Jump to content

Kaphotics

Helpful Member
  • Posts

    8036
  • Joined

  • Last visited

  • Days Won

    486

Everything posted by Kaphotics

  1. Credit to OmegaDonut for fetching these! ENG - Battle in Vancouver! FRA - Combats à Vancouver! GER - Kampf-Action in Vancouver! ITA - Lotta a Vancouver! ESP - ¡Combate en Vancouver! JAP - Battle in Vancouver! KOR - Battle in Vancouver! The only difference between cards is the Card Title; pkm's origin language set by game received on. Guested's guess of "EN = JP = KR" turned out to be correct
  2. http://www.smogon.com/bw/articles/bw_complete_damage_formula#attack As for how moves act... dunno. You're best off looking at the hex of each move and figuring out if there's any bit flags that do that.
  3. Since it's a new page: Users can still contribute WC data for other languages as I suspect the Card Title (and Distribution Text) will still be different. Should note Cherish Ball, Nature=Jolly, Ability=Technician, Atk=31, Spe=31, and never-shiny. The language of Smeargle is set by the language cart it is received on.
  4. Mind you, this was posted well over 2 years ago when Pokecheck wasn't close to what it is today (had only been public for like 2 months). Should lock this topic as afaik it won't happen now or in the future
  5. there's only a few PIDs(natures) that can be flawless. using different programs won't make more PIDs 'possible'.
  6. are you uploading encrypted or decrypted pkms? if you have the decrypted hex, certain offsets are just indexes for different data tables. just separate out your hex string and then get out the data
  7. Gen 4 did allow lowercase nicknames.
  8. Did you use an AR to insert them into your game? If so, post the code. Make sure you battled with no codes being on during the playsession.
  9. If they don't resemble the previous ones (orientation, placement, and size), then they will look goofy ingame. If you're doing sprite replacements for the protagonist then you should have all of them ready to go... or else the "hack" is pretty pathetic. If not, make sprites yourself! Incomplete edits to sprites don't impact the game itself; it only looks bad
  10. Check for adjacent results on what you catch; if it doesn't have the IVs then you didn't hit your seed. You'd probably be better off asking in one of smogonwifi's RNG help threads.
  11. Stats aren't only recalculated when leveling up; Gen V has much more sanity checking and is why you don't get the absurd +XX to a stat when EV training (like in gen 3/4). Not uploading any "proof" that you are breaking the "510 limit" (or anything else) makes me skeptical of your claims.
  12. Replace each sprite with one that is the same purpose; do not insert leftfacing sprites over rightfaced ones ~ keep the order that they are in. The surfing sprites are two sprites combined: the hero surf sprites and the "surfboard" sprites. Just look for hero sprites that are in a mounted position.
  13. ... use dsm "movies" in order to specify an exact starting datetime. Should make calibration that much easier, especially if you know your seed location. RNG is really too easy on the DS as opposed to how difficult delay was in gen IV, so there's really no excuse to use an emulator unless you don't have the game.
  14. Looks like they're keeping the trend of competitively useless events at Worlds hurr i captur stuf
  15. that's the program that only sends one. there's other GTS programs like shiny2 that you can set up to distribute down a list of a folder.
  16. if you just poke around in tinke, the order should be the same as cpan posted
  17. When the event goes live, Pokecheck will grab the data and any registered user can download the pgf on the toolbox page.
  18. Gen IV Korean mon's were (in a sense) from an entirely different game. Gen V was the start of GameFreak using unicode characters so that all of the regions could interact with eachother. In gen IV, Korean games were region locked away from the rest of the world as they didn't use any sort of unicode character format... thus they couldn't be recognized by the other international versions. If you try loading gen IV korean PKM's they'll have garbage names because the character tables don't exist in nonkorean games
  19. the animations are the files next to the palette/tile sprite. see here for more detail here's info for b2w2 flying sprites
  20. sprites consist of multiple things: palette (colors), tiles (raw picture), tilemaps (arranged tiles), and animations (tile movement instructions). Missingno has no animation, purely because its animation tells it to do "not animate the sprite". So use that animation file that missingno uses to tell your sprites to not animate.
  21. it's sprite 0. just edit the sprites (here's a list of what narcs contain what)
  22. just dont use an AR when RNGing; try captures first so you can calibrate and get the hang of it first. It definitely will mess up the process https://www.dropbox.com/s/tbld5h0yh7k0zr2/Titan%27s%20Guide%20to%205th%20Gen%20RNG%20Abuse.pdf
  23. don't even have an action replay in, lol there's tutorials online, like everywhere. try titan's guide
×
×
  • Create New...