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About aninymouse

  • Birthday 10/10/1985

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  1. Not that many will care, but I'm posting to say that I've given up on Pokemon altogether. That includes this project and any future games. I've found someone that means a lot more to me than cartoon animal battles... it's been fun, Pokemon. A good 15 years! But that's plenty long enough. Time to grow up, now. Time to follow Him.
  2. It's not time to explain my criteria yet. My versions have a lot more to do with dreams vs. reality, now. In some respects, I've done some things to clean up some logical incongruities that have plagued Pokemon for a long time. In other ways, the concept of "dreams as a concrete reality" has come to the forefront. Not only dreams vs. reality, but even bad dreams vs. good dreams. Somewhere in all this, a difference between B2 and W2 will emerge... though I haven't nailed it down quite yet. But yes, some Pokemon simply don't belong in my world. On a slightly unrelated note, some *new* attacks include: Nerve Gas, Knock-Out, Acid Claw, Crystal Ray, Biohazard, Epiphany, and some others.
  3. I'm not taking them out of the code, I'm just making them totally absent. No, totally replacing them would be an immense amount of work. This is like... you know, like trying to get a legit Celebi in Gen 5? It just doesn't happen. Technically you could still trade yourself a Diglett, but that's it. I've no interest in them being in my game at all. If I was going to even attempt to put some kind of replacement, I'd definitely just use one of the Pokestar monsters. Messing with Sprite animations and cries and ugh... I'd have to start with something already done up to a certain point.
  4. Hahaha, thanks, just the same. Seriously, though, dude... did you PM everyone about this lol?
  5. Something I've decided lately is that this project won't feature all 649 Pokemon. Most of them, yes, but there are some of them that I think don't fit into the world I envision. There are a lot of hacks that feature all 649 already, after all... but I think that I would rather cut a few especially annoying ones in order to give more prominence to others more deserving. Which Pokemon don't make the cut? I don't want to disclose my list just yet, as it isn't finalized, but two Pokemon I absolutely have no interest in having are Diglett and Dugtrio. Besides having THE least creative evolution in the entire game (Magneton gets a pass for at least changing shape), it's also half a Pokemon. That just irks me to no end. Drillbur & Excadrill are superior mole Pokemon concepts, anyway.
  6. Besides abilities, something that I often wonder about editing would be some of the more obscure, innate type attributes, such as: Fire type's immunity to Burn Poison & Steel type's immunity to Poison Are these coded into the status conditions themselves? If I wanted to make some types immune to certain status effects, what would it take? Some of the others would be tied to certain moves, I think, like Grass type's immunity to Leech Seed, and the Rock type's Special Defense boost in Sandstorm. On that subject... If we had a greater understanding of move effects, we could easily construct new types of attacks, or, in the case of Sandstorm's effects, perhaps make changes to certain weather effects... For instance, the relationship between weather and certain moves (Rain and Thunder/Hurricane, Sun and Solar Beam, Hail and Blizzard). What if we wanted to add new relationships, like, say, Sandstorm and Sand Tomb, or Sun and Heat Wave... are we limited to changes in accuracy? Are changes in power limited to Solar Beam-style effects? What if Hail or Sun effected stats of certain types? Would understanding the effects of Gravity or Trick Room and others like them help in understanding moves like Rain Dance, or are they totally unrelated? etc.
  7. Wow, that's... pretty different. Some of it sounds pretty cool. All of the Pokemon having the same stat total sounds interesting, if it's done well. Don't like your type chart, though. Yeah... seriously random.
  8. Tell us what kinds of changes you want to make. Tell us the idea behind your project. Is there anything unique or interesting about your project? Right now, only you know the answer to that question, and that is a big problem. I have a lot of things to do for my own project, you know.
  9. http://www.zophar.net/fileuploads/2/10581lbadh/gmg2hpgr2c.txt This is a good place to start. Lots of great general info. There are a lot of other sites, too, like... http://www.phcorner.net/threads/gbc-rom-hacking-tutorial-pokemon-s-g-pokemart-editing.678/
  10. There aren't tons of Gen 2 tools in the sense that every aspect you would want to change is available, rather, there are a lot of Gen 2 tools that do a lot of the same things. You're going to have to learn hex editing Gen 2 for a lot of things. Fortunately for you, Gen 2 is pretty easy to hex edit. Probably the easiest of all, in some ways, though the file system in Gen 4 & 5 gives it a run for its money. There are a LOT of FANTASTIC resources out there on the net, still, though, in the way of tutorials. Some of the info is a year or two old, but it's still relevant, of course. I really enjoyed editing Crystal, myself. It was a lot of fun, and it's easy to change a lot of stuff. The day & night features, the headbutt trees, etc. etc. just a lot of fun.
  11. It's not Aura Sphere. Aura Sphere is blue, for one thing, and for another... they already showed that attack in this video at 1:07. Not the same. At the beginning of the first attack in the Sylveon video, it seems to gather flaming energy. It also pops out little flames when the orb explodes. It could be Focus Blast... no other known move makes sense. Dang... didn't really want a Fighting-type Eevee, but... it does form a type triangle with Espeon & Umbreon... hmm
  12. This is slightly off topic, but wasn't there a thread here pointing out that some of the Cyrillic characters aren't in Pokemon at all? How would you go about adding in custom font to allow for these characters?
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