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Kaphotics

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Everything posted by Kaphotics

  1. GARC Unpacker updated (and posted to the forums); all files should extract, and filename sorting should no longer be an issue now. Be sure check "Force BIN" and check "Don't Decompress" to ensure all files are extracted correctly. (Picture) If you have a version of XYTE that has "Fix Filename Sorting" at the bottom, be sure to leave it UNCHECKED. a/0/3/9 should pertain to trainer class data. 16 bytes, possibly related if one wanted to modify trainer classes? Nice tool
  2. GARCTool - Download Link Simplified GARC handling tool which will unpack & decompress, or pack & compress depending what you throw at it. GARC Unpacker (replaced by GARCTool) - Download Link First GARC unpacking tool, here for archival purposes.
  3. As has been mentioned in quite a few previous posts, this is an issue with Cyber not supporting certain versions of the cartridge. It's unrelated to the functions of PKHeX, as PKHeX modifies data you obtain from Cyber Save Editor.
  4. Import starting at current box will be in the next update. For transferring from PokeGen, just drag it to a folder so you have an archival copy of the gen4/5 format. standard graphical glitch
  5. I guess no one wants to use google thanks!
  6. Dump the pokemon files (pk6) and then load them with PKHeX. You don't need your SID for anything besides cheating...
  7. The modified software has been updated. It hasn't even been 24 hours
  8. You can continue to use the Code Generator portion of PKHeX to inject one thing at a time
  9. Ha, I wonder if they got word of their FFFF'd chunk error. They replace the exe every time, so the pausing code has to be reinjected every time.
  10. no is it really that hard? it's literally just moves and ensuring you don't have a banned species/shiny.
  11. keysav
  12. The "Via Trade" isn't the best way to describe it. We had to give it a name I've fixed Abomasnow to be Petilil, but I dunno how the "missing" data happens when you re-save.
  13. There's 16 bytes for appearance (12 for normal, +4 for PR Videos). We only know what one of the bytes does (Hair Color & Hat) so far. Wonder cards can be edited with SciresM's program. Party editing ... ? Event Flags = need info on what flag does what. Ingame events are event flag based, not gym badge related. Badges are just used for display & obedience purposes. Next version I can just have a Control click modifier to do that.
  14. 08/31/14 - New Update: - Added: Cyber screwup notification upon saving. - - If a 0x200 byte chunk is all 0xFF, your save will be corrupt when you write it back (not PKHeX's fault). - Added: All Item 'cheat', activated by holding ALT when clicking the ITEMS button within the Inventory Menu. - Added: Full Pokedex 'cheat' now functions properly. Due to Cyber's screwup, do not obtain an Italian Petlil. - Added: All Accessories 'cheat' to the Appearance section of Trainer Info - Added: Index selection for Hat and Hair Color(?). If you don't want to wear a hat, set it to 0. - Added: Hex view (as decimal) of the current appearance for advanced editing. - Added: Opening of files via command line arguments (dragging onto .exe). - Added: Auto-loading of "main" file on startup if it exists. - Fixed: Nice Recieved is actually @ 0x0EC. Added "People Met Online" @ 0x0F4. - Fixed: Load Boxes from Folder will no longer give bad eggs in empty slots. - Fixed: Can no longer set illegal Dex entries (either manually or via Give All) - Misc: Cleaned up some code, reduced file size.
  15. When ((PID >> 16) ^ (PID & 0xFFFF) ^ TID ^ SID) >> 4 == 0, the Pokemon is shiny. TSV and ESV are simplified representations of the Trainer IDs and PID. ESV = ((PID >> 16) ^ (PID & 0xFFFF)) >> 4 TSV = (TID ^ SID) >> 4 ESV == TSV -> shiny.
  16. The program already marks the bad eggs with a bright red image. Scanning the boxes should be done by the user, not the program (as it would increase load times to scan every slot). Edit: If you're using the Import from Load/Dump Boxes, that should be fixed in the next version. For now, just transfer anything that isn't a bad egg to Bank, then restore a backup.
  17. Fairly certain that PKHeX didn't fill your whole PC with bad eggs. Be sure that you didn't delete a byte while hex editing, shifting everything out of position. The game has the "Player Appearance" in a non-obvious format and it wasn't really nailed down. It's a planned feature; those ComboBox dropdowns currently have no code associated with them. For the next release I should have Pokedex corruption fixed (for the "Fill Dex" button), by copying in a complete version. Powersaves datamined one that was 718/721, but didn't have all the language/forms. With that I should also have all accessories and all regular items sorta like Powersaves does but smarter. Maybe for the clothes I can temporarily allow users to enter values into TextBox's instead of showing ComboBox's until we have a completely cataloged the association. Release should be <24h from now, if things stay according to plan.
  18. no only shininess; Pokemon obtained from previous generations still retain their correlation.
  19. PKXs and edited SAVs CAN be injected into your game... ONLY if you possess the Cyber Save Editor & Dongle and a JP Cart+JP System ONLY... NO Gateway / Powersaves. PKXs ... CAN be injected... ONLY IF [...] NO Gateway / Powersaves. You cannot inject with Gateway/Powersaves. Please try to keep this thread related to PKHeX and its functions, not hack requests or legality questions.
  20. The "Old Advanced Mode" checkbox is only in the latest modified version. Replace your latest update exe with the one in this thread.
  21. https://dl.dropboxusercontent.com/u/12206225/pporg/main
  22. Then just replace the save with someone else's save file, that actually has the pokedex.
  23. Use the latest version of PKHeX which has the Pokedex Obtained Event Flag. You should be able to access bank if it's checked.
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