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Kaphotics

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Everything posted by Kaphotics

  1. PKHeX is not programmed to work for any ROM hacks. Any modification made from the base game will likely change how the data is saved, and thus, the interpretation for save data will not match the natural supported games. That said, the data in your attachment does not look like a save file with any discernible progress. Progress in game and try again, and still remember that PKHeX does not support ROM Hacks.
  2. Read the stickies. You'd be able to find it at the top of the forum, or you can search the error message yourself and investigate the other threads yourself:
  3. PKHeX does not support ROM hacks.
  4. Refer to the batch editor guide.
  5. Are you incapable of renaming a file to what the program is looking for? "main" is not "main.npdm".
  6. The program doesn't magically know the future availability of GO encounters. The program was last updated in September, thus only can have info for encounters up to when it was released.
  7. >pb8 No it can't. Moves are reset when transferring in & out of BD/SP, so external move sources (SW/SH TMs) are not legal to have while a BD/SP entity.
  8. The game automatically reverts the party's forms on startup and after battle. This is not something a save editor can bypass, unless you leave them in the box.
  9. As per the error message, you do not have main.npdm in your ExeFS folder.
  10. Fix it by dumping your ROM correctly (completely).
  11. Dump the exefs correctly and put it in the folder as the program requires.
  12. Save in-game correctly and export your save again.
  13. That's just how the game works. Want it to be different? Figure out how to disable the changes in the ROM. Nothing can be done with a save editor to bypass in game code.
  14. It will still be WinForms, it just will no longer run on the .NET Framework; .NET6+ will be required. Since WinForms w/ .NET Core and above isn't supported by mono/wine, you'll have to use a Windows VM instead.
  15. You missed mentioning a step: how you exported it to your computer.
  16. Not true; the bug was fixed on September 3rd, which was well before the latest September release. Double check you're actually opening the correct executable, and that the program version shows correctly in the top left corner of the window.
  17. >Version=22.8.31.0 The program was updated 2 weeks ago (22/09/13). Please do not report issues with prior versions, as these issues are fixed between releases. The "Update Available" will show in the top right corner, assuming your computer is connected to the internet.
  18. Sounds extremely niche; best to be as a plugin/external program instead of mainline.
  19. Reconfigure the emulator settings so that it is automatic / accounting for the save battery requirements.
  20. The latest commits on GitHub have already fixed the issue you're describing. That's why the development build properly flags it.
  21. Trigger's PC is a save editor, same as PKHeX is. Trigger's PC just does not allow you to edit things. PKHeX supports Colosseum, XD, and Battle Revolution. Open two instances of PKHeX, one save file in each. You can drag & drop between the two windows to "trade". It's up to you if you delete/clone. In PKHeX, you can also unlock the boxes for the save file by specifying a Trainer ID and SID for the selected save slot.
  22. Certainly would be nice if people would document the savedata structure. Making a GUI for things and ensuring they work takes a lot of time too. Not really worth the time because replaying these games is a better option. Back up your save often enough so you have points to jump back to if needed.
  23. You're asking the wrong question. Does Sceptile exist in the game you are trying to inject it to?
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