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Kaphotics

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Everything posted by Kaphotics

  1. For the context of your game, the roamers are Latias and Latios. Without knowing how exactly the game uses the values from the save file, it is unknown how it behaves for non-roamer species.
  2. Already been fixed since the release; only affects SWSH formats. Kinda am waiting for HOME to update as I don't like to update multiple times in a week...
  3. PKHeX is a save file editor. Edit the ROM to change EXP yield.
  4. I have uploaded a new zip to the download page, can you try that? https://github.com/kwsch/PKHeX/commit/1ed6efd46509dc959c110fed5704be6b5d656420
  5. Added on latest: https://github.com/kwsch/PKHeX/commit/3bde807bf2e7a3337db62bf19fc9ae98d6374e13
  6. Emulator compressed save files are not valid. Change to RAW.
  7. If only plugins like ALM had a wiki with information / tutorials.
  8. I tried making some changes -- the NET 7 refactor changed the scaling mode from Font to Dpi, so I have tried reverting this with the following commit: https://github.com/kwsch/PKHeX/commit/de84ae9600133890df6257c287c7365d6a62a5f9 Can you upload a screenshot of the attached build? PKHeX-fontscale.zip
  9. Added in latest commit: https://github.com/kwsch/PKHeX/commit/3285ecada9c7dedaca61aaf063f1b45e8950b9f6
  10. pkNX requires a fully dumped ROM as per the images in the main thread. The photo you shared does not show the subfolders or the file count inside the folder.
  11. Stop reloading your game from save states. Import your save file back to your emulator, and soft reset the game.
  12. Your TSV is 0, which is disallowed for HOME TID/SID combinations. TSV of 0 would result in shiny HOME gifts (like Magearna, which has a fixed PID), hence why TSV=0 is flagged.
  13. Recent commits have added PersonalType1, PersonalType2 to accomplish what you are asking. Held Item you can specify the full localized name ("Meadow Plate" in this case -- not "MeadowPlate"). Suggesting held items is way too subjective.
  14. Obligatory reminder/warning about injecting images being bannable, as player photos are shared for PvP battles / etc. It is recommended to never inject images that end up being transmitted from your console, because it's a clear indicator of a hacked console.
  15. Upon (a much later) investigation, Ruby/Sapphire has a "bug" (that was not fixed in 1.1, but was fixed in Emerald) that didn't do the &7 loop for picking a valid strain. Future commits/releases will be adjusted to allow strain 0/8.
  16. If you reference the shuffle state table on Bulbapedia, you'll notice that the operation to shuffle back to the resting state is just another shuffle operation with different positions. The inverse is just the index of this result of the regular shuffle table. A(X) = y B(y) = x Both A and B are the same function, just moving 4 chunks to a spot. Find the index of the reverse shuffle result in the regular shuffle list, then just have the algorithm shuffle regularly. Saves you from code duplication and a separate reverse shuffle block position array.
  17. You can always use the batch editor to set all PP Ups back to 0 and HealPP.
  18. The intent of ALM is to create something legal for fun battles between friends. Having 3 PP Ups is entirely legal, and there is no downside to having that many.
  19. Re-read the first post of this thread. This is not for assisting with generated things. LGP/E only have 5 evaluated sizes: XS, S, AVG, L, XL. Future games added more evaluations.
  20. You'd have to correlate them to how they're used. Oybn is alpha Pokemon Swm is likely swimming water encounters Gmk is gimmick (tree shaking) Mas is mass outbreak They're just internal names for the developer to differentiate things.
  21. Should be in the text dump, but a brief inspection shows many duplicate names (assumed styles / gender-specific variants). dressup_item_name 1,000 lines, have fun dressup_item_name.txt
  22. Again, via a trade bot? Trade bots by default zero out the HOME tracker to prevent duplicate trackers entering HOME. https://github.com/kwsch/SysBot.NET/blob/dbfd397ae9790078fa8bfaec308687bf3774872b/SysBot.Pokemon/Settings/LegalitySettings.cs#L75-L76
  23. Again, boxed Pokémon do not store the current stat values. PKHeX works by loading the Pokémon's data from box, then checks if there's any existing stat values to display. If there are none, it regenerates them based off the game's stat calculations. Then, it shows the stats. If stats were available (eg, read from a Party slot) it would show those instead. Since no stats are stored in the box, the program regenerates them instead of showing nothing/zeroes, hence things differ from what you see in-game. All PKHaX does is just allow you to tick "manual stats", which disables the program from recalculating them when stats already exist (party) or when you change other stat-influencing things like Species/Form/Level/etc.
  24. Boxed Pokemon in generation 5 do not store stats, so the game recalculates them on the fly. Since the stats are not stored in the box, PKHeX has to guess what the stats are, instead of showing zeroes. PKHeX does not support ROM Hacks. Whatever functionality you see is what you get; don't expect perfect behavior.
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