try a priority move. Return is just there for coverage, although Body Slam might work for that chance of paralysis, but I don't know if that's worth the power drop. Salac Berry works well if Victreebel is low in health... and then she can proceed to sweep. I realize her friends Vileplume and Bellossom are more bulkier and more fit for this team (not to mention they use special attacks, which my team needs more, I think)... so do you think Victreebel should stay or go? Weaknesses: Fire, Ice, Flying, Psychic Resistances: Grass, Fighting, Water, Electric Immunities: None Accomplishments: Swept Kingler, Skuntank, Lunatone, Gastrodon... and defeated Probopass [sprite]009[/sprite] Tortoise the Blastoise@Leftovers Male Bold Nature Torrent 252 HP/220 Def/36 Speed <--- outspeeds 200 speeders by 1 point - Rapid Spin - Toxic - Protect - Surf Yay my favorite starter! This guy is what makes thing so SLOOOOOWWWW. Toxic hits things not Steel or Poison types to slowly sap away their HP while Blastoise proceeds to wall them, weaken them with Surf, and Protect for a free turn of Leftovers recovery. Rapid Spin spins away those rocks, which I really need (although none of my team is particularly weak to it), but those rocks can make a difference between a 3HKO and a 2HKO. I might want to keep him in... and I have plenty of grass and electric resists/immunes in this team to back him up. Weaknesses: Electric, Grass Resistances: Steel, Fire, Water, Ice Immunities: None Accomplishments: Defeated Probopass, Drifblim, and Gastrodon If some of these Pokemon don't seem to work well in my team, please pick one of these in this list to replace them if needed. In my eyes, these are UU for now (the classical one); I refuse to use Smogon's UU right now because it's all screwed up. Milotic and Spiritomb in UU? No way! I even have NU and some popular NFEs in this team too... If anyone wants to test out UU with me or whatnot these are the ones I'm allowing for now:
  14. This is a UU rain team designed for UU alone. Currently 4-1 in shoddy smogon UU ladder, this team has been moderately working for me. In those 5 matches, I've noticed that Omastar gets outsped even with Swift Swim, that those 8 turns of rain dance are too short, and I need to remember that neutral STAB + rain water moves can be more powerful then SE moves depending on the situation. Omastar generally goes down extremely early game, so I need to focus on keeping him alive. On with the team. --- Spiritomb @Damp Rock Careful | Pressure 252 HP / 140 Atk / 116 SpD Sucker Punch / Rain Dance / Taunt / Pain Split This is my starter, RS blocker, psychic counter, and anti-setup all in one. Not only that, but he sets up rain dance. Damp Rock goes hand in hand with Rain Dance. The EVs are from smogon, and supposedly Sucker Punch has a chance of OHKOing Azelf. Sucker Punch helps make up for his pathetic speed. Pain Split works wonderfully with his low HP to provide fairly good recovery. Taunt works well against psychics who attempt to set up on him, and can be an effective anti-trick room, which I noticed rips this team apart. Ludicolo @Leftovers Adamant | Swift Swim 4 Def / 252 Atk / 252 Spe Swords Dance / Waterfall / Seed Bomb / Ice Punch Yes, a physical Ludicolo. Why? Because I have an exceedingly effective special sweeper that can abuse a higher special attack, and no one expects it. Swords Dance is the main reason this set is more useful then a special set as with quick setup and rain, he'll outspeed most threats and have an extremely powerful aresenal of moves. My Rain Dancers should be enough to make it so rain dance isn't a necessity on this set. Waterfall and Seed Bomb are powerful STABs, and Ice Punch gives excellent coverage against dragon types such as Altaria that might pose a threat with CB or DD Outrage to his mediocre defense stat. Main strategy with him is to only leave him out with rain. If I'm getting stalled, switch him out ASAP because without Swift Swim he has virtually no realistic use. Swords Dance and abuse Swift Swim to sweep. Lack of priority moves in UU makes this set work wonders. Gardevoir @Damp Rock Calm | Trace 252 HP / 120 SpD / 136 Spe Rain Dance / Memento / Will-o-wisp / Focus Blast The use of this set over Uxie is fairly obvious. Firstly, it can actually attack. Thats nice. Focus Blast adds a fighting type move to this team, which is great as a counter to a lot of pokemon, and enables Gardevoir to have an extremely powerful attacking move that can deal a lot of damage to common switch-ins. Secondly, Gardevoir can cripple incoming physical sweepers with Will-o-wisp. The use of that is obvious. Finally, the Rain Dance - Memento combo. Probably one of the reasons I chose this set. Lategame, it can be hard to find a niche for a sweeper to set up. Ludicolo is too frail to find a good turn to switch in and set up in the lategame. Gardevoir can switch into a special attacker and set up 8 turn Rain Dance, which is crucial to the function of a sweeper