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Kaphotics

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Everything posted by Kaphotics

  1. Thanks for reporting; fixed on latest commit https://github.com/kwsch/PKHeX/commit/105e6a31f85ab84921fde0bc93b67498f5997544
  2. Show a screenshot of the top of your PKHeX window. It doesn't say SAV8SWSH-CT. This is standard game behavior when you inject something that doesn't exist for the game to display. Unknown moves, species, etc.
  3. Did you report progress to the professor? Also, extract your current save file to double check the changes you made are recognized by PKHeX.
  4. Not a bug, you're just playing a game without the DLC. Purchase it from the eShop and download it so the expansion content actually exists in the game.
  5. What version of .NET Framework did you install? If you've only installed 4.6.1, try something like 4.8.
  6. Stat Nature exists. Change it, and be sure you set the data back to the slot prior to exporting. The program is working correctly.
  7. Load your save file first; check the title of the program.
  8. Thanks, fixed on latest commit: https://github.com/kwsch/PKHeX/commit/1297dd45e018503d8c42384bb0e62b12112826e6
  9. 22.2.5.0 implies it's the development build, and the missing DLL indicates you did not extract all the contents. Start over, and extract ALL files in the download to a clean folder that isn't a OneDrive (online-only) folder.
  10. > 22.2.5.0 This is not the latest release posted in the downloads section. Don't run stuff out of zip folders, and unzip everything that a download has.
  11. Only use file names the game originally had. It wants "main", not "savedata.bin".
  12. Use the encounter database to generate something correctly.
  13. The game recalculates stats and has simple sanity checks to put stuff into bad eggs.
  14. Added the ability to GiveAll for the storage on the latest commit: https://github.com/kwsch/PKHeX/commit/9bbb6f1e2023dd09363add9c1236f0075f46b3f9 Dev build should have it momentarily, or you can wait until the next release.
  15. Swarm / Trophy values are already editable via the block data editor. Not going to handhold on how to edit. Plugins can do anything, but requesting someone make you a specific plugin won't go anywhere. Either make one yourself, or wait for someone to make one.
  16. Dump your save file correctly, and only import files that are compatible with the currently loaded save file. Brilliant Diamond / Shining Pearl cannot communicate with Sword and Shield, hence you cannot load PK8 files on a BDSP save.
  17. https://projectpokemon.org/home/forums/topic/60332-when-and-how-will-pkhex-supports-pokémon-legends-arceus/?do=findComment&comment=272453
  18. string path = @"E:\mysavefile.sav"; var sav = SaveUtil.GetVariantSAV(path); var all = sav.BoxData; var pathPB7 = @"E:\poke.pb7"; var dataPB7 = File.ReadAllBytes(pathPB7); var pb7 = new PB7(dataPB7); all[0] = pb7; sav.BoxData = all; File.WriteAllBytes(path, sav.Write()); Example linqpad script attached; you have to press F4 and add the DLL path, and add the using namespace.
  19. PKHeX is open source, and is split up into separate projects to produce .dll files with non-visual logic residing in PKHeX.Core https://github.com/kwsch/PKHeX PKHeX.Core is available on NuGet. https://www.nuget.org/packages/PKHeX.Core/ You can reference the dll/nuget in whatever script, and call whatever functions you want. LINQPad is pretty useful for this, if the scripts are small in scope. PKHeX also supports custom plugins, so you can write your own code to be triggered via the main GUI, which is easier if you want to share your custom scripts with less capable users.
  20. Read the guide, and scroll through the list of properties you can use in the command builder.
  21. Read the stickied threads.
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