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Kaphotics

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Everything posted by Kaphotics

  1. Can't replicate that in the current version. Be sure you are up to date. Changing the species changes the EXP to match the current level; setting it into a slot will not change the EXP. Pikachu forms added.
  2. I screwed up X/Y save exporting with the ORAS Beta version; use the old version without ORAS support for X/Y for now. ORAS crap in X/Y saves isn't a good idea; I have to add some legality checking to prevent invalid indexes transferring over. (Progress is being made) http://i.snag.gy/konzZ.jpg
  3. Not hard to edit it via hex or with SciresM's program when it is updated. There are other things for me to do atm.
  4. Cyber Save Editor does not support the games at this time, but PKHeX will support the output if it eventually does.
  5. Added ORAS support; although it's not entirely ready I decided to get a functional version out there now. Download link is in the first post. Only has Box/Party/Item/Wondercard editing enabled if you load an ORAS save, and I still need to tweak the text assets to behave like the old ones. Cosplay Pikachu will be supported in the next version.
  6. Found the problem, you didn't select the Wondercard Entry ID to delete from the log. I've updated the program to not crash. In the middle of adding ORAS support (Already have added Box/Party/Item/Wondercard editing), will have an update out after initial testing is done and more game assets are dumped.
  7. Might support it right out the gate, but will throw errors for ORAS content. I plan to update this program over the weekend.
  8. Due to save file size limits, the most you can have at a given time (for 4th gen games) is 4 wondercards. You have to delete/trash an existing card before you can receive a new one.
  9. Please read the forum sticky. http://projectpokemon.org/forums/announcement.php?f=83 We do not support or aid those who are attempting to bypass official checks.
  10. I don't own a gateway or a 3DS/xy, so I cannot provide one. Demo save structure was pretty much the same as X/Y, so I should be able to support ORAS saves once I get a ripped save. The source code already has a template set up for ORAS, so all I have to do is tweak the program a little
  11. IVs are not correlated to PID for Gen V origin mons as the IVs come from a separate random number generator (MTRNG for IVs, PRNG for PID). Wondercards are an exception. IVs are correlated for Gen 3/4 origin mons except for wondercards, as the PID is generated with a timer value instead of a PRNG value.
  12. Ah that's a problem with how I refactored the code. I've fixed it; for now you can just press the "Continue" button when the error message comes up. When ORAS comes out (and I add support for the game) the fix will be included. Eggs don't have a friendship/happiness; they instead use that byte for storing how many step-cycles (n*256) are needed before it hatches.
  13. Still no. The OP lists what it is compatible with. To other posters: please keep legality discussion out of this thread and only post questions/suggestions pertaining to the program.
  14. http://en.wikipedia.org/wiki/Bitwise_operation >> is "bitshift right" ^ is "bitwise XOR" & is "bitwise AND" 0xFFFF is 16 consecutive "1"s in binary; when using with AND, it will keep the lowest 16 bits, and no higher. Basically it strips it down to 16 bits from a 32 bit number. esv is a shorthand representation of the PID which can be compared to a shorthand representation of the trainer ID.
  15. ONLY if you posess a 4.5 console & Gateway Flashcart
  16. Nobody really tested and gave feedback for O-Powers, I just threw the editor together quickly to edit the bitflags that unlocked them. If I get a suggestion on how to fix/limit it, I'll implement any change.
  17. Thanks for the clear report, jariesuicune. The link in the OP has a fixed version!
  18. PKHeX still supports old PKM files; you have two options: drag the PKM file into the window. file->open and change the extension filter to "All Files".
  19. To use the dll's methods in your code project, you have to add the dll as a reference. When the program is run, the dll has to be in the same folder as the exe; for png2bclim I have it as a resource and have code to create the dll in the exe's folder if it does not exist.
  20. 32bit is alpha, 24bit is standard. I have no idea what you are having trouble with... most of the time you don't need to endian swap and can just read data straight out of the file. not sure why you can't use ETC1.dll, but you can always try porting the code (source code for it can be found here)
  21. Use PokeGen.
  22. 10/25/14 - New Update: - Fixed: Setting Pokemon immediately after scrolling through a dropdown list will save the current selected value. - Fixed: EXP now calculates and sets properly; switched from formulas (rounding errata) to a lookup table. - Changed: Reorganized and cleaned up the source code in prep for future usage/updates.
  23. Yes it is possible, but there is no public ROM repacking tool at the moment.
  24. It works if you use it properly, however the only benefit of having a fully decrypted save is having it fully decrypted; there's no method to get it re-signed.
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