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Kaphotics

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Everything posted by Kaphotics

  1. Only thing that child did was replace Hugh's sprite and walked through walls to get outside of the starting town. There's a reason he has to block people from his channel for calling him out on his lies. Might as well read this, as I actually figured it out (he didn't). The only problem is that double battles are forced with a preset trainer, so it's currently not possible to have something following you without repercussions.
  2. not a false positive https://www.pokecheck.org/?p=detail&uid=4250089 @theinter https://www.pokecheck.org/?p=detail&uid=4242821 @preziise Possible aliases: theinter, eksuos it's in the database twice. http://i.snag.gy/qOKLF.jpg
  3. there's a few things that are wrong with what you're saying, maleficusu. Overworlds are entirely different from Event Scripts and Text. You can't mix files. For NPC editing it's best to use Kazo's tool (although if you can do it in hex I'd do it that way, as NPCE deletes trigger data at the end). My lua script in my tutorial video can check to see if the data has been edited properly if you activate the checking mechanism ingame at the location.
  4. Kaphotics

    Changing IVS

    pokegen can permanently change IVs. legality: gen IV yes, captured pokemon can be hacked checked for their PIDIV gen V no, for captured pokemon
  5. you can do this with your own private GTS, just release after you upload. if you want them back, just queue up the PKM for download and delete the PKM. 'collecting data' is getting the entire Pokemon but keeping it on the game. It's a flawless clone of the in game Pokemon.
  6. Event Ribbon shows up as "History Ribbon"; it shouldn't. https://www.pokecheck.org/?pk=3851897 https://www.pokecheck.org/?pk=4226931 I believe the Gen 4 ribbon name is taking precedence over the Gen 5 name (they are Gen 5 PKMs)
  7. I've done a few tutorial videos on my channel; there's more information in the video descriptions and also in the B2W2 General ROM Info thread.
  8. from your process description, you're obviously not reinserting the edited overworld file into a narc (or re-building a narc from the files folder). Narcs are essentially uncompressed zip folders. You can't insert an edited file in place of the narc. The game crashes because it can't find the overworld file. The reason you're able to enter the game is because the current overworld is kept in the save file... so when you load in the game doesn't have to open narcs.
  9. save pokemon from tabs is for saving pkms save file is for saving a save file open file is for opening a save file you can't keep boxes of stuff without a save file, but if you're delivering from GTS you don't need to.
  10. it's pretty easy, just check the script # that the overworld NPC is assigned. open the script file for the current location with NPRE and you can easily figure out how it's set up with item index numbers and a callstd for giving the item and removing the overworld.
  11. use pid finder with method 1 ABCD selected try multiple PIDs you find if one isn't legal (slot mismatch)
  12. VGC 2013: Spring Regionals .pgf"]131 - Toler's Ludicolo random IVs again :\
  13. it's an image, not text. there's a narc that contains the titlescreen image (easy search)
  14. be sure you're opening a003 not the overworld file. open the narc in ppnfr, open the text narc and select what file to replace in the dropdown. pick the file to replace it.
  15. Give them the trash bytes they need. You might want to check out your other uploads (such as this one or this one) because you're consistently neglecting trash bytes. Trash bytes don't matter at all for personal collection/FC/wireless battles, so there's no need for you to 'fix' them. Here's more info on how trash bytes occur: http://projectpokemon.org/forums/showthread.php?15108 For the record, I perfectly understand what you're asking and know the exact fix. Problem is, telling you exactly how to fix it is against this forum's TOS (which I linked to you in my first post).
  16. Do the Reveal Glass event without doing Dream Radar stuff (works permanently): 94000130 FFFB0000 B2000024 00000000 10036F14 00000000 10020AC0 00000001 D2000000 00000000 Instructions: Hold select when you enter the abundant shrine area. Walk up to the shrine and the old man will be there, the game will automatically do the event once you step up the stairs. After the event, you now have a working Reveal Glass. Works on any language, any version.
  17. The problem is that it should have trash bytes. Quite an obvious solution if you know what trash bytes are and where they come from. Pokecheck answered your question already; it's not legal - it also gave you the reason why. Trashbytes don't matter at all for personal collection/FC/wireless battles, telling you how to fix it is only advantageous to cheat in non-kosher ways. http://projectpokemon.org/forums/showthread.php?15393-Project-Pok%E9mon-does-NOT-support-CHEATING-(PLEASE-READ)
  18. nope likely not shiny ever, as either GC/GBA receiving saves probably have the celebi generated on the gamecube. Why have two separate versions of code that generate the same thing?
  19. lol "Event Scripts" are entirely different from "textual scripts" There aren't any scripting programs for Gen V (although NPRE has parsing functionality for B2W2) so you're stuck editing the hex manually. I have a few tutorials on my youtube channel. 1C6 is just an enabler that doesn't give anything. Iirc all it does is set a flag. When the pokedex is booted by the player, it checks the flag to see if it should load in national mode. It's essentially an upgrade flag. In a script, you can't just give the national dex... You have to give the pokedex (default dex) then upgrade it.
  20. Post the codes you generated, links to pictures of the setup on your computer, etc. Nobody can help you if you're vague.
  21. You can't legally insert Volcarona because it's not in the Entree forest sprite bank. The bluehair boy is the missingno of overworld sprites; that is, if the sprite number that the game needs doesn't exist, it falls back to him. He's the failsafe.
  22. Command 0x1C6 activates the national dex in B2W2; you'd have to inspect scripts in BW1 since the command #s are shifted around. You have to hex edit a script file to include the instruction to add the national dex. Drayano's Blaze Black / Volt White 2 had the Rich Kid unlocker guy at the start of the game give the national dex.
  23. add in the wondercard not the item there are special flags that are only set by the wondercard
  24. if you're RNGing with an AR in, you'll mess up your parameters. RNG is painfully easy, now that we know standard seed encryption there's absolutely no need for the code. (fwiw I made the one for jap BW)
  25. http://projectpokemon.org/forums/showthread.php?24589-B2W2-General-ROM-Info&p=160511&viewfull=1#post160511
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