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Kaphotics

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Everything posted by Kaphotics

  1. Same offset as BW1. 0x1C100, but the backup is @ 0x42100 do the same OP proces and paste the binary it in there. wingrit link isn't dead
  2. depends I posted an AR code to get the veteran to re-appear. http://projectpokemon.org/forums/showthread.php?26326-Pok%E9mon-Blaze-Black-2-amp-Pok%E9mon-Volt-White-2&p=161698&viewfull=1#post161698
  3. nope, it's only for gen 4. Pokecheck.org is vastly superior in terms of legality checking, so use that website.
  4. clear all the trashbytes, then run it through trashbytes.exe or just have a 7char OT name edit: looks like you fixed it https://www.pokecheck.org/?p=detail&uid=3904233
  5. You're missing the point here. While selecting the target game in the main window does change the pointer, changing the Game selection in the code generator window does not. Target Game: Black 2 / White 2 Target Game: Black / White The version selection of the Code Generator window doesn't affect anything, which is misleading.
  6. http://pastebin.com/WGbnw8BF You can leave the names decrypted like how RubyCarbuncle posted and they will still appear properly.
  7. 94000130 FFBB0000 B2000024 00000000 E0000EDC 00000088 055738CC ECD80000 0B284E9E 044FA67F C5C020FB 56C2CEB3 AE43C310 E663A3F5 91001F1B BE0815F9 F1954B57 C28050A2 112D2D1E 513D1A59 9D9D2641 7C30BF29 8C57B4FA 06F14FE3 60F6BAD0 A345A85B BEFB28BC F12039CC 48909934 3DC96926 C2DDD88D 16BC215C 8DBE196D 20D0D412 9A3964FC CD50AD18 375BA980 D45FD654 5AA9C29B ABAA449D D2000000 00000000 fixed code, it's an issue with PokeGen's BW pkm code generation
  8. PokeGen's AR pointer instruction isn't aligned properly for BW (it's using B2W2's pointer which isn't right!) The pointer is off by 0x64 (too much, the base pointer should be 0xCBC for the box1 slot1 not 0xD20) subtract 0x64 from the pointer line and you get: 94000130 FCFF0000 B2000024 00000000 E00014B4 00000088 F9067B1E 84960000 CC0FCAE0 037E710A 5CBBC867 9AE91FD2 A78A487A 7D9D8412 F23A97F6 CD14081A 60C39AD9 61E89D44 A4260BDE AA243D86 51C71EEB B3732E93 14D16B0A 6CBCBA4A A4446510 3F7AA4A0 397A3FC4 E706258A 0586A6A3 DC20EC01 C734FC7C DB2FB367 5574E801 79DA7AE8 B9AD3E31 81E87A22 08D54B3B B28E1BB2 7CF65E1C 14E6A291 D2000000 00000000 ^ working code Easy fix which'll be in the next version.
  9. hidden abilities require the hidden ability flag; you didn't set it. likewise, you didn't set the 'nicknamed' flag pebcac
  10. please search ... http://projectpokemon.org/forums/showthread.php?28050-How-do-you-edit-mugshot-text
  11. open notepad paste in save as asdf.lua (file extention not .txt) run.
  12. you can ignore them or catch them drayano had assigned used flags for both versions, the next version will correct this issue.
  13. The OT of that Speed Boost Blaziken is garbage. OT's are limited to 7 characters total, and you put a terminator as the first character?
  14. pokecheck.org and the word you're looking for is "legal" not legitimate
  15. I explicitly linked to it in my first post
  16. Run the script. You have no script file selected.
  17. There are many other threads on this forum. Directly below this thread is Andibad's tools thread, which has a learnset editor.
  18. try not re-compressing it, just reinsert it uncompressed. not exactly sure what you did, but if you expand/contract anything in an overlay you're going to break any pointer that points to data after the type table. if you do a 1:1 replacement the uncompressed method should work
  19. https://www.pokecheck.org/?bid=495431160175&text Flame Body and Dragon Tail Interaction, turn 18 Flame body inflict calc rand(100) happens after the forceswitch call rand(alive-onfield=2), which is the opposite of what happens ingame (flame body should be before forceswitch). Rest is desynced due to this. props to wildeep for helping deduce, and battle# via religiousjedi
  20. I'm sure that once the code offsets are determined by someone, they'll eventually be added. It's not the top priority since save editing works.
  21. Nature was for sure a placeholder in BWTE2 (seeing as it was default off); looking forward to seeing the first code-edit
  22. Use my provided Lua script in-game to find the text entry used. Refer to the "Text" number at the bottom right corner of the touchscreen.
  23. >making an event meloetta This thread is for reporting legitimate Pokemon that have false LA results. Not for making hacked Pokemon look legal.
  24. B2W2 General ROM Info /a/0/0/3 - Story Text /a/0/6/3 - trainer sendout pokeball throw sprites
  25. please read previous pages. don't use bold italics, you look like an idiot
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