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Kaphotics

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Everything posted by Kaphotics

  1. You need a 3DS. There are no 3DS emulators capable of playing the games. Go read GBAtemp/google.
  2. How to play the game modified: Homebrew & HANS (requires an exploit like cubic ninja), or custom firmware and ROMs (firmware 9.2 and below) How to modify: Dump the ROM with either above method. Follow one of the many tutorials online, and Randomize with pk3DS. You need an exploitable system setup, and you need to have the game to play via homebrew.
  3. Implemented in latest commit. Good to hear, thanks for letting me know. Implemented 'random forms + mega' as another checkbox in the Randomizer options. As a side effect, randomize every formed Pokemon better than the original settings.
  4. Implemented in latest commit. Already implemented, tweaks are in the Horde Tab. Edit: Added RSTE option to have random megas on teams (already mega evolved), off by default. Not adding it to the Wild Editors unless there's confirmation that formes do not count towards the dexnav 20 species cap.
  5. Fixed in latest commit. Thanks for bringing this to my attention
  6. Fixed Map dumping in the latest commit, recompile from source until the next release is posted. This weekend I'll have time to implement more suggestions to clear out the backlog
  7. 11-19-15: - Fixed: RSTE Type'd Randomization bugfix - Fixed: Mega Evo Editor not loading Item criteria correctly. - Fixed: TOOLS: Memory overuse on unpacking large files. - Fixed: TOOLS: Added prompt before leaving the form while (un)packing. - Added: More improvements to overworld/map visualization. - Added: Overworld editing now saves. - Added: RAW (Hex) editing of overworlds. - Added: Map PNG export on double click. - Added: Command line launch instructions (path, language)
  8. It is the info of the console on which it was received.
  9. Done! Implemented in latest commit. I elected not to show "Set" as one of the right click options as it would be misleading (ie, it wouldn't overwrite that database/result slot). Setting to the database view will check to see if the file already exists before adding. Added sounds to deleting Count at the top will now update for add/delete
  10. Nice idea Implemented in the latest commit. Comes with some detection to see if the data is still there (if removing from the save file).
  11. Kaphotics

    Feature Request

    Implemented in the latest commit. Thanks for reminding me of this limitation D&D now utilizes the base temp folder for the current user instead of the application's path.
  12. You can manually restore individual files. CROs are stored in the DLL_# folder (separated by game, 147 for OR/AS).
  13. Wild Randomizer does not modify Formes; they will not be perma-megas. Trainer Randomizer only gives megas for the special trainers if you have Ensure Story MEvo enabled. It doesn't give it to every trainer; that'd water down the 'specialness' of mega evolutions.
  14. Heh, fixed! https://github.com/kwsch/PKHeX/commit/f867697caa5cf3db9941cff4fa8913364523587d
  15. Fixed empty slots being dumpable in latest commit. Added data source filtering and more bad pk6 filtering logic for the Database searcher; access via the Tools dropdown. Thanks
  16. For the starters, initial versions of pk3DS edited a section of the CRO which is not verified. However, this was an incomplete edit as it only changed the models displayed at the starter selection screen. Starter editing is still not possible. Only way is to swap models and text to fake that they've been edited.
  17. pk3DS doesn't do music alteration, please test without those changes.
  18. ?? There's no way to have dynamic species based on your level or team Base Stat Total. You can still randomize with BST checked, which will replace the opponent's Pokémon with a similar BST.
  19. Type theme trainers use all types; pk3DS hangs because no Pokemon in Gen1 are Dark type. Fixed in latest commit; works even if Pokémon's types are altered/randomized with the Personal editor.
  20. They aren't stored with palettes (hence why the size of the GARC is over half the size of the ROM). Sure someone can make a color shifter to apply to only the regular textures, but that'd best be handled by a separate program. Just extract the GARC and then run. Not something I'm interested in making...
  21. Thanks, fixed in latest commit ===== I've updated the first post with the latest compiled version. Be sure to check out the map viewer, which now shows where overworlds are on the map. Put the scale to 8 and re-draw; image will not update when changing the map in OWSE unless Auto-Draw is checked.
  22. Most trainers don't have movesets specified, which causes them to refer to their levelup table. If you modify the level up moves (ie, randomize), the trainer pokemon will take from that newly randomized learnset because their original one is overwritten.
  23. you asked on GBATemp; link for others who would also want to know: http://gbatemp.net/threads/pokemon-oras-models-files.402454/#post-5799320
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