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Kaphotics

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Everything posted by Kaphotics

  1. there's no way to go gen1/2 to gen 3+ gen3 ROM (with the save file named exactly the same but with the .sav extension) can be loaded by desmume as a GBA pak. You can use the pal park feature of a Platinum ROM. To deliver it to your cartridge, you can use DeSmuME wifi, Fake GTS, or save editing (adding the PKM with a save editor). == alternatively, you can use IR-GTS to transfer 3GPKM files directly to a retail gen4 game if you use the fake gts method.
  2. you can't add scripts for Gen V stuff without hex editing. It's really not hard. Your overworld problem could be solved if you just did it in hex like I have in my tutorial videos. Might as well mention what overworld file you tried changing, because it's possibly a problem with the program and someone would have to reproduce it.
  3. What tool are you using? Before /After doesn't make any sense. Those are two completely different images. Make sure you're using only 15 colors + transparentcolor.
  4. Be sure to check the B2W2 General ROM Info thread first next time. /a/1/3/2 ********* xtransciever NPC sprites /a/1/7/0 ********* xtransciever ui and static bg
  5. PIDIV is unnecessary for battling with friends. When generating PIDIVs for Gen V originating pokemon, do not use the PID Finder of PokeGen, just leave the PID field blank and the program will generate. Not gonna bother downloading the PKM, but if it's originating in B2/W2 it can't be a flawless breed (because it's impossible).
  6. You didn't even bother changing the banner!
  7. desmume's record avi, although appearing slow, plays back at full speed. narrate afterwards you can always just make a setup to record with a camcorder
  8. Alternatively, I posted a specialized code to get the Veteran to reappear, either game (hold select when entering) 94000130 FFFB0000 B2000024 00000000 10036BF8 00000000 D2000000 00000000
  9. no http://projectpokemon.org/forums/showthread.php?25121-PWT-Download-Tournaments&p=155524&viewfull=1#post155524 and the post following it
  10. bw/b2w2: just make every battle a double and edit the map/code such that all the grass encounters are doubles grass
  11. It's just a bitfield which distributes 510 EVs to the enabled stats. If you have 1 enabled, that stat gets 255 (0xFF, the max) 510/1=510 (exceeds max) If you have 2 enabled, each stat gets 255 (0xFF, the max) 510/2=255 If you have 3 enabled, each stat gets 170; 510/3=170 4 -> 510/4 = 127.5 (floor it, 127) 5 -> 510/5 = 102 6 -> 510/6 = 85 EV byte to binary -> 76543210 bit 0 flagged = HP flagged bit 1 flagged = Atk flagged bit 2 flagged = Def flagged bit 3 flagged = Spe flagged bit 4 flagged = SpA flagged bit 5 flagged = SpD flagged anything greater than 0x40 has bits 7 and 6 flagged, which are unused. The game only considers bits 0-5 For rosters, certain groups are allotted certain PKM choices. Pretty sure andibad has an editor for subway PKM's as the format is the same as PWT's.
  12. you don't need to use the PID finder for Gen V mons; just leave the PID field blank and PokeGen will generate a legal PID for you. the PIDIV method isn't necessary even for gen IV mons
  13. Quality bump there. As per the forum's policy on cheating, you won't get legality advice for anything pertaining to beating Nintendo checks. There are no legality checks for Pal Pad / Wireless battles.
  14. no, you have to "set" the pokemon back into your party once you're done editing
  15. set your target game in the main window to the game you will generate codes for, the code generator window's selection does nothing
  16. use PokeGen to add in wondercards to your save file
  17. The PGF is random; don't use save states because the RNG isn't as random in Gen V compared to Gen IV. 0x35=0x2 (random gender)
  18. try to guess and check first According to Raw DB, it's 382. The decrypted names are there too btw. 409 is the PWT Trainer names? 367 is the mugshot names iirc, but Raw DB doesn't have them decrypted.
  19. sigh the games are separated by language, not region AUS=EU=USA=ENGLISH. This is an ENGLISH VERSION patch.
  20. clone them first.
  21. because mugshots and inbattle names are two different things there's 2 you need to edit
  22. pal park -> use Pokecheck
  23. To elaborate, autoheal after battle.
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