Ludicolo. Then, she can use Memento to suicide and dramatically reduce the usefulness of any pokemon, which almost guarantees a switch. And even if the opponent doesnt switch, the damage will be minimal. This almost guarantees that Ludicolo will have an opportunity to set up Swords Dance and proceed to (hopefully) sweep and enjoy the lack of priority moves in the UU metagame. Issues with this set is that I now entirely lack Stealth Rock, which means Sashers will be troublesome. Omastar @Life Orb Modest | Swift Swim 4 Def / 252 SpA / 252 Spe Rain Dance / Surf / Ancientpower / Hidden Power [Grass] Omastar is my Special Sweeper. He also is the third and final Rain Dance setup-er on this team. Rain Dance is extremely important for him as without it he can't really be effecive. Surf is for STAB. Its his main attacking move and will do the bulk of his damage. Ancientpower is a needed rock type move on this team which can do a good job taking care of Ice and Bug types that come in expecting Ice Beam. HP Grass covers fellow water types and ground types. The strategy here is to come in with Rain Dance and sweep. He can set up Rain Dance if the opponent is almost guaranteed to switch. Essentially, abuse Surf STAB + Rain to the fullest with the occasional Ancientpower. Use HP Grass when nessesary. Drapion @Scope Lens Jolly | Sniper 252 Atk / 4 Def / 252 Spe Swords Dance / Night Slash / Earthquake / Cross Poison Drapion is my second physical sweeper, but his nearly polar opposite typing and moveset make him a perfect compliment to ludicolo. Swords Dance is an obvious choice, and with his excellent typing, its fairly easy to find a niche for him to use it. Night Slash and Cross Poison are obvious STABs, while Earthquake is for coverage. Scope Lens is to allow more Sniper abuse and is a perfect compliment to Night Slash and Cross Poison's high critical hit rate. The strategy here is to abuse his many resistances and excellent defense to come in easily, Swords Dance, and abuse Sniper and Scope Lens to the fullest. He can easily take care of Psychics and Grass types that my team has no realistic counter for. Ice Fang is possibly a better choice over Cross Poison, but the Sniper abuse is very appealing and my team has Ludicolo with an alternative Ice attack. Luxray @Choice Scarf Jolly | Intimidate 252 Atk / 216 Spe / 40 HP Spark / Ice Fang / Giga Impact / Crunch Luxray's low speed makes Choice Scarf a viable choice. Choice Scarf brings his Speed to 384, allowing him to outspeed all Swellow variants and OHKO with Spark. Spark is for physical STAB, and was chosen over Thunder Fang for accuracy. Ice Fang functions as the second Ice move on this team and works well with the revenge killer ideal of this set. Giga Impact is a very weird move, I agree, but its 150 base power is so much more useful then Return in that it can OHKO most anything thats defensively mediocre and doesnt resist it, and it can be invaluable in the endgame. Crunch for coverage.
  15. Okay, so ground rules/explanations: The host of the tournament generated eggs for it's participants and handed them out. Egg moves were included, no one would get screwed over by 2 Pokes with tons of common weaknesses, IVs would be similar across the board And both of mine are Quirky, so I bet neutral natures are used for all. That means I can't re-breed, change Pokes, etc... Oh, other rules Sleep Evasion OHKO Species Focus Sash banned Item Clause Best two out of 3 Single Battle I can re-EV train, move tutor, etc...Plat moves are available to me: Spritomb w/ Choice Specs/Band/Scarf Quirky Pressure 252 HP/128 DEF/128 Sp DEF - Trick - Confuse Ray - Icy Wind - Will O Wisp (before I go on, egg moves that I got were Shadowsneak and Pain Split). Spiritomb is kind of setting up for it's partner. Trick away it's item, then attack as needed. Icy Wind serves the dual purpose of cutting it's speed and damaging. Will O Wisp helps me with physical hits. Confuse Ray helps me switch Octillery in. Honestly, by the time I wake up tomorrow I might completely change my mind on what I want to do. Spiritomb has a lot of options. I was also thinking of using the Macho Brace or some other horrible item instead of Choice. I'll look into this more tomorrow. I was initially thinking of a Calm Mind Spiritomb. But in a battle with only 2 Pokemon, I don't think I'll have enough time to boost it's sp atk to a respectable level. Octillery w/ Wise Glasses OR Life Orb Quirky Suction Cups 252 sp atk/252 HP/6 DEF - Thunder Wave - Ice Beam - Surf - Charge Beam Octillery is a bit more straight forward. Thunder Wave in case I need to slow something down. Charge Beam almost necessary for +sp atk. Surf+Ice Beam round out the coverage. Please, make any suggestions/modifications you'd like.
  16. Furret leaves his mark! OU vs UU This was battle that I had on shoddy the other day. You can see the usefulness of furret in this match. Lineup: Rules: Sleep Clause, Species Clause
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