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Kaphotics

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Everything posted by Kaphotics

  1. Meat of the error: System.IndexOutOfRangeException: Index was outside the bounds of the array. at KeySAV2.Form1.dumpPKX_SAV(Byte[] pkx, Int32 dumpnum, Int32 dumpstart) at KeySAV2.Form1.DumpSAV(Object sender, EventArgs e) Index of whatever it was reading from was beyond that of the file. I'd try starting a new game and re-breaking (in case you shuffled boxes?), then using the Key that you obtained with the original save after you restore it back.
  2. You should be breaking box 1 and box 2, not any other box.
  3. Nobody knows how the numbers translate into friend safari content. If it's just a "Beaten E4 Flag" it should be easy to figure out. 0x23000 (full save) or 0x1DC00 for a Cyber SAV.
  4. 07/31/14 - New Update: - Added: Code Generator now displays how many lines there are if the split checkbox is set. - Added: Translation text for Item Pouches - Added: Translation text for Pokepuffs - Added: Super Training Records / Training Bag Editor - Changed: UI is 20 pixels wider. - Moved: Passerby & Hall of Fame Buttons are now beneath the Box Tab Control. - Added: Event Flag editor now is much more functional. Can do a diff of two saves to figure out what flags were set/unset, for research purposes. - Added: Mewtwo Rebattle Flag Toggles. If captured is set, he won't respawn if you beat the E4. If defeated is set, he won't be present unless respawned. - Changed: Can no longer set an egg into the first Party Slot. This is to prevent players from entering battles with no valid Pokemon. - Added: Image Layering to display Held Items for Party/Box/etc slots. 08/01/14 - New Update: - Added: Spanish translation (beta) -- thanks Glitch! - Added: Zygarde Rebattle Flags. - Added: Detecting/Browser opening of Cyber Gadget data folder if it exists. Access via Tools->Open Temp 3DSSE. - Changed: Initial save/open directory will be the Cyber Gadget temp folder if it exists. - Suggested: Instead of generating codes, export your save and use a modded version of the Cyber Gadget executable. Overwrite the main file when prompted.
  5. You have to decrypt it properly, which includes removing the Powersaves header. You still can't inject by editing Powersaves; it's read only. You can still create Cyber Gadget codes, however.
  6. 07/29/14 - New Update - Added: Changelog to About menu item. - Fixed: Importing Gen 4 hatched Pokemon pk2pk error. - Fixed: PP Ups won't be saved if there is no move for that slot. - Changed: Party / Battle Box now has a spiffy layout. - Changed: Program width to assist those on Wine / foreign languages.
  7. Distribution Type: Local Wireless Distribution Location: Worlds2014 (Washington DC, USA) Nope, only a local event as usual.
  8. 07/28/14 - New Update (3): Added: Box/Party sprites now display if they are shiny or not. Added: Eggs have a faint image of what is contained within. Changed: Import from Code functionality moved to Code Generator.
  9. Upon clicking 'Open file', change the extension filter to All Files (*.*). You can then select .pkm files. I suggest to instead drag & drop the PKM files into PKHeX, same with the Cyber Gadget save files. They will load the same way as 'Open file'.
  10. 07/28/14 - New Update (2): Added: Code Import to load Cyber Gadget Party/Box codes posted online. [sAV Tabs] -> [Tools] -> [import PK6 from Code] [*]Added: Import of 3rd & 4th Gen PKM Files (.3gpkm/.pkm); PKHeX now does 3/4/5->6. Functionality is from my Time Machine transfer tool ~ "pk2pk". [*]Changed: Import of past gen files will use the OT Data of the save file, if there is one loaded. In summary, now you don't need bank to bring up your past teammates -- PKHeX will do the conversion 100% correctly. You still need to inject them into the game...
  11. With a retail cartridge you need a Powersaves to dump the save file. The only option usable by retail carts without that is the Battle Video portion, which requires you to use battle videos instead of save files, at a much slower pace.
