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Kaphotics

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Everything posted by Kaphotics

  1. Eevee @ Bill is Method 1 Gift, not whatever you got. Something interfered (AR,edited) for those. Example of an actual legitimate one: http://www.pokecheck.org/?p=detail&uid=3442546
  2. use a private GTS to deliver PKMs. what you're proposing is pretty ridiculous lol
  3. Apparently the Speed IV is maxed too; didn't bother checking the rest of the text. It's possible to set multiple flawless IVs in the Wonder Card. Bulbapedia is likely wrong, unless that Heal Pulse picture is misrepresented.
  4. Flawless Special Attack + Heal Pulse as another move. Judging from the text on the first pic (BW screenshot): さいこうの ちからを もっている そんなふうに ジャッジできました! It can't be better in that regard. That's how I judged it. The caption's 2nd line indicates what IV is affected: 特攻 Full ingame response for that IV (Kanji): ちなみに 一番 いい 感じなのは 特攻 でしょうか Incidentally, I would say the best potential lies in its Sp. Atk stat. === 4th pic implies another move is heal pulse. src: did a search and I guess I'm the first one who has figured it out from the screenshot :\
  5. trashbytes.exe
  6. Recollect the shiny Gible/Dratini from Benga 94000130 FFFB0000 B2000024 00000000 10036C64 00000000 D2000000 00000000 Instructions: Hold select while entering the area. Works on B2 & W2, any language. Gets you the respective Pokemon for your version.
  7. We don't upload .pkm files anymore; the Wonder Cards are sufficient.
  8. It already does. It is simple enough to understand.
  9. Figured out how to make an NPC follow you, persistently (even if you save or change maps). [video=youtube;5VAs68XQKUg] I'll post more about it once I figure out a little bit more. It's pretty simple when it comes to scripting... Might as well explain how (now that I have a better understanding) Relevant portion Hugh's script @ 854: Note: Bianca does it too in reversal mountain @ 1078, and the Humilau Meinfoo @ 940. Bianca can detach at 1072_#176d. Hugh also can do it for the Sewers, but I didn't bother checking. Script that is called with the CallStd-> 1275: So for the parameters of the CallStd (the 0x250 routine): Haven't bothered looking at the detachment. Couldn't get the game to not double battle everything wild, so it's stuck requiring a trainer# to battle with. The whole command would have to be edited/tinkered with to prevent doing so for a HGSS style follow me (such that param4=FFFF -> don't force). Example script: 50 02 Command 01 00 overworld NPC to attach 02 00 ??? 01 00 Persistent Flag (yes) 01 00 Trainer to enter a double battle with 2C 29 Script to call when interacted with 2E 02 FE 00 Pretty sure this sets the NPC Overworld ID to 254 whenever the map is changed (does the adding?) Non-commented: 50 02 01 00 02 00 01 00 01 00 2C 29 2E 02 FE 00
  10. They replace them. HGSS: Radio replaces slots 2,3,4,5 Morning/Night are unique (total replacements) of all slots. Swarms replace slots 0,1 For DPPt: PokeRadar replaces slots 6,7,10,11 Night/Day replaces only slots 2,3 GamePaks replace slots 8,9 Swarms replace slots 0,1 example output: http://eggmove.com/encounterheartgold.htm http://eggmove.com/encounterplat.htm
  11. ^ orange -> caution, not indicative of a hack
  12. Yup. The checksums have been documented on the wiki, but I guess using PokeGen to correct the checksums results in less coding for him to do
  13. Abusing the Random Number Generator (legitimate) can allow people to receive Pokemon with flawless IVs. It just involves a lot of prediction and number crunching. Certain locations had the Meloetta available for download earlier than March 4th.
  14. Not currently possible. TyranitarTube is a script kiddie who just replaced the sprite of Hugh and walked through walls, if that's what you're referring to.
  15. Not telling you why Pokecheck responds as such. It's still obviously hacked. Your account has multiple other uploads with the same PID, but different IVs. Indicative of an action replay/gameshark code for shiny Pokemon... ID: 10447 =0x28CF SID: 35513 =0x8AB9 PID: 0x8AB928CF Please do not report Pokemon that are not legitimate.
  16. Re-encounter the Unlocker Guy in Giant Chasm 94000130 FFFB0000 B2000024 00000000 10036BF8 00000000 D2000000 00000000 Instructions: Hold select while entering the area. Works on BB2 & VW2, either version (1.0 or the newest).
  17. You don't need to edit that stuff at all. Looking to use someone else's save file as your own? This thread isn't even related to PokeGen.
  18. (to clarify a little more) If you're searching for the Zekrom/Reshiram wild encounter in B2W2, the command is 174 as opposed to 178. 74 01 84 02 Zekrom Be sure you're searching in a/0/5/6 (B2W2); a/0/5/7 is BW1.
  19. As has been said before, you're supposed to save your game before you get the keys.
  20. "frames" don't exist. Code isn't possible anyways, just use RNG Reporter and a bit of intuition.
  21. The webpage at http://projectpokemon.org/forums/showthread.php?7733-Pokemon-Soul-Silver-and-Heart-Gold-100-US-(UPDATED-US-CODES-AND-EASIER)/page49 has resulted in too many redirects. heh. Thread's broken somehow. http://projectpokemon.org/forums/printthread.php?t=7733&pp=15&page=1 Everyone else should just use the stickied thread in this same forum. http://projectpokemon.org/forums/showthread.php?4623-Pok%E9mon-HeartGold-and-SoulSilver-(U)-(J)-Action-Replay-Codes
  22. Move Animations [video=youtube;wh_S1I7xwXU] /a/0/6/5 is the narc that contains all the animations. There's 559 moves + 0_file, additionally there's 41 (560-600) that are unused leftover animations (dummies). I swapped around a few animations for the video and altered the animation for Swords Dance (last move shown) by just changing things randomly. http://dl.dropbox.com/u/12206225/pporg/musichex.txt ^ list of music hexes by their internal name; if you use VGMTrans you can usually find the sounds that are called by the movescript.
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