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Kaphotics

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Everything posted by Kaphotics

  1. open notepad paste in save as asdf.lua (file extention not .txt) run.
  2. you can ignore them or catch them drayano had assigned used flags for both versions, the next version will correct this issue.
  3. The OT of that Speed Boost Blaziken is garbage. OT's are limited to 7 characters total, and you put a terminator as the first character?
  4. pokecheck.org and the word you're looking for is "legal" not legitimate
  5. I explicitly linked to it in my first post
  6. Run the script. You have no script file selected.
  7. There are many other threads on this forum. Directly below this thread is Andibad's tools thread, which has a learnset editor.
  8. try not re-compressing it, just reinsert it uncompressed. not exactly sure what you did, but if you expand/contract anything in an overlay you're going to break any pointer that points to data after the type table. if you do a 1:1 replacement the uncompressed method should work
  9. https://www.pokecheck.org/?bid=495431160175&text Flame Body and Dragon Tail Interaction, turn 18 Flame body inflict calc rand(100) happens after the forceswitch call rand(alive-onfield=2), which is the opposite of what happens ingame (flame body should be before forceswitch). Rest is desynced due to this. props to wildeep for helping deduce, and battle# via religiousjedi
  10. I'm sure that once the code offsets are determined by someone, they'll eventually be added. It's not the top priority since save editing works.
  11. Nature was for sure a placeholder in BWTE2 (seeing as it was default off); looking forward to seeing the first code-edit
  12. Use my provided Lua script in-game to find the text entry used. Refer to the "Text" number at the bottom right corner of the touchscreen.
  13. >making an event meloetta This thread is for reporting legitimate Pokemon that have false LA results. Not for making hacked Pokemon look legal.
  14. B2W2 General ROM Info /a/0/0/3 - Story Text /a/0/6/3 - trainer sendout pokeball throw sprites
  15. please read previous pages. don't use bold italics, you look like an idiot
  16. Eevee @ Bill is Method 1 Gift, not whatever you got. Something interfered (AR,edited) for those. Example of an actual legitimate one: http://www.pokecheck.org/?p=detail&uid=3442546
  17. use a private GTS to deliver PKMs. what you're proposing is pretty ridiculous lol
  18. Apparently the Speed IV is maxed too; didn't bother checking the rest of the text. It's possible to set multiple flawless IVs in the Wonder Card. Bulbapedia is likely wrong, unless that Heal Pulse picture is misrepresented.
  19. Flawless Special Attack + Heal Pulse as another move. Judging from the text on the first pic (BW screenshot): さいこうの ちからを もっている そんなふうに ジャッジできました! It can't be better in that regard. That's how I judged it. The caption's 2nd line indicates what IV is affected: 特攻 Full ingame response for that IV (Kanji): ちなみに 一番 いい 感じなのは 特攻 でしょうか Incidentally, I would say the best potential lies in its Sp. Atk stat. === 4th pic implies another move is heal pulse. src: did a search and I guess I'm the first one who has figured it out from the screenshot :\
  20. trashbytes.exe
  21. Recollect the shiny Gible/Dratini from Benga 94000130 FFFB0000 B2000024 00000000 10036C64 00000000 D2000000 00000000 Instructions: Hold select while entering the area. Works on B2 & W2, any language. Gets you the respective Pokemon for your version.
  22. We don't upload .pkm files anymore; the Wonder Cards are sufficient.
  23. It already does. It is simple enough to understand.
  24. Figured out how to make an NPC follow you, persistently (even if you save or change maps). [video=youtube;5VAs68XQKUg] I'll post more about it once I figure out a little bit more. It's pretty simple when it comes to scripting... Might as well explain how (now that I have a better understanding) Relevant portion Hugh's script @ 854: Note: Bianca does it too in reversal mountain @ 1078, and the Humilau Meinfoo @ 940. Bianca can detach at 1072_#176d. Hugh also can do it for the Sewers, but I didn't bother checking. Script that is called with the CallStd-> 1275: So for the parameters of the CallStd (the 0x250 routine): Haven't bothered looking at the detachment. Couldn't get the game to not double battle everything wild, so it's stuck requiring a trainer# to battle with. The whole command would have to be edited/tinkered with to prevent doing so for a HGSS style follow me (such that param4=FFFF -> don't force). Example script: 50 02 Command 01 00 overworld NPC to attach 02 00 ??? 01 00 Persistent Flag (yes) 01 00 Trainer to enter a double battle with 2C 29 Script to call when interacted with 2E 02 FE 00 Pretty sure this sets the NPC Overworld ID to 254 whenever the map is changed (does the adding?) Non-commented: 50 02 01 00 02 00 01 00 01 00 2C 29 2E 02 FE 00
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