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Kaphotics

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Everything posted by Kaphotics

  1. This will be fixed in the next version of PKHeX, which I will post tomorrow. No major changes/discoveries for the next version; most of my attention was spent on smash/XY data dumping these past few weeks as there hasn't really been anything to fix/add with PKHeX.
  2. Try this script to replace all OW sprites on the map with the same one; brute force test - it should help you find the ones you want.
  3. Correct. The script number an overworld will use is then used with the Script's Header to start execution at the desired offset. OW Script# -> fetch Script File (for map/zone) if < 255, else load external (undocumented, really) Script File Header -> get offset of Script# -> start new script @ offset.
  4. That'd be calling another script in another script file. 0x1B5A = 7002 0x07D0 = 2000
  5. Cart commands are serialized; best to look at cyber's source code (decompile) and you'll get a better idea of how they work. Cart ID is returned from one of the specialized cart commands. It's a 0x7E or whatever byte array. Header CRC is one of the returned values from the cart. It's how they can look up the cart NCCH data for the proper game, and reject you if they don't have it.
  6. Try using KeySAV2 to dump out individual Pokemon, whether it be via Battle Videos or via Save Files. By doing that you can view your TID/SID to RNG shiny stuff. Or you can just trade a Pokémon to someone who can dump (nobody here, there's dedicated boards elsewhere).
  7. no, gateway does not do proper encryption.
  8. I do not own X/Y or a 3DS, nor do I own Cyber Save Editor. All of the things I add are based off of the research of others (who I usually advise on what/how to look). If the community wanted it displayed in index numbers instead of bytes, they'd have to figure out what byte sets what, just like every other feature. They would then have to report back with a feature request and the necessary info on how to implement it. Since I do not know what bytes set what, PKHeX just displays the raw bytes and the rest is left to the user.
  9. Try clicking the gender symbol
  10. Duh.
  11. /a/0/2/0 ********* child pokemon Each pokemon has an entry on what child species will result from an egg.
  12. It's disabled because it's handled by the two above options (hat and hair color). That byte decomposes into the two values for hat and hair color, so it's better to allow editing of the indexes instead of the byte.
  13. PKHeX does scan for block corruption but not out of range corruption. As long as users don't go overboard with edits, it shouldn't happen. It's impossible for me to easily support stuff as I do not own the games and cannot test save edits myself; so things have to be documented well enough before being implemented. You can add the promo video effects by changing the last 4 things in the appearance textboxes.
  14. For those of you wanting a 'new update'; there haven't been any significant changes to warrant the release of one. No new features (in terms of editing, not usage) have been identified, primarily because PKHeX already does so much. I'd much rather use my time for other tools (relative to 3DS ROM editing, which is possible). The game language can be set to any language, but the CARTRIDGE itself (manufactured region) matters. Cyber Save Editor only supports Japanese cartridges (the company's decision); PKHeX supports editing of their decrypted save files, of which they accept and encrypt for you... so long as you're using a Japanese cartridge. PKHeX edits essentially everything in the save file, including Pokemon.
  15. The only decryption/signing/encryption service available to the public is a Japanese hardware tool which only supports Japanese (region locked) games. PKHeX is a save editor, not a crypto program (which is impossible for a portable exe). Yes.
  16. Those gen 4 codes were RAM altering codes, not save editing related. The restrictions come from the ROM not the SAV.
  17. They're unbreedable, however the species detection/determination routine within breeding would have to have a check added after the existing species cases. As for where the nidoran/illumise code is within the overlays, I do not know. Simplest solution would be to just let them breed into their own species with a Ditto.
  18. An 'egg' already has a species, the illumise/volbeat/nidoranMF decision is done while the egg is being generated. Not set by a narc.
  19. Full Featured: PKHeX - Save Editor (Thread) KeySAV2 - Advanced battle video / save file pk6 extraction. (Thread) xytext - Text Editor (Download) png2bclim - BCLIM (Image) Editor (Download) Misc: Save Data Dumping KeyBV - Battle Video pk6 extraction (Thread) Mass Dumper - Save file mass pk6 extraction (Thread) KeySAV - Save file pk6 extraction (Thread) Other See my GitHub
  20. Some pokemon cannot be shiny (such as Xerneas) and will be blocked from WiFi trades.
  21. You have to download the latest version of the modded exe after you update.
  22. You cannot restore digital copies as they're checked against a stored value in the NAND.
  23. Cyber Save Editor requires the cartridge to be initialized so that it can obtain the "main" gamesave. FFFFFFFFFFFFFFFFFF != actual data.
  24. you do not need a 3DS if the cart already has a gamesave on it.
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