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gundambot

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About gundambot

  • Birthday 04/19/1985
  1. sorry Kyogre1 forgot about your post... =/ could you tell me what part of Entralink does it affect and how does it affect it? Thanks
  2. That must've been what went wrong in the first place. I saved the B2W2 file with pokesav. And that bw checksum @ 0x243E2 solely caused the 'trophy npc' to appear rendering Join Avenue buggy. I'll try removing those two bytes only and see if it will work. Thanks again for the help. The other problem with the B2W2 file being saved with Pokesav, as I mentioned in the first post, was the value @ 0x21200 being overwritten (since Pokesav treats it as 'money'). Which I originally thought was the problem crashing Join Avenue. As the purpose at that offset its unknown, I'm afraid it could still become problematic in the future. I've restarted the game several times and saved when first possible; and the value @ 0x21200 changes each time and stays the same for the savefile. I'm still guessing it's some kind of constant that behaves like an 'ID'. (which is not saying much...sorry..)
  3. thanks for the reply Kaphotics. Those hints are very helpful. I did manage to find and edit the value @ 0x21200. (Although just like you said, I'm not sure what that does or whether fixing it did anything) As for the Join avenue, I found out that I (somehow) had corrupted Visitor slots 4 and 5. (0x23E54 - ) Also value of "7d 39" @ 243E2 (between NPC 4 & 5) screenshot Causing that 'trophy' to appear, even after I've removed all the other visible characters (in game, via emulator). I zero'ed out those visitor blocks. But when I open & saved with Pokegen, those values come right back.... When I load the game directly after zeroing out those values (without saving with Pokegen), the 'trophy' shows up in game again. And the value in those blocks come back after saving. I guess either the game and Pokegen must be 'fixing' the zeros automatically by pulling the back up data from the other half of the save. It finally worked when I searched and also zeroed out those blocks from the 2nd half of the save (@0x49Exx~ish can't remember the exact offsets) The 'trophy' visitor doesn't appear anymore and I can go into Join Avenue ok using the savefile on cartridge. I'm just testing now to see if there's anything else amiss. Thanks very much for the help. I would've had no idea where to find the offsets myself.
  4. thanks for the response Codr. I'd really appreciate it if you are able to look into it, sometime.
  5. Hi, Problem and how it happened: When a black2/white2 savefile is opened with pokesav BW, inside the 'Money' input box, there is now a 10-digit number. That number stays the same for a particular savefile, regardless of how far you progress in the game. I'm guessing that, at the same savefile location where 'Money' used to be logged in Black/White1, there is now some kind of 'constant' or ID that's generated when you start the game. When that black2/white2 savefile is saved using pokesav BW however, that 10-digit number will be overwritten as 9999999. (as the maximum currency obtainable in the game, governed by pokesavBW's mechanic). What went wrong: When I used that savefile back in my black2/white2 game. I was unable to access the Join Avenue. Each time entering the Join Avenue from either side will result in a black screen, with BGM still playing. And when I do enter the Join Avenue (using emulator), a 'fan visitor' with a trophy sprite which you cannot interact with appears inside. as seen in this video http://www.youtube.com/watch?v=MIMLMONRAnc Rendering Join Avenue unaccessible on cartridge and buggy on emulator. I guess, that 10-digit number at the same location where Money used to be in the savefile for BW1, is now some kind of 'ID', related to the Join Avenue. Perhaps have to do with how Join Avenue generate unique visitors for this ID. Perhaps has to follow a certain algorithm by the game (similar to friendcodes). If this constant is tempered with, an error will occur with Join Avenue (and perhaps other game functions). Could Pokegen possibly be introduced a feature to edit/restore this 10-digit 'Join Avenue ID'? in the future? (as pokesav bw is unable to correct it by nature) I just wanted to bring this issue that I had to the dev's attention and hopefully get a response. Please ask me for any clarification.
  6. Hi, (i'm not sure where to start so please bear with me...) I thought project pokemon forums would be the best place to ask this...hope this doesn't break any rules.. Game sync ID is a new thing in Gen5, an ID obtained by connecting to WiFi. It's unique per gamesave and allows you to sync your game with Pokemon Global Link (PGL). Kind of like friendcodes, except the game sync ID doesn't reset when you change your WiFi profile. Once obtained, it stays with your gamesave forever, until you erase your save data. Long story short, I'm looking at uploading and sharing my game save. After purchasing the poke pia magazine and having obtained dream world ability squirtle & bulbasaur in the high link forest. The save would be for everyone's to soft reset, etc. However, just reminded by a friend that it would be unsafe to do so. Since anyone who has this save data will be able to access my PGL account regardless. I'd be screwed over greatly in most unintended ways.... Thus, what i'm really looking for is some kind of code/hex editing basically any method that would let me erase/reset/scramble/break the game sync ID on my save file, before I upload it. (tried diff'ing a .sav before and after getting game sync ID...didn't work out..) Any thoughts / ideas would be appreciated. I'd think someone here would be able to do it. Thanks so much.
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