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Kaphotics

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Everything posted by Kaphotics

  1. Same junk. If whatever is being dumped is what is on the cart, then there isn't any valid save data to recover / use.
  2. HxD works fine. Bad dumps can be from dirty contacts on the cartridge, or a bad/fake cartridge. If there's only junk, then there's nothing to recover
  3. Attached file is just junk. Open it in a hex editor, and compare the overall visuals to a valid Yellow save file.
  4. Partially untrue .NET 8 works on macOS and Linux; the issue you are having is that Windows Forms .exe does not work for those operating systems unless you use a compatibility shim like Wine, because the .exe uses Windows Forms (Windows-specific drawing GUI stuff) rather than something like Avalonia. The repo is divided into multiple projects. PKHeX.Core being just a code library, no GUI, which works on any OS, and PKHeX.WinForms that uses Windows Forms. The releases that are posted are not code-signed, and new releases are "new" in that it is new to the antimalware scanning (not a scanned definition). The release pipeline is me just clicking Publish on the WinForms csproj and zipping the exe; nothing special beyond that. If you have an extremely high DPI monitor, then yes it might look tiny. If your OS is sandboxing it, then it might be interfering with its rendering. Without seeing a screenshot, can't diagnose/advise. == There have been discussions about Linux/Mac support, and the answer is always that you're free to port whatever. The GUI code is some of the oldest & least abstract code in the repo, and most of the contributions are in the PKHeX.Core side of things as we try to keep up with mechanics on each new game content release. The GUI has been a relative afterthought, and porting >100 forms/controls to another GUI framework when the current one works well enough for most users. Using Avalonia would require each release to include the Avalonia GUI libraries (or require people to install something NOT from Microsoft), which would be a "bloated" exe rather than the ~22 MB zip it is currently. MAUI hasn't shaped up well (Linux support for Desktop lol). So the suggestion from us has always been to just use Windows/vm/wine on a desktop PC, because nobody wants to spend the time porting it to another GUI/mobile framework with full support. Running as a web app (wasm blazor) has its own pitfalls, like some crypto (md5, aes) not being supported (so can't export certain save files). == Checking the contributor graph (and knowing the content of every commit), PKHeX is mostly a solo-contributor project with others chipping in occasionally. I have other projects and interests, and duplicating the GUI (learning a new framework/language) is not something I have much of an interest in.
  5. The file you attached has the mark. It's just not "affixed"/equipped by default (I will change the default behavior in a commit). The other attachment is generated from the regular Area Zero encounter, again at level 52.
  6. Creating things from scratch is a bad idea; Vivillon cannot be wild captured with a Normal tera type. Familiarize yourself with the Encounter Database, and create new things from the templates in there. Manually modifying something else into what you want requires you to make all the necessary changes, which you didn't do.
  7. The 7 star raid isn't found at level 52. You likely generated from a different encounter template.
  8. None of that savedata is anything savedata like; many files are either nonsense / junk, and some have pieces of RAM/ROM data from the games instead of save data.
  9. Thanks for reporting, fixed on latest commit: https://github.com/kwsch/PKHeX/commit/9897630b08674fca077073c11232231e2f18b994
  10. Thanks for reporting; should be fixed on the latest commit. https://github.com/kwsch/PKHeX/commit/50209c4f0d5799af042d2979459341de8877552f
  11. Unable to replicate Archaludon. Ensure it has a HOME Tracker to indicate it has actually traversed from Galar to S/V. The VC gender thing has been broken for the past two years; thanks for bringing it to my attention. Will be fixed in the next commit.
  12. Here you go -- was missing the final block (0x200) of data which contains all the checksums. I truncated your save data to the correct size, then copied another OR/AS save file's last 0x200 bytes to the end of your save file, then opened & exported it with PKHeX to fix the checksums. main
  13. Duplicate: https://projectpokemon.org/home/forums/topic/64401-misc-bug/#comment-287168
  14. Wrong; use a save manager like Checkpoint or JKSV to export your save file data that works instead of manually copying files off the SD. The console stores sensitive data like save files encrypted with a per-device key, hence why programs cannot magically decrypt them. Your attached file is unusable without it being properly exported.
  15. Raids have an RNG correlation that can be calculated in realtime for nonshinies, but shinies require more calculation. Since the amount of calculation needed to validate shiny raids is not feasible for realtime display, PKHeX does not check them.
  16. Generation 3 games do not store any Date values, so no; your Hall of Fame entry will not have the information you seek.
  17. Thanks, should be fixed on the latest commits now! https://github.com/kwsch/PKHeX/commit/6d0b4f77e4e231e8fa1d83386f326fc4ca872981
  18. Kaphotics

    Misc Bug

    Have you completed the entirety of the Indigo Disk DLC?
  19. In 3D games, the X and Z coordinates are used for the horizontal plane and Y is for the height above that plane. The issue with the labels is that Spanish is too long for its label, and it's not tall enough to word wrap to display a second line.
  20. Kaphotics

    Misc Bug

    In the hours following the release, I had uploaded new zip files with patched versions. If you downloaded immediately after it was first released, you probably have a release that was behaving incorrectly (where the button press did not execute anything). When I uploaded the final "hotfix" for 23.12.18, I changed the file name of the zip that is downloaded. Sending me a photo of the changelog screen does not confirm if you have downloaded the "PKHeX (23.12.18)a.zip".
  21. If you're using wine/mono/crossover to run the application, refer to the other discussion threads. You need a patch and the latest wine as it doesn't have perfect .NET 8 compatibility yet.
  22. Kaphotics

    Misc Bug

    Again, this was hot fixed and a new exe was uploaded. Double check you have the zip with the file name `PKHeX (23.12.18)a.zip`.
  23. control-click the textbox to bring up the trash bytes / extra character text entry.
  24. If you open your save file in a hex editor (like HxD) you can visualize the 0x1000-sized save blocks for your data. As you can see, the second slot has all block IDs present, while your other one has D,1,0,4 with duplicates containing different checksums. The games store box data in block chunks [3,D], and player data (progress, etc) in blocks [0,2]. Unfortunately, your backup there does not contain a block for #2. I would try "transplanting" blocks (chunks of 0x1000 bytes) from the corrupt save into a donor save, to see what information you can recover. Maybe just overwriting the second save to see what data pops out in PKHeX.
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