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Kaphotics

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Everything posted by Kaphotics

  1. Script and Text serve two different purposes. The lower one is for game related text (unrelated to the particular area) while the other is used in a specific game location. Trainers and such use the same text file (if I recall correctly), so you may have to edit both text packages.
  2. PKHeX will generate valid PIDs for ingame play. As mentioned in the sticky, anything legality related is up to the user to handle and should not be discussed in this subforum.
  3. Cloning saves with Powersaves and withdrawing from Bank. Only way to inject is via Cyber Save Editor (japanese) or Gateway (with bad encryption, can't be played on non-exploited consoles). So, not possible for you.
  4. Be sure you are using the latest version, as usual. The topmost geolocation is yours (the latest location); the further you go down the further you go back for who had it. Right, possible that the person just injected the wondercard and didn't attend the event.
  5. To follow up, you also can generate a Box Data Report to see all the ESVs of everything in your boxes.
  6. RSTE is already randomizable (via my branch). As for randomizing overworld items, not possible yet.
  7. No; the r4I save dongle does not include a resigning service which PKHeX requires. A list of compatible devices is listed in the intro of the download thread, if it is not listed, it will not work.
  8. As the guy said, play with the gateway cart & 3dz ROM; use SDF with that and reinsert your old one. You can always extract your Pokemon and insert them into another save file if you're having no luck.
  9. Things like this allude to it not being a problem with PKHeX, but a problem with the installation/running of the game. note: thread is also posted on GBAtemp and hints it is a .cia issue.
  10. The save loads just fine so long as all checksums are valid. Open the edited save and confirm that the checksums are valid; you're likely doing something wrong on your end.
  11. We aren't sure exactly what the function of that bitflag is in OR/AS, I would just ignore it.
  12. ROM data cannot be inserted as Save Data. You have to rebuild the ROM.
  13. xytext already works with ORAS, just open the correct files. obviously it hasn't been updated with english descriptors for the ORAS only variable names, but the program functions just fine.
  14. Fixed in the latest release (12-18-14).
  15. 12/18/14 - New Update: - Fixed: EXP-level defaulting to 100. - Fixed: Abilities not populating correctly. - Fixed: Balls not being set properly. - Fixed: Dragout box now updates when it should. - Added: Some more PSS stat strings to the Trainer Editor. Thank you to everyone who reported the bugs!
  16. Kaphotics

    Bugs?!

    1. Hotfixed. 2. I took the Chinese translation from another fan forum, which has many flaws. It's on the to-do list to have a more complete translation. Gen 3 Met locations are not kept when transferring to gen 4, same goes for pre-BW games. All will be PokeTransfer (ポケシフター in Japanese, no Chinese translation atm). Searching by index number, I don't see it happening. You can always scroll through the list as it's sorted alphabetically in every language. Thank you for bringing this to my attention!
  17. Firmware is displayed in the bottom right corner of the Home Menu (iirc). If you've played the Pokemon 3DS games on that console, you are on a higher firmware than 4.5.
  18. Resolved in the latest update (12-17-14).
  19. Resolved in the latest update (12-17-14).
  20. Kaphotics

    Bad French Text

    Resolved in the latest update (12-17-14). In general I'd like people to re-translate using the new lang_en.txt as the template, the old translation files are out of date and were never really completed. I'm not fluent in every language I support
  21. Resolved in the latest update (12-17-14).
  22. 12/17/14 - New Update: - Fixed: DexNav levels saving to species-1. - Fixed: EXP growth accessing the wrong exp table. - Fixed: Dragout sprite update triggering errors. - Changed: Gen4 Encounter Type will only appear for Pokemon that originate from Gen 4. - Fixed: Item Sprites white backgrounds / lacking. Hotfixed: Chinese&Korean Country/Regions being swapped.
  23. TSV = (TID^SID)>>4; ESV = ((PID >> 16)^(PID & 0xFFFF))>>4; isShiny = (TSV == ESV);
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