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Kaphotics

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Everything posted by Kaphotics

  1. You just need to take the RCMN and RANM files for Hilbert and replace Hugh's with those.
  2. I'm not sure if it is possible to add more evolution methods beyond what the program allows. So probably not. You might just want to use the other stones as an evolution method (ie leaf for Leafeon and Shiny for Glaceon) instead of the proximity location method.
  3. I'll be there @ Long Beach tournament; I'll be sure to take pictures. Someone might contribute it before me due to the West Coast starting a few hours later For those wondering what Cloyster set Abram used at Worlds 2012: Moves: Icicle Spear Rock Blast Hidden Power [Grass 70] Razor Shell Nature: Naughty Ability: Skill Link Item: Choice Scarf = (Certain) Won't be EV'd. (Most likely) In a Cherish Ball. (Most likely) Won't ever be shiny. (Likely) IV's are set to ensure HP Grass.
  4. Use Tinke, and navigate to the proper area and find the sprite file. It's kinda hard to explain over a forum but it's easy to see if you just use Tinke
  5. If you're using Hilbert's as a base sprite, you should really copy over his animations too. Hugh's are totally different. afaik, the binary files located around the sprite (in the filetree) are what animates the sprite. So find Hilbert's animation files and overwrite Hugh's. You're kinda stuck with the requirement of having the animation, because nobody knows how to make the game just display the single (unanimated) image.
  6. Don't change up the layers and their positions in the image. The game animates the individual pieces based on their location in the sprite. There's no animation for the third image so it just chooses the far right one.
  7. This Pokémon is not nicknamed. OK. but its name doesn't match the species name for its OT's language. You have it in un-nicknamed Gen V format, which is Xxxxxx. Gen 3/4 is XXXXXX. There's no way to get the Gen V format without a nickname.
  8. Giving something a nickname usually wipes all the trashbytes.
  9. >changed nickname or a combination of different kinds of trashbyte aka unrecognized emulator hatch trashbytes
  10. DT Manager (Download Tournament Manager) / Editor (DTE) / Tool (DTT) Instead of PWT just use DT for Download Tournament, since it's really not editing the PWT stuff in the ROM. All that this is is a download tournament
  11. This makes no sense. If you're referring to the DOWNLOAD tournaments, then no... simply because a tournament is 0x1400 bytes long of downloaded data to the save; it is not pre-existing on the game awaiting unlock.
  12. A byte in which its function is not known. It can set something, or it can just be part of a 16bit number rather than just an individual byte.
  13. There were no edits to the memory link features; that said anything seen in the Retail Version would be what you'd get in BBVW(2). I wouldn't bother connecting them to PGL... since they're hacked games.
  14. Lucario (bad url) - http://www.pokecheck.org/?p=detail&uid=3148542 user's account: all private ~ http://www.pokecheck.org/?p=search&tid=%40propoke&notpub=1
  15. A little event-insight: Here's footage of the .Seems as if it would be a similar, just using wireless mystery gift. http://bmgf.bulbagarden.net/f226/what-becoming-third-generation-12756/ There were only 5 events (according to Gold Ursaring) which distributed Mew to GBA games. =============================================================== [ ] [ 151 Mew ] [ ONLY distributed as an Event Pokemon. ] [ Total Events (5) ] [ ] *North America (1) ******************************************** [ 2006 (USA) – TOYS R’ US ] [ Level – 10 ] [ OT: MYSTRY ] [ ID: 06930 ] [ Location: Hoenn ] ^Europe ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [ 2007 (EUROPE) – Tour ] [ Level – 10 ] [ OT: Aura ] [ ID: 20078 ] [ Location: Hoenn ] [ ] +ASIA (3)++++++++++++++++++++++++++++++++++++++++++++++++++++++ [ #1 ] [ 2005 (JAPAN) – MOVIE ] [ Level – 10 ] [ OT: ??? ] [ ID: 50716 ] [ Location: Hoenn ] --------------------------------------------------------------- [ 2006 (TAIWAN) – POKE PARK ] [ Level – 30 ] [ OT: ??? ] [ ID: 60510 ] [ Location: Hoenn ] --------------------------------------------------------------- [ 2007 (JAPAN) - POKEMON FESTA ] [ Level – 50 ] [ OT: ??? ] [ ID: 71507 ] [ Ball – Cherish ] [ Ribbon – Classic ] [ Move: Teleport ] [ Location – Pokemon Event ] [ Nature – Quirky (Only applies to Earlier Distribution Mew) ] [ ] =============================================================== Only 1 of these took place in Europe, and it was for the Aura mew... so it should pretty much confirm what you have. MYSTRY was done (afaik) by having an actual game cartridge; Twig got his hands on a copy and it's totally different than what you've got. =============== The cartridge inside the SP is bigger than the standard cartridge, kinda indicating that some capability was added (like wireless distribution!). Judging from a GBA SP's underside, the screws are just into the case to prevent removal, and the tape is just there to ensure that the seal was never broken when it is (lolnope) returned. Here's a Distribution System setup for the 10ANNIV event in the EU. As you can see, it looks pretty much exactly like you've got. --wow those prices they are saying for it The counter at the bottom is 0... pretty sure it's distributed count. At the US 10 ANIV distribution, distribution was done via link cable to ensure that 1 was given out. However... people went back in line to get another distribution (so there's no flagging in the save file as was done for the later WISHMKR Jirachi). Guess it acts as a quality control that way. ===== Conclusion: Aura Mew distribution, unknown if link cable used (couldn't find info on Aura distro). PIDIV method is the same as other methods. speculative guesses:
  16. Yeah it's possible. Dray has exams this month so he's just been collecting a list of things to do (for now). He hasn't been able to do too much scripting besides copy pasting other scripts, but now that we know tons more it might be done.
  17. Change the ID/SID to match yours. Foreign Pokemon won't obey unless you have the proper badges.
  18. Trainers PKMs note: trainer names are romanized For PWT, from a while ago: http://dl.dropbox.com/u/12206225/pwt-main-opponents.htm http://dl.dropbox.com/u/12206225/pwt-bonus-sets.htm http://dl.dropbox.com/u/12206225/pwt-singles.htm http://dl.dropbox.com/u/12206225/pwt-bonus-single.htm note: trainer names were never accurately assigned for these Just if you'd want something to check against.
  19. Set a flag when you give the egg. At the start of the script, do a checkflag to see if the egg is already given. Here's a Randomized Egg script that I wrote which gives a random baby egg, once. http://pastebin.com/raw.php?i=7gvFDa66 Take the happiny egg script for example. It uses two flags; one for checking if the egg has been offered and another that checks to see if it has been given. Happiny egg script is in file 54 for B2W2. === Script 4 === Offset: 118 LockAll Offset: 120 StoreFlag 437 Offset: 124 CompareTo 0 Offset: 128 Condition EQUAL Offset: 132 If FALSE Function 0 (339 ) Offset: 139 PlaySound 1351 Offset: 143 FacePlayer Offset: 145 StoreFlag 436 Offset: 149 CompareTo 1 Offset: 153 Condition EQUAL Offset: 157 If FALSE Function 1 (180 ) Offset: 164 Message2 0 4 4 0 0 = ' This Pokémon Egg was\nfound at the Day Care.\c\nWould you raise it? ' Offset: 174 Jump Function 2 (194 ) === Function0=== Offset: 180 Message2 0 4 3 0 0 = ' Um... Excuse me...\nTrainer?\r\nThis Pokémon Egg was found at the\nDay Care. Would you raise it? ' Offset: 190 SetFlag 436 Offset: 194 YesNoBox 0x8010 Offset: 198 StoreVar 0x8010 Offset: 202 CompareTo 0 Offset: 206 Condition EQUAL Offset: 210 If FALSE Function 3 (319 ) Offset: 217 GiveEgg (0x10F) 0x8010 440 0 Offset: 225 StoreVar 0x8010 Offset: 229 CompareTo 1 Offset: 233 Condition EQUAL Offset: 237 If FALSE Function 4 (299 ) Offset: 244 Message2 0 4 7 0 0 = ' Oh! OK!