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lattechan

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  1. Thank you, that makes sense. I don't have the pokemon as a file anymore unfortunately, but I did notice the one that was "broken" had the same PID and Encryption Constant. I've never seen this in my life before and only on that one that was broken, maybe it's related? I did try forcing another to have the same to test it but I wasn't able to get it to break again although I only tried one time (copying PID to constant box)
  2. Sometimes I forget about this wonderful tool thank you so much
  3. Is there any way to retrieve those gif links and other broken image links from OP post? I don't know what they were but it's a bit sad that they could be lost to time
  4. I'm sure someone with a bigger brain than me can figure that out a lot easier but as for now here's these resources open that bad boy in ms paint and start writin' underground encounter data pretty version and dumped version https://docs.google.com/spreadsheets/d/1ttK1EPd7gKltKcW_W7EAG-tfFGj8PXVH7rtSXXJy5is/edit#gid=77857711 https://mega.nz/folder/WJkgkZLL#YZOQ2gUPU0g-9ztXxmUbiA I'm pretty sure there's some easier way since the data is there and correlated but I'm frankly too dumb to know.
  5. (just saw that)* someone solved this but I had this issue and it was solved for me by rerolling encryption constant @Kaphotics I'm not sure how that works (encryption constant) I'll read up on it. Anyways in my case they were pokemon from in-game, my ball capsule issue was unrelated to Pkhex but was solved by it.
  6. Mine is saying this on all my Poke's that have Sinnoh Champ ribbon. I don't know if it's just me or already known so I wasn't going to bother with it but I will attach it to your post here just in case.
  7. right above that save comparison is the flag settings. You'll see boxes with apply buttons next to them and checkmark boxes. Back up your real save to another location and have fun (might have to use pkhex dev build which you can find here in forum or google) but might not i forget if it was fixed yet or not
  8. I think this might be what you need. ilinked to the post specifically. I don't know a lot about cfw so use your own judgement to tell if this seems correct to you. Hope it works, best wishes. P.s. you can ignore the part about exporting to OFW if you're not doing that, but the process seems the same. https://gbatemp.net/threads/wondering-if-i-could-install-cfw-and-gen-pokemon-with-pkhex-without-getting-banned-if-i-do-this.552568/post-8868270
  9. edit: I think I completely misread. It's sort of hard to parse. ignore me mod can delete this if needed idk how
  10. some updates, no luck myself. I got 779 to clear (dev build) however it appeared to have no effect as well. I don't know enough to confirm it actually turned off besides comparing the saves again afterwards. (and also obviously loading up the game and checking, I check chibi/battle model/trainer card) I tried this with SYS_NO_CAP_MODEL checked under system flags. I might have misunderstood, but I believe that tab to be working as intended in the dev build, I will still try it the other way. I'm fairly certain this would be much easier to do with editing the files/models instead, however I guess I'm being stubborn and I believe that if a flag can put it on a flag can take it off, you know? If this is completely misguided please let me know. I'll continue trying combinations and other things, as well as learning about how it works in other "similar" games maybe hoping to find an idea. just wanted to update for anyone checking in on it IMPORTANT EDIT (leaving rest for posterity) For WHATEVER reason, reloading it in pkhex, I was doing some other adjusting and the ONLY thing I did was add a pokemon that didn't exist (specifically I was making a bellosom for someone), I saved it (essentially saving it twice overall) and this time ... It appears to still be a bit finnicky with actually setting the sys flags. Current >no cap enabled > 779 disabled. (in the flag research save comparison it says 0779 I don't know if that matters or not but there's that info too) >pkhex dev build (posted approx 5 hours ago as of this edit) > my fashion set to screenshot (body type 8), every day F (seems to only work with this one. All the other models' hats are attached, I think ) @Kaphotics when you have a moment would you please try replicating this? (Or anyone else I just know you know what you're doing lol)
  11. I don't know how it actually works, full disclaimer, but it seems to roll them together somehow.
  12. Thanks a ton, buddy! I will try this when I get home. Much appreciated. I'll report back once I have a chance to try it
  13. As far as I'm aware the requirement has changed to obtaining 100 statues, this could be malarky but someone with a black trainer card is the one who said that so you know.
  14. [in case I didn't say this is all in Brilliant Diamond right now] Hello, firstly I don't know where people "researching flags" normally post, so I hope this is an okay spot. I think I found the flags for the hat in BD. There is one called "SYS No_Cap Model" in event flags editor (under system flags tab) but it appears to do nothing or just be unrelated as of the previous pkhex version(not todays) The changes between not having the hat (old save) and immediately getting it after (new) are thus: Flags: ON ========= 0010 False Flags: OFF ========== 0340 False System: ON ========= 0779 False 0791 False System: OFF ========== None. Work: ===== 094 6 => 7 246 8 => 0 418 611051236 => 611051238 some notes: I am currently experimenting with the most recent pkhex I saw some new flags have been added. I'm not aware of how to change flags that aren't present in PKhex already but I hope this can help someone the goal here is to be able to use the "no hat" dawn. I believe 094 is save count. I wouldn't know about 246 unless that's body type mayhaps, but then setting it to 8 doesn't work in that regard either. The last one I have no idea what a number like that might even be for. There are also separate running boots but comparing those two saves has so many more flags because of the events between, so I think I will worry about this another day when I know better what I'm doing. Added both saves in case that's a better option for others. I tried my best to make it as small of a time as possible between the two events so to speak. thanks to all of you that are involved for all you've already done. prehat.7z hat.7z
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