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Kaphotics

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Everything posted by Kaphotics

  1. Open it in a hex editor; whatever you've uploaded is junk.
  2. You imported a Virtual Console event to a non-Virtual Console save file. The original RBY-GSC era cannot communicate with the 3DS virtual console. This GF Mew event never existed 20 years ago.
  3. If only there was a list of shortcuts built into whatever program you're using...
  4. Probably forgot to set a random first half... edit: fixed! use the dev build if you care about the proper PIDs, else wait another week or so for the next release (with CT support)
  5. System.IO.IOException: The filename, directory name, or volume label syntax is incorrect. An error occurred while attempting to auto-load your save file. Should be enough information to indicate that one of your drives has a bad file. Try running the dev build to see what the error message says, it might help indicate what folder has the bad files. https://projectpokemon.org/home/files/file/2445-pkhex-development-build/
  6. https://m.bulbapedia.bulbagarden.net/wiki/Pokérus
  7. PKHeX was last updated over a month ago. If the games have added new event encounters with unique special moveset that is different from prior appearances, then PKHeX will not recognize it until the program is updated with the details.
  8. 1. Get a complete save file 2. Respawn legendaries by toggling their event flag 3. ??? 4. Profit!
  9. Almost as if the event came out after PKHeX was last updated...
  10. read the stickied threads in this forum.
  11. Renaming a zip file to "exe" doesn't unzip the file. This isn't hard.
  12. It was hardcoded for Diamond & English; latest commit now uses the trainer version & language if they're gen4 games (not KOR) https://github.com/kwsch/PKHeX/commit/187ed9775a5827770e2c429662a6b9573b22c74c
  13. Thanks, resolved in latest commit. Should generate fine now; other refactorings made the first part show up as legal. https://github.com/kwsch/PKHeX/commit/39e5c9000d3992a2d52bd333d73771644cfb09d7
  14. IsNicknamed isn't a stored property; it's derived to help the user edit things (and for legality checks). I've revised the logic so that it uses the Language value; shows up as legal now: https://github.com/kwsch/PKHeX/commit/1ee459a46c4d1cc8c61a7691dc277dbcf8fbbdad Back 3+ years ago the PK3.Language field wasn't documented, hence the use of the vague "any language" check like was done for Gen1/2.
  15. Did you get to Newmoon Island without cheating or breaking the game's normal behavior?
  16. Kaphotics

    habillity

    Gen3 format (pk3) does not store the specific ability, only the ability index based on Personal Data. You cannot have an arbitrary ability in that game. Be sure to be more explicit when you ask questions.
  17. It's not really explained well; I guess you could've found it by searching my github for repos with "plugin"...
  18. https://github.com/kwsch/PKHeXPluginExample
  19. Yes, I've seen it; but I don't really care about this since nobody has really used it since it was implemented 3 years ago. PKHeX uses the hide_show_constant's as the spawn flags (red/blue here), and the event_constant's for event flag toggling (red/blue here). You'll have to debug it to see why the button isn't being enabled (because the script has it disabled?)
  20. Best to just use the disassembly and make things behave the way you want them to.
  21. Buy the DLC if you want to play the DLC.
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