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Kaphotics

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Everything posted by Kaphotics

  1. It's an event bitflag but as for which one it is, we do not know. You're best off removing the stuff you added and playing the game normally to receive it.
  2. bclim2png tool just convert to png, edit the png, then convert back to bclim
  3. Use the latest version of the program.
  4. Powersaves deals with save files; encounters are ROM data. Powersaves will never have that type of 'code' because it is impossible.
  5. Fateful Encounter Hoopa.
  6. XY's wild randomizer does the single appearance deal; OR/AS just needs a smarter randomizer (even smarter than a '18 only')
  7. I'll come up with a fix soon, I know what needs to be fixed (but to make it random I gotta do it right !) Turns out it's not a '18 species per location' limit, each encounter type has a unique instance so a species in land&water slots counts as 2 species. Of course there's a random substitution that could be done, but bland routes would stay bland.
  8. it's one of the final scripts iirc, they outsourced the field item scripts to a single file for the entire world; you would have to find & edit that one. via my old scratchpad website 1240 - ground item scripts If I had to guess, 70_77 -> script entry 77 within that file.
  9. PKHeX does not support past gen template gift files and will not support them; they're not complete Pokemon files and have to be generated by the games. As RustInPeace suggested, find an alternative pkm file source or just recreate it manually.
  10. Implemented; thanks Kaisonic!
  11. Or you can just use pk3DS for all your editing needs pk3DS has these tools incorporated and improved them a bit.
  12. You have to use the powersaves device to obtain the xorpad to decrypt your retail save. There is no way to convert 1:1 ram->main for SaveDataFiler use. Closing this thread, as it does not deal with usage of PKHeX.
  13. Yes, please do that, if you don't want to post it publicly just send it via private message. A filehosting website such as mediafire or mega is sufficient.
  14. Characteristics are based off the encryption constant, not the PID. Previous threads brought up this issue while the PID was used to calculate.
  15. Please PM/upload the pkm/pkx file so that I may debug the issue
  16. The ID/SID of the egg has to match the receiving game's ID/SID for any shininess prediction to be valid.
  17. pk3DS only edits 3DS games. If you want to edit Switch games, use pkNX. For previous games, use another program
  18. Edited ROMs can only be played on exploited consoles. Please do not ask (nor private message me) how to obtain/dump/decrypt/unpack/repack ROMs as that is unrelated to the functionality of this program. Download Link At Bottom of Post pk3DS is a ROM editor for 3DS games with tools from various contributors. All editors displayed are fully functional. Simply feed it a folder (drag/drop or by File->Open) which contains the game romfs & exefs extracted content folders. http://i.imgur.com/iEsoudA.png Randomizers available: Trainer Battles (Pokemon / Items / Moves / Abilities / Difficulty / Classes) Wild Encounters (Species, Level, Gen/Legend Specific, ORAS DexNav won't crash!) Personal Data (Pokemon Types / Stats / Abilities / TM Learnset) Move Randomizer (Type / Damage Category) Move Learnset (Level Up / Egg Move) Evolutions TM Moves Special Mart Inventory etc Download the latest version here (click on latest run at the top, then click Artifacts (Published), and download the 'drop' folder) Example: Click on the most recent one (typically the link on top) [you can check the dates on the right, to determine which is the most recent one] You'll then be brought to this page. Click on where I circled portion, for that page. Then go ahead and download it (the circled portion on that page) Source code is available on my GitHub.
  19. Oh well; that exhausts whatever logs I had regarding doing that, so you'll have to wait until someone else investigates.
  20. Okay, try the following: Set 418-420 UnSet the Captured flags
  21. Try unchecking the Latias flags and manually setting Flag 418 to not-checked.
  22. shininess is derived from PID/SID/TID ((PID & 0xFFFF) ^ (PID >> 16) ^ SID ^ TID) >> 4 == 0 there is not any known formula at this time
  23. Did you uncheck both event flags? (Defeated & Captured)
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