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Kaphotics

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Everything posted by Kaphotics

  1. If you haven't unlocked the storage, then you will have to unlock the storage. https://projectpokemon.org/home/forums/topic/62983-cant-access-storage-in-pbr/
  2. The batch editor isn't too "smart"; only a few shortcuts have been added to facilitate complicated actions. However, you can still do what you want if you think a little outside the box! Assuming you're editing for Gen8+, we can first randomize them to unused ability IDs, then fix them back to their correct ability for the slot. .Ability=$3000,3002 ; =Ability=3000 .AbilityNumber=$1 ; =Ability=3001 .AbilityNumber=$2 ; =Ability=3002 .AbilityNumber=$4
  3. It's for the Amie dirt that you can clean, entirely cosmetic.
  4. Open it in a hex editor; doesn't look like the data that is normally in a valid save file. Tons of repeating junk values means it's a bad dump. Since it ran out of battery power, the data is no longer retained.
  5. You downloaded the source code. Go look in the downloads section on this site, not GitHub.
  6. Ask the plugin author. This forum is for PKHeX issues/discussion, not other people's unmaintained plugins.
  7. File names are arbitrary; give it whatever extension you want by renaming the file.
  8. It does not create a backup in the destination folder. If you have set up the bak folder when initially prompted by the program, it should be located in that folder next to the executable.
  9. https://projectpokemon.org/home/docs/home_165/relevance-of-home-tracker-home-v200-v300-and-beyond-r154/
  10. https://projectpokemon.org/home/docs/home_165/relevance-of-home-tracker-home-v200-v300-and-beyond-r154/ You can't "steal" trackers from other Pokémon; that's not how it works.
  11. If you import into a game which has transfer moveset restrictions (like x->HOME->S/V), then HOME->S/V will leave the original moves behind and reset them to S/V's current moveset. Special moves from previous games are no longer a thing for games after SW/SH.
  12. Fixed on latest, thanks again for reporting https://github.com/kwsch/PKHeX/commit/ab5fd5407911ba602c394b4303ee2b9798a6200c It's usually small things that need to be tweaked; cross-game transfers are annoying to determine all the gotchas!
  13. Deerling & Sawsbuck fixed on latest commits: https://github.com/kwsch/PKHeX/commit/6d2de333bfe895d3d35a3e96819fd78754bbfb7d https://github.com/kwsch/PKHeX/commit/26e4bf0a6a25570204e5191dcb2f88301767b460 Not fixing Farfetch'd; have known for quite a while that Bank mishandles it. Prefer to flag it as a Bank bug for now.
  14. You need to save in-game and export a proper save file. PKHeX does not remove support for prior games.
  15. ".sav" is just a part of the filename. Save it with whatever name you want. DeSmuME allows you to import files, even without extensions. You can still type in the file name manually.
  16. Araquanid doesn't spawn wild encounters in Stony Wilderness, only has a Static Encounter, which can't have any marks.
  17. If the save file is invalid, then there is nothing for the program to load. Ensure you are exporting a save file correctly, and that the game has progressed enough to save in-game.
  18. Not an issue with PKHeX. Talk to the bot owner.
  19. Issues with plugins are not issues that PKHeX is responsible for. Go ask the plugin author where you obtained the plugin from.
  20. Did you save in game using the in game menus?
  21. Thanks, fixed on latest commit (back to Poké Ball only): https://github.com/kwsch/PKHeX/commit/9aa31e8563a9ea54252ee50f2d0ffd40137688a4
  22. All 3 fixed/addressed as of latest commit; thanks for reporting. https://github.com/kwsch/PKHeX/commit/c617aa206d04346aaacc02c4acde38552e4ee98e
  23. I'm not an expert in the distinction of both, but the files aren't shared. You should be able to play your games regardless of using the real nand vs an emulated partition. Just use a save manager to export from the emunand, and then import it while on sysnand.
  24. You don't need to use emunand to play your games and edit save files. You can transfer saves to your sysnand and connect to HOME as intended. If you're playing entirely offline, then just use PKHeX to jump to the desired game.
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