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Kaphotics

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Everything posted by Kaphotics

  1. 12/16/14 - New Update: - Added: Hall of Fame Editor. Thank you SciresM for the implementation! - Added: Country / Region text for all languages. Thank you Slashmolder for the raw data! - Added: Ingame Font characters. To manually enter them, right click the Nickname label. Thank you mapaler (枫谷剑仙)! - Changed: Replaced the Quick-Dragouts for exporting with an overall 'tabs' sprite. Functionality is the same; for encrypted export hold Control. - Changed: A few O-Power labels for X/Y. Thank you RainThunder! - Changed: Renamed the "Battled" label to accurately reflect that it is for the DexNav level. - Internal: Tons of code reorganization, might be a little faster/lighter. - Removed: Box I/O as nobody really should use it now that Box Dump/Load is more than sufficient. - Improved: Box Report now is more verbose in terms of Locations and sprites. Can also sort (slow) by clicking the column header, and upon exit you can save a .csv table. - Improved: Message popups should be much more appealing. - Fixed various bugs for drag&drop. - Fixed: Secret Base flags should now edit properly (two values). Thanks SciresM! - Added: Editing the Vivillon Form that you encounter in-game via the Trainer Editor. Thank you mapaler (枫谷剑仙)! As a reminder, if interface translation files are placed in the same folder as the .exe, they will load instead of the pre-installed when a form translation is prompted. The current lang_en.txt can be accessed here. Languages: en/ja/fr/it/de/es/ko/zh
  2. This forum section is NOT for requesting Pokémon files or for requesting Pokémon to be generated for you. Please use the Pokémon Requests subforum. This forum section is NOT for help on how to make something look legal. Please use the Pokémon Legality subforum. This forum section is NOT for help with obtaining your save file. Please use the Save Editing Help subforum. This forum section is NOT for requesting save editing research. Please use the Save Research & Development subforum. This forum section is NOT for getting help on why you can't get a Pokemon into online battles. This forum section IS for suggestions to improve interactivity within PKHeX. This forum section IS for posting things that're occurring that you think shouldn't be, also known as bugs. This forum section IS for requesting information on how a feature works. Do NOT post about a problem without trying the latest version of the software. Do NOT request interactivity changes without checking the Shortcut list within the About/Changelog viewer. Do NOT request new save editing features without checking if it has already been researched in the appropriate subforum. Sufficient community documentation is required before a feature can be implemented. Thank you.
  3. This program will always be compatible with SaveDataFiler outputs. SDF is a (de/en)crypter with resigning capability, so as long as the 3DS can read the saves on the cart normally it will work. In other news, I've added support for the ingame font characters as well as many other improvements for the next release. SciresM also added Hall of Fame editing (was previously view only). Still have a few things left to do beforehand ~ finally got the list of subregions and countries for all languages!
  4. Nothing else should be wrong; if the original text appears in game you never replaced the file. Verify that you did everything correctly (ie, saved the text file) by extracting from your edited ROM and view.
  5. The line is too long without a \n newline. If the old text shows up, you didn't replace the original file. You still have to repack the garc after editing and replace the original text garc.
  6. No. Not listed in the OP, and answered many times throughout the thread.
  7. The latest version in the OP has no problems with importing past generation Pokemon files. Be sure you are up to date!
  8. I've already posted tutorial videos on youtube which should be adequate.
  9. No; the RNG is seeded by the AES engine which cannot be predicted or influenced for any control.
  10. Press the button before you make any edits to your save file. When you set stuff you change data, thus invalidating any checksums. Use the latest version that was posted; if it persists, use the full Pokedex code again (on the current version).
  11. 12/8/14 - New Update: - Added: Unicode Gender text toggle in Options. - Fixed: Shiny Star will now appear in boxes. - Fixed: Gendered formes will now appear properly in boxes. - Fixed: verifychecksum input length error when past gen pkm were imported. - Fixed: Bad egg setting via first slot drag (very uncommon, thanks Slashmolder for finding this!) - Improved: Bad egg detection for zeroed data in actual saves. - Changed: Secret Base Flag read offset to use the PSS stat 0x140 one, should be correct. Previous offset was the flag counter on QR code creation. - Added: Shortcuts text for all the ease-of-use tricks you can do to speed up use of the program; access via the About window. - Fixed: Kyurem/Aegislash stats (thanks Pkmnninja!) - Added: PSS Sprite changing (thanks SciresM for implementing!) - Changed: Diancie sprite now uses the ORAS version. - Added: Chinese translation. - Fixed: Full Pokedex code causing CyberGadget to corrupt saves. - Fixed: Corruption Alert will now appear for ORAS saves, you can ignore it if you are using SaveDataFiler. To auto-load with the Chinese translation, rename the exe "PKHeX-zh.exe"; as a reminder this works for other languages. { "en", "ja", "fr", "it", "de", "es", "ko", "zh" };
  12. The game has some anticheat involved with the wondercard to prevent straight up adding it, however, we did the research and found out how to add it as if you got it naturally. It's been in PKHeX for the past week; however, before it didn't work which is why you weren't aware I'm sure someone will use the save as it's less work than finding the wondercard and inserting into PKHeX, so thanks for the contribution
  13. You can't swap powersaves to other people, plus PKHeX can add the streetpassable wondercard. No need to share saves, really.
  14. copypaste the trainer/team files to the amount you want add the trainer name in the rom's text file use scripting to start a battle with the trainer.
  15. Because you hacked in a kyurem form and do not have a fused Pokemon stored in the save. 2 pokemon combine -> 1 kyurem kept, the zek/resh is stored in the save until you unfuse.
  16. You already can give yourself max O Powers by pressing the button. As far as limiting yourself to lower levels of o-power, that'd be pretty pointless.
  17. As I've previously mentioned, save as a party pkm before importing past gen stuff. It's currently fixed but not in a posted version. I plan to have a new version out this weekend with a slew of fixes/improvements.
  18. For all those who are still asking questions regarding legality, that is unrelated to PKHeX; there are no local hack checks to your game cartridge so you do not have to worry about 'legality'. As a reminder, ProjectPokemon does not support or encourage cheating; any questions regarding the legality of things you create (for the purpose of bypassing online hack checks) is not allowed. -- I've fixed the shiny box icon as well as the form sprite issues. I've also added smarter toggling of the forme-gender based Pokemon (Jellicent and Meowstic) which are technically forms dependent sprites instead of gender dependent. Also added some unicode-character menu item (under Options) so you can use M/F instead of ♂/♀. Some control elements may have to be refreshed before it is visible (such as forme combobox or gender labels). Still a few more things to fix before the next release, however, current source on GitHub is up to date if you wish to compile an interim version.
  19. System font doesn't support unicode? ♂ ♀ ? May have to just override what you have to use Courier New instead, but even then I'm not sure if it will work. Fixed the 136 byte PKM loading; for now just save them as Party (236 bytes) or use a previous version to convert.
  20. 1. No. 2. No. 3. 0 Be sure you are correctly entering the values. The program has to be sure your changes save, so make sure you aren't making any half-edits. Not currently, but the support is in the program if you do partially decrypt. Be sure you're using a wondercard that actually has data.
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