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Kaphotics

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Everything posted by Kaphotics

  1. The problem is that it should have trash bytes. Quite an obvious solution if you know what trash bytes are and where they come from. Pokecheck answered your question already; it's not legal - it also gave you the reason why. Trashbytes don't matter at all for personal collection/FC/wireless battles, telling you how to fix it is only advantageous to cheat in non-kosher ways. http://projectpokemon.org/forums/showthread.php?15393-Project-Pok%E9mon-does-NOT-support-CHEATING-(PLEASE-READ)
  2. nope likely not shiny ever, as either GC/GBA receiving saves probably have the celebi generated on the gamecube. Why have two separate versions of code that generate the same thing?
  3. lol "Event Scripts" are entirely different from "textual scripts" There aren't any scripting programs for Gen V (although NPRE has parsing functionality for B2W2) so you're stuck editing the hex manually. I have a few tutorials on my youtube channel. 1C6 is just an enabler that doesn't give anything. Iirc all it does is set a flag. When the pokedex is booted by the player, it checks the flag to see if it should load in national mode. It's essentially an upgrade flag. In a script, you can't just give the national dex... You have to give the pokedex (default dex) then upgrade it.
  4. Post the codes you generated, links to pictures of the setup on your computer, etc. Nobody can help you if you're vague.
  5. You can't legally insert Volcarona because it's not in the Entree forest sprite bank. The bluehair boy is the missingno of overworld sprites; that is, if the sprite number that the game needs doesn't exist, it falls back to him. He's the failsafe.
  6. Command 0x1C6 activates the national dex in B2W2; you'd have to inspect scripts in BW1 since the command #s are shifted around. You have to hex edit a script file to include the instruction to add the national dex. Drayano's Blaze Black / Volt White 2 had the Rich Kid unlocker guy at the start of the game give the national dex.
  7. add in the wondercard not the item there are special flags that are only set by the wondercard
  8. if you're RNGing with an AR in, you'll mess up your parameters. RNG is painfully easy, now that we know standard seed encryption there's absolutely no need for the code. (fwiw I made the one for jap BW)
  9. http://projectpokemon.org/forums/showthread.php?24589-B2W2-General-ROM-Info&p=160511&viewfull=1#post160511
  10. there's no way to go gen1/2 to gen 3+ gen3 ROM (with the save file named exactly the same but with the .sav extension) can be loaded by desmume as a GBA pak. You can use the pal park feature of a Platinum ROM. To deliver it to your cartridge, you can use DeSmuME wifi, Fake GTS, or save editing (adding the PKM with a save editor). == alternatively, you can use IR-GTS to transfer 3GPKM files directly to a retail gen4 game if you use the fake gts method.
  11. you can't add scripts for Gen V stuff without hex editing. It's really not hard. Your overworld problem could be solved if you just did it in hex like I have in my tutorial videos. Might as well mention what overworld file you tried changing, because it's possibly a problem with the program and someone would have to reproduce it.
  12. What tool are you using? Before /After doesn't make any sense. Those are two completely different images. Make sure you're using only 15 colors + transparentcolor.
  13. Be sure to check the B2W2 General ROM Info thread first next time. /a/1/3/2 ********* xtransciever NPC sprites /a/1/7/0 ********* xtransciever ui and static bg
  14. PIDIV is unnecessary for battling with friends. When generating PIDIVs for Gen V originating pokemon, do not use the PID Finder of PokeGen, just leave the PID field blank and the program will generate. Not gonna bother downloading the PKM, but if it's originating in B2/W2 it can't be a flawless breed (because it's impossible).
  15. You didn't even bother changing the banner!
  16. desmume's record avi, although appearing slow, plays back at full speed. narrate afterwards you can always just make a setup to record with a camcorder
  17. Alternatively, I posted a specialized code to get the Veteran to reappear, either game (hold select when entering) 94000130 FFFB0000 B2000024 00000000 10036BF8 00000000 D2000000 00000000
  18. no http://projectpokemon.org/forums/showthread.php?25121-PWT-Download-Tournaments&p=155524&viewfull=1#post155524 and the post following it
  19. bw/b2w2: just make every battle a double and edit the map/code such that all the grass encounters are doubles grass
  20. It's just a bitfield which distributes 510 EVs to the enabled stats. If you have 1 enabled, that stat gets 255 (0xFF, the max) 510/1=510 (exceeds max) If you have 2 enabled, each stat gets 255 (0xFF, the max) 510/2=255 If you have 3 enabled, each stat gets 170; 510/3=170 4 -> 510/4 = 127.5 (floor it, 127) 5 -> 510/5 = 102 6 -> 510/6 = 85 EV byte to binary -> 76543210 bit 0 flagged = HP flagged bit 1 flagged = Atk flagged bit 2 flagged = Def flagged bit 3 flagged = Spe flagged bit 4 flagged = SpA flagged bit 5 flagged = SpD flagged anything greater than 0x40 has bits 7 and 6 flagged, which are unused. The game only considers bits 0-5 For rosters, certain groups are allotted certain PKM choices. Pretty sure andibad has an editor for subway PKM's as the format is the same as PWT's.
  21. you don't need to use the PID finder for Gen V mons; just leave the PID field blank and PokeGen will generate a legal PID for you. the PIDIV method isn't necessary even for gen IV mons
  22. Quality bump there. As per the forum's policy on cheating, you won't get legality advice for anything pertaining to beating Nintendo checks. There are no legality checks for Pal Pad / Wireless battles.
  23. no, you have to "set" the pokemon back into your party once you're done editing
  24. set your target game in the main window to the game you will generate codes for, the code generator window's selection does nothing
  25. use PokeGen to add in wondercards to your save file
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