\r\nPlease take good care of this Egg!\r ' Offset: 254 CloseMessageKeyPress2 Offset: 256 SetFlag 437 Offset: 260 SetVarHero 0 Offset: 263 PlayFanfare 1317 Offset: 267 EventGreyMessage 9 0 = ' [VAR NAME: 1 0] received the Egg! ' Offset: 273 WaitFanfare Offset: 275 CloseAngryMessage Offset: 277 CloseMessageKeyPress2 Offset: 279 Message2 0 4 8 0 0 = ' Apparently, putting Pokémon Eggs next\nto healthy Pokémon is a good thing.\r\nIn other words, walk with the Egg.\r\nYou know, the Day Care is on Route 3.\nThey might be able to tell you more. ' Offset: 289 WaitButton Offset: 291 CloseMessageKeyPress2 Offset: 293 Jump Function 5 (313 ) === Function1=== Offset: 299 Message2 0 4 5 0 0 = ' Um...\r\nYour party is full.\nYou don't have room to hold the Egg. ' Offset: 309 WaitButton Offset: 311 CloseMessageKeyPress2 Offset: 313 Jump Function 6 (333 ) === Function2=== Offset: 319 Message2 0 4 6 0 0 = ' Oh... OK.\nI understand.\r\nIf you change your mind,\nplease come talk to me again. ' Offset: 329 WaitButton Offset: 331 CloseMessageKeyPress2 Offset: 333 Jump Function 7 (359 ) === Function3=== Offset: 339 PlaySound 1351 Offset: 343 FacePlayer Offset: 345 Message2 0 4 8 0 0 = ' Apparently, putting Pokémon Eggs next\nto healthy Pokémon is a good thing.\r\nIn other words, walk with the Egg.\r\nYou know, the Day Care is on Route 3.\nThey might be able to tell you more. ' Offset: 355 WaitButton Offset: 357 CloseMessageKeyPress Offset: 359 WaitMoment Offset: 361 UnlockAll Offset: 363 End
  20. You just need to paste them in with HxD over the previous team. You need to select the entire pkm field that you are replacing so that no extra data is added... It's been a while so I don't remember. :\
  21. It works for me, I was able to edit Colress's data and it came out fine in game. Be sure you have no extra files inside your trdata/trpoke folders. Here's N.
  22. nitroexplorer 2b open rom and extract /a/0/0/3 use PPTXT to open 3.narc that you just extracted find text file that the game used, change it, save text and write to narc use nitroexplorer to reinsert 3 back into its place. profit.
  23. I'm just using whatever method Kazo had originally, and just improved it with the new list. ComboBox has a way where you can pre-define all the dropdowns with a list of stuff. I kinda like it more than an external .csv as it just makes 1 file. I mentioned to Dray that there's a bunch of single trainers with the 8th bit flagged, so I don't believe that it's a no-teammate aggression flag. Might be a battle mode flag to prevent crits (saw that in BW), meh.
  24. Added Form/Gender/Ability editing and removed the "Unknown" for Pokemon. See my above post. Unknown for Trainers determines AI difficulty, the lowest 3 bits determine that while I have no clue what the other bits do. Hugh has bit 5 and many have bit 8 toggled. Edit: vvvvv haha yeah drayano was bitching about that so I reversed them
  25. Crossposting from my post at Smogon to here: Pickup Table Overlay 166, at 7E2 there are 2 tables of items. Same % chance per slot compared to BW. For the rare table (the 2 1% items you might get at a given level), it starts off with the first two. For every 10 levels, shift down one row. Similar deal for the common table. Example: Level 1 pickup might get row (0 or 1). Level 11 pickup might get row (1 or 2). Level 21 pickup might get row (2 or 3)... For the common table it's the same deal, except there's 8 possibilities per level. Level 1 gets row (012345678), Level 11 -> row (123456789.....) Reportedly the chances are: C0 C1 C2 C3 C4 C5 C6 C7 C8 | R1 R2 0-29 30-39 40-49 50-59 60-69 70-79 80-89 90-93 94-97 | 98 99 30% 10% 10% 10% 10% 10% 10% 4% 4% | 1% 1%
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