Jump to content

Kaphotics

Helpful Member
  • Posts

    7968
  • Joined

  • Last visited

  • Days Won

    478

Everything posted by Kaphotics

  1. Hex is incredibly easy to understand; BlackShark even indicated how the code works and what values it sets. 0x03E7 = 999dec 0x003B = 59dec 399dec = 0x018F 59dec = 0x003B 003B03E7->003B018F Hex is base16 (2^4), dec is base10, binary is base2. Windows has a built in calculator program that can easily convert... and there's many online.
  2. you can't, it's hard coded into the trainer card's code. I presume there's some coordinate boundaries that could be changed, but that's way beyond what you'd want. Just make a new sprite that fits the original dimensions.
  3. Location for PWT board sprites: (didn't toggle transparency) /a/2/9/1 As you can see, the far right cropped region is exactly the same as the board's sprite
  4. no only thing it will have are the moves/item/nature, and the qualities of shininess.
  5. To be distributed at VGC Nationals (confirmed in Italy thus far); Edit: Now confirmed for Germany. Moves: Meteor Mash Earthquake Zen Headbutt Protect Adamant @Clear Body #Lum Berry, Shiny. Exact Metagross he used (for reference)
  6. lol, baseless speculation save files can be ripped/written afaik, so they can't block them out.
  7. e000xxxx 00000088 everything between those lines is a pkm
  8. no http://www.smogon.com/forums/showpost.php?p=4339385&postcount=952
  9. You can append the filenames to give them the correct file extension. Seriously, just go find a guide on how to edit sprites and go from there. You have all the information you need to achieve what you want to do.
  10. There are many tutorials out there on how to edit sprites. You have your sprite and palette files, just follow what the sprite editing tutorials do.
  11. in my first post I linked to this thread, where I had replied: That should be everything you need to know.
  12. You can extract the sprite/palette and use it as a base for your new sprite. There are a bunch of tutorials on how to make a sprite. Once you are done, insert your new sprite and new palette into the proper position.
  13. cpan1 already gave a guide; here's a little elaboration 1) Download HxD 2) Open ROM in HxD 3) Determine which Pokemon you want to replace. Say you want to replace Cobalion with Groudon. 4) So, in HxD, press Ctrl-F, set Datatype to Hex-Values and search for 78 01 7E 02 2A 5) Groudon's pokedex number is 383, which is 0x17F in hex. 6) Replace 78 01 7E 02 2A with 78 01 7F 01 2A 7) Save changes 8) Run ROM in emulator, encounter groudon. Now, the sprite won't appear as Groudon, it'll still be Cobalion. 1) Use my Lua script provided here. 2) At the encounter area, find which overworld file is being used. 3) Find the XY coordinate of the Cobalion NPC 4) Open the overworld file and select the NPC data; then using the overworld structure just change the sprite number that the NPC has. You can test various sprite numbers with this script. 5) Put the overworld file back in the overworld narc with PPNFR, then reinsert the narc into the ROM with NitroExplorer 6) Go in game and verify that you did it correctly. The encounter text will have to be changed with PPTXT. A general process of adding an NPC is done in . You're not adding an NPC, you're just editing one; the same process applies here.
  14. http://projectpokemon.org/forums/showthread.php?24816-NA-Newest-Pokegen-Version-3.1.9-BUG-quot-Error-has-occured-please-turn-off-the-power.-quot post the code you're trying to use; tell us what version you are trying to use it with you're likely generating with the wrong target game (select the right one in the main window)
  15. http://projectpokemon.org/forums/showthread.php?26755-Does-any-one-know-there-is-the-Trainer-Card-files-location-in-B2-W2&p=156934&viewfull=1#post156934 for the text, search the text narcs for the custom classes and replace the desired text.
  16. remember to always check the B2W2 General ROM Info thread; it's been known for a while ctrl-f: fly, you get: /a/1/1/6 ********* large key item textures (magma stone, mirror, lunar wing), also mugshot backgrounds (fiery/icy winds etc), keldeo form change(281), NPC fly action animations(59,67) poke around a bit and you see that file 58 & 66 have the flying animation (show textures after pressing view) alder's is @ 134 and the heroine is @ 138 & 142 these are all just animations of sprites, so there's loads of other animation related stuff in this narc (like prebattle fade animations) as for the PWT opponent screens... I have no idea.
  17. unless the code is always on, the game will always revert to the current month's season just change your date to whatever season you desire.
  18. don't breed with ditto
  19. there's tutorial enough in the thread that was linked.
×
×
  • Create New...