  12. There is a link to tutorials in the KeySAV2 thread, specificially the Battle Video portion. Without a cartridge save-reader, you have to hatch the eggs and battle with them in order to check ESVs. Questions are best suited for the thread of the tool in question
  13. Use KeySAV2. That would be the fastest way to check.
  14. This tool does not support editing of Powersave files, only viewing of decrypted ones. Try to refrain from whining about what other tools don't let you do, as those complaints should be expressed to Datel and not to this thread. 07/28/14 - New Update: Added: Checkbox to enable/disable the Code Segment separation to indicate Simple Editor's 128 code line limit. Added: (Beta) Pokedex viewer. Added: MAX O-Power editing - still not sure on what the exact Names of each one are. Changed: Trainer UI to allow for future updates. Style now is capped at 255 (the max) Changed: Encryption Constants can no longer be 0; now shared codes should no longer cause Bad Eggs to appear. Fixed: Pokemiles and BP now save properly. Fixed: Code generator will no longer return a "null" error for a blank textbox if you press copy; instead a Message Box will tell you what you did wrong. Removed: ORAS Megas aren't in X/Y nor will they be recognized by PokeBank.
  15. No; it was enabled to try and upload stuff to Bank. Inject -> Don't load save ingame -> Load Bank -> Megas should appear. If the ORAS content is added to Bank (probably won't work, since the app needs to update). I'm just leaving it in for now.
  16. You can inject .pk6 files now. Cyber Gadget is its own device separate from Powersaves, and you currently need a JP 3DS & JP X/Y to use it.
  17. Dunno if you can do that. Try to keep the thread about PKHeX and files, not logistics on how to get the data.
  18. It was reported (in IRC) that the dongle won't read non-JP carts. 07/27/14 - New Update: Added: Japanese translation for the main editing UI. Added: O-Power editor (very rough) Added: Some stability improvements to prevent the program from misbehaving if the user does stuff incorrectly. 07/27/14 (2) - New Update: Added: Style (0-255) to Trainer Info editing.
  19. They store them decrypted in the folder when you use Advanced Edit mode. Reportedly the device only supports JP cartridges. Dunno if that can be circumvented.
  20. 07/26/14 - New Update (2): Added: Trainer Info now displays BP and PokeMiles Changed: Badges/Streak/MXYZ/BP/PM can now be edited/saved. Added: Can now write to party Pokemon. Changed: Item Editing will now display alphabetically sorted item text for the current language. Changed: Code Generator simplified; for now only CyberGadget saves are supported. Load a save, make your edits, then press [Create Diff]. Click Copy, and you can Paste the code alterations into the CyberGadget tool.
  21. 07/26/14 - New Update: Added Decrypted Cyber Gadget save loading/saving support. Decrypted saves are stored in: In Command Prompt, type "echo %TEMP%". Win7 - C:\[uSER]\AppData\Local\Temp\3DSSE\root\ XP - C:\Documents and Settings\[uSERNAME]\Local Settings\Temp\3DSSE\root\ If not, just look around for your Temp folder.
  22. ... wait. Probably need the Cyber Gadget, but we don't know for sure.
  23. Cyber Gadget reportedly can re-sign your save file, but we do not know enough about it at this time. Wait for a week or so and there might be more information about it.
  24. - PKX : Decrypted Pokemon (the program saves as .pk6, this is a clear convention to help differentiate different generation formats) - EKX : Encrypted Pokemon (.ek6) - BIN : Binary dump with no associated extension, usually a SAV. If any users have the Cyber Gadget Save Editor: our IRC would love to talk to you. Nobody we know has it... once I obtain a CyberGadget save I can add loading/saving support (since apparently the codes are different?).
  25. Nobody knows yet; the tool just recently started support and nobody has it to report back. Any injected wondercard would be identical to an event obtained one, as they aren't any bigger than 0x108 bytes of data. We can extract the data obtained from events already. For now, it's best to hold off on CyberGadget questions until a later time when more is known.... I just added code support for it, that's all...
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