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codemonkey85

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Everything posted by codemonkey85

  1. Heh, I noticed that too, and was wondering what the deal was. I figured my browser was just being wonky.
  2. Well, it's still possible to do the conversion, but some things have to be taken into account, like the new Abilities, Moves, and Items, which would be handled on a case-by-case basis I guess. As for the met location, I'm a bit rusty on the details, but I think it's possible to just generate a new met location based on the target game... or else I think something along the lines of "Link Trade" would work, if that location exists in the GBA (which IIRC it does). But like I said, I'm a bit rusty on the details.
  3. Hmm. I will ask one of the admins about that later. If it becomes necessary, I can always upload my software to a third party site too, such as Megaupload.
  4. Right. Here is some reference: Here and here, X-Act explains the processes behind the creation of Pokémon... as well as how to extract information from the raw numbers (PID included) that are used in said processes. And here is an article from Bulbapedia that also explains some of what the PID does. To make a long story short, the PID can determine the IVs, Nature, Gender, Ability, shininess, Wurmple's evolution, and Spinda's spots. Also, in the Gen III games, it determined Unown's shape (not so in Gen IV though).
  5. Hey, here's another crazy idea: how about a mobile version of the main site, or at least a mobile optimized version of the Pokédex and Imagedex? Would be nice to have constant wireless access to that information. Also, not sure about how this works, but Google's mobile application has a feature where you speak into the mobile device, and the Google cloud converts your spoken words into searchable text. How awesome would it be to do a spoken search for Pokémon data? I guess to make this happen the site's 'Dex data would have to be searchable by Google... I'm not sure if that's something you enable on your end or if the site has to get enough hits to be "relevant" or what.
  6. Hey MasterX, how about relaxing with the caps lock there? I was working on my own program for converting from GBA to DS, and in the process, was planning to write a program to convert from DS to GBA, just because no one else had done it yet. So unless you're willing to wait for me, I don't think such a program exists yet.
  7. Hey Grovyle91... 256 KB save files are, I'm fairly certain, comprised of only one general block, one storage block, one Hall of Fame block, and probably two Battle Video blocks (not 100% sure on that last one). I don't think editing them would be all that different from editing a normal save file after determining the more current portions of the file.
  8. Very odd, as I have not touched this attachment in a very long time. I'll re-upload it when I get home later.
  9. I agree completely, but I think this is the more appropriate location, so I closed the other thread and am re-opening this one (for now). Of course, when I finally get back to it, I was working on a program that could do this already.... NahuelDS, if you ever are unsure of where to post something or have any other questions, don't hesitate to PM, E-Mail, or IM me and ask. I'd much rather be asked a silly question privately than have to moderate the forums publicly.
  10. Well, if the PID doesn't have to be legal, then you don't really need to do any calculating. Just make up the PID, any number between 0 and 4,294,967,295! If you can make the Pokémon appear to have been hatched from an egg, that would be great too, as the PID would not conform to any known algorithm anyway.
  11. Please try searching the forum before making new posts. You answer is here: http://www.projectpokemon.org/forums/showthread.php?5032-PPSE-DS-r10 And this thread is closed.
  12. If you are running Windows, try the Panasonic SD card formatter at http://panasonic.jp/support/global/cs/sd/download/sd_formatter.html.
  13. Yeah, all save editors are "use at your own risk". Anyway... closed!
  14. Not to mention that the original programmer of Pokesav is Japanese and never speaks to anyone. Anyway, question answered, topic closed.
  15. Then it might be beneficial to you to change your Pokémon using Pokesav, export it to a PKM file, and use PPSE or PKMDS Box to import it back to the save... as PPSE and my program both write to the save correctly, moreso than Pokesav for sure.
  16. I'd like to point out that your avatar is a Treecko, while your "successor's" avatar is the evolved form, Grovyle. The hilarity! And you're welcome, Grovyle91. I figure if an active and useful project crops up around here, it's a good idea to give it some attention.
  17. The save file is divided into basically a current save and a backup of the previous save. Sometimes Pokesav has trouble writing to the correct area of the file. What changes are you trying to make?
  18. Great job Grovyle91! I had a feeling when you first started posting that you would make an awesome developer. If you need any help with the PKM encryption / decryption process, let me know.
  19. Ahh yeah, I remember that project. Well, like I said, you'll need some equipment to do what you want to do. The research Chase did was, IIRC, not posted publicly. Also, it was discussed on the old Pokesav.org forums, so your best bet would be to just ask him about it.
  20. From a programming standpoint, that is exactly what I was planning to do. Basically I use binary serialization to read and write the data from the save files as binary structures, and those structures are organized by encapsulation. So in order from top to bottom, it goes save file -> storage block -> PC -> Box -> Pokémon. So whole boxes, or even the entire PC, could easily be extracted and replaced.
  21. <p><p><p><p><p>I'm actually at work now. >_> Also, I have not used ARDS in quite a long time, and have consequently not used the AR sav converter. Would this be the one written by evandixon?</p></p></p></p></p>

  22. <p><p><p><p><p>Thank you!</p></p></p></p></p>

  23. <p><p><p><p><p>Thank you!</p></p></p></p></p>

  24. <p><p><p><p><p>Thanks, you too!</p></p></p></p></p